Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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ICNodePoint Struct Reference

#include <BattlegroundIC.h>

Public Attributes

uint32 banners [4]
uint8 faction
uint32 gameobject_entry
uint32 gameobject_type
uint32 last_entry
bool needChange
ICNodeState nodeState
ICNodePointType nodeType
uint32 string
uint32 timer
uint32 worldStates [5]

Detailed Description

Definition at line 805 of file BattlegroundIC.h.

Member Data Documentation

◆ banners

uint32 ICNodePoint::banners[4]

Definition at line 811 of file BattlegroundIC.h.

◆ faction

uint8 ICNodePoint::faction

Definition at line 809 of file BattlegroundIC.h.

◆ gameobject_entry

uint32 ICNodePoint::gameobject_entry

Definition at line 808 of file BattlegroundIC.h.

◆ gameobject_type

uint32 ICNodePoint::gameobject_type

Definition at line 807 of file BattlegroundIC.h.

◆ last_entry

uint32 ICNodePoint::last_entry

Definition at line 814 of file BattlegroundIC.h.

◆ needChange

bool ICNodePoint::needChange

Definition at line 812 of file BattlegroundIC.h.

◆ nodeState

ICNodeState ICNodePoint::nodeState

Definition at line 816 of file BattlegroundIC.h.

◆ nodeType

ICNodePointType ICNodePoint::nodeType

Definition at line 810 of file BattlegroundIC.h.

◆ string

uint32 ICNodePoint::string

Definition at line 817 of file BattlegroundIC.h.

◆ timer

uint32 ICNodePoint::timer

Definition at line 813 of file BattlegroundIC.h.

◆ worldStates

uint32 ICNodePoint::worldStates[5]

Definition at line 815 of file BattlegroundIC.h.


The documentation for this struct was generated from the following file: