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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <BattlegroundIC.h>
Public Attributes | |
| uint32 | banners [4] |
| uint8 | faction |
| uint32 | gameobject_entry |
| uint32 | gameobject_type |
| uint32 | last_entry |
| bool | needChange |
| ICNodeState | nodeState |
| ICNodePointType | nodeType |
| uint32 | string |
| uint32 | timer |
| uint32 | worldStates [5] |
Definition at line 805 of file BattlegroundIC.h.
| uint32 ICNodePoint::banners[4] |
Definition at line 811 of file BattlegroundIC.h.
| uint8 ICNodePoint::faction |
Definition at line 809 of file BattlegroundIC.h.
| uint32 ICNodePoint::gameobject_entry |
Definition at line 808 of file BattlegroundIC.h.
| uint32 ICNodePoint::gameobject_type |
Definition at line 807 of file BattlegroundIC.h.
| uint32 ICNodePoint::last_entry |
Definition at line 814 of file BattlegroundIC.h.
| bool ICNodePoint::needChange |
Definition at line 812 of file BattlegroundIC.h.
| ICNodeState ICNodePoint::nodeState |
Definition at line 816 of file BattlegroundIC.h.
| ICNodePointType ICNodePoint::nodeType |
Definition at line 810 of file BattlegroundIC.h.
| uint32 ICNodePoint::string |
Definition at line 817 of file BattlegroundIC.h.
| uint32 ICNodePoint::timer |
Definition at line 813 of file BattlegroundIC.h.
| uint32 ICNodePoint::worldStates[5] |
Definition at line 815 of file BattlegroundIC.h.