Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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MapDifficulty Struct Reference

#include <DBCStructure.h>

Public Member Functions

 MapDifficulty ()
 MapDifficulty (uint32 difficultyID, std::string _errorMessage, uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage)

Public Attributes

uint32 DifficultyID
std::string ErrorMessage
bool hasErrorMessage
uint32 maxPlayers
uint32 resetTime

Detailed Description

Definition at line 3040 of file DBCStructure.h.

Constructor & Destructor Documentation

◆ MapDifficulty() [1/2]

MapDifficulty::MapDifficulty ( )
inline

Definition at line 3042 of file DBCStructure.h.

References DifficultyID, ErrorMessage, hasErrorMessage, maxPlayers, and resetTime.

◆ MapDifficulty() [2/2]

MapDifficulty::MapDifficulty ( uint32 difficultyID,
std::string _errorMessage,
uint32 _resetTime,
uint32 _maxPlayers,
bool _hasErrorMessage )
inline

Definition at line 3043 of file DBCStructure.h.

References DifficultyID, ErrorMessage, hasErrorMessage, maxPlayers, and resetTime.

Member Data Documentation

◆ DifficultyID

uint32 MapDifficulty::DifficultyID

Definition at line 3046 of file DBCStructure.h.

Referenced by MapDifficulty(), and MapDifficulty().

◆ ErrorMessage

std::string MapDifficulty::ErrorMessage

Definition at line 3047 of file DBCStructure.h.

Referenced by MapDifficulty(), MapDifficulty(), and Player::Satisfy().

◆ hasErrorMessage

bool MapDifficulty::hasErrorMessage

Definition at line 3050 of file DBCStructure.h.

Referenced by MapDifficulty(), MapDifficulty(), and Player::Satisfy().

◆ maxPlayers

uint32 MapDifficulty::maxPlayers

Definition at line 3049 of file DBCStructure.h.

Referenced by InstanceMap::GetMaxPlayers(), MapDifficulty(), and MapDifficulty().

◆ resetTime


The documentation for this struct was generated from the following file: