Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
PlayerCurrency Struct Reference

#include <Player.h>

Public Member Functions

 PlayerCurrency ()

Public Attributes

uint8 Flags
uint32 Quantity
PlayerCurrencyState state
uint32 TrackedQuantity
uint32 WeeklyQuantity

Detailed Description

Definition at line 188 of file Player.h.

Constructor & Destructor Documentation

◆ PlayerCurrency()

PlayerCurrency::PlayerCurrency ( )
inline

Definition at line 190 of file Player.h.

References Flags, PLAYERCURRENCY_UNCHANGED, Quantity, state, TrackedQuantity, and WeeklyQuantity.

Member Data Documentation

◆ Flags

uint8 PlayerCurrency::Flags

Definition at line 195 of file Player.h.

Referenced by Player::_LoadCurrency(), Player::ModifyCurrency(), and PlayerCurrency().

◆ Quantity

uint32 PlayerCurrency::Quantity

◆ state

PlayerCurrencyState PlayerCurrency::state

◆ TrackedQuantity

uint32 PlayerCurrency::TrackedQuantity

Definition at line 194 of file Player.h.

Referenced by Player::_LoadCurrency(), Player::ModifyCurrency(), and PlayerCurrency().

◆ WeeklyQuantity

uint32 PlayerCurrency::WeeklyQuantity

Definition at line 193 of file Player.h.

Referenced by Player::_LoadCurrency(), Player::ModifyCurrency(), and PlayerCurrency().


The documentation for this struct was generated from the following file:
  • src/server/game/Entities/Player/Player.h