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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <RegularGrid.h>
Public Member Functions | |
| bool | isValid () const |
| bool | operator== (const Cell &c2) const |
Static Public Member Functions | |
| static Cell | ComputeCell (float fx, float fy) |
Public Attributes | |
| int | x |
| int | y |
Definition at line 80 of file RegularGrid.h.
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inlinestatic |
Definition at line 85 of file RegularGrid.h.
References RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::CELL_NUMBER, and CELL_SIZE.
Referenced by RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > >::getGridFor(), RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > >::intersectPoint(), RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > >::intersectRay(), and RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > >::intersectZAllignedRay().
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inline |
Definition at line 91 of file RegularGrid.h.
References RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::CELL_NUMBER, x, and y.
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inline |
Definition at line 83 of file RegularGrid.h.
| int RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::Cell::x |
Definition at line 82 of file RegularGrid.h.
Referenced by isValid(), and operator==().
| int RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::Cell::y |
Definition at line 82 of file RegularGrid.h.
Referenced by isValid(), and operator==().