Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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SceneTemplate Struct Reference

#include <ObjectMgr.h>

Public Attributes

uint32 PlaybackFlags
uint32 SceneId
uint32 ScenePackageId
uint32 ScriptId

Detailed Description

Definition at line 585 of file ObjectMgr.h.

Member Data Documentation

◆ PlaybackFlags

uint32 SceneTemplate::PlaybackFlags

Definition at line 588 of file ObjectMgr.h.

Referenced by AuraEffect::HandlePlayScene(), and ObjectMgr::LoadSceneTemplates().

◆ SceneId

uint32 SceneTemplate::SceneId

Definition at line 587 of file ObjectMgr.h.

Referenced by AuraEffect::HandlePlayScene(), and ObjectMgr::LoadSceneTemplates().

◆ ScenePackageId

uint32 SceneTemplate::ScenePackageId

Definition at line 589 of file ObjectMgr.h.

Referenced by AuraEffect::HandlePlayScene(), and ObjectMgr::LoadSceneTemplates().

◆ ScriptId

uint32 SceneTemplate::ScriptId

Definition at line 590 of file ObjectMgr.h.

Referenced by ObjectMgr::LoadSceneTemplates().


The documentation for this struct was generated from the following file: