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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <CreatureAIFactory.h>
Public Member Functions | |
| SelectableGameObjectAI (const char *id) | |
| Public Member Functions inherited from FactoryHolder< GameObjectAI > | |
| virtual GameObjectAI * | Create (void *data=NULL) const=0 |
| Abstract Factory create method. | |
| void | DeregisterSelf (void) |
| FactoryHolder (std::string k) | |
| std::string | key () const |
| void | RegisterSelf (void) |
| virtual | ~FactoryHolder () |
| Public Member Functions inherited from Permissible< GameObject > | |
| virtual int | Permit (const GameObject *) const=0 |
| virtual | ~Permissible () |
Additional Inherited Members | |
| Public Types inherited from FactoryHolder< GameObjectAI > | |
| typedef ObjectRegistry< FactoryHolder< GameObjectAI, std::string >, std::string > | FactoryHolderRegistry |
| typedef Skyfire::Singleton< FactoryHolderRegistry, Skyfire::NullMutex > | FactoryHolderRepository |
Definition at line 42 of file CreatureAIFactory.h.
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inline |
Definition at line 44 of file CreatureAIFactory.h.
References FactoryHolder< GameObjectAI >::FactoryHolder().
Referenced by GameObjectAIFactory< REAL_GO_AI >::GameObjectAIFactory().