Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::BattlePetPackets::BattlePetFinalRound Struct Reference

#include <BattlePetPackets.h>

Public Attributes

bool Abandoned = false
uint32 NpcCreatureID [2] = { }
std::vector< BattlePetFinalRoundPetPets
bool PvPBattle = false
bool Winners [2] = { }

Detailed Description

Definition at line 177 of file BattlePetPackets.h.

Member Data Documentation

◆ Abandoned

bool Skyfire::BattlePetPackets::BattlePetFinalRound::Abandoned = false

Definition at line 181 of file BattlePetPackets.h.

Referenced by Skyfire::BattlePetPackets::BuildFinalRoundState().

◆ NpcCreatureID

uint32 Skyfire::BattlePetPackets::BattlePetFinalRound::NpcCreatureID[2] = { }

◆ Pets

std::vector<BattlePetFinalRoundPet> Skyfire::BattlePetPackets::BattlePetFinalRound::Pets

◆ PvPBattle

bool Skyfire::BattlePetPackets::BattlePetFinalRound::PvPBattle = false

◆ Winners

bool Skyfire::BattlePetPackets::BattlePetFinalRound::Winners[2] = { }

The documentation for this struct was generated from the following file: