Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::BattlePetPackets::BattlePetInputCommand Struct Reference

#include <BattlePetPackets.h>

Public Attributes

uint32 AbilityID = 0
uint8 Action = BATTLE_PET_INPUT_ACTION_NONE
uint8 BattleInterrupted = 0
bool HasRoundID = false
bool IgnoreAbandonPenalty = false
uint8 MoveType = BATTLE_PET_INPUT_MOVE_NONE
int8 NewFrontPet = -1
uint32 RoundID = 0

Detailed Description

Definition at line 84 of file BattlePetPackets.h.

Member Data Documentation

◆ AbilityID

uint32 Skyfire::BattlePetPackets::BattlePetInputCommand::AbilityID = 0

◆ Action

uint8 Skyfire::BattlePetPackets::BattlePetInputCommand::Action = BATTLE_PET_INPUT_ACTION_NONE

◆ BattleInterrupted

uint8 Skyfire::BattlePetPackets::BattlePetInputCommand::BattleInterrupted = 0

◆ HasRoundID

bool Skyfire::BattlePetPackets::BattlePetInputCommand::HasRoundID = false

◆ IgnoreAbandonPenalty

bool Skyfire::BattlePetPackets::BattlePetInputCommand::IgnoreAbandonPenalty = false

◆ MoveType

uint8 Skyfire::BattlePetPackets::BattlePetInputCommand::MoveType = BATTLE_PET_INPUT_MOVE_NONE

◆ NewFrontPet

int8 Skyfire::BattlePetPackets::BattlePetInputCommand::NewFrontPet = -1

◆ RoundID

uint32 Skyfire::BattlePetPackets::BattlePetInputCommand::RoundID = 0

The documentation for this struct was generated from the following file: