Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Skyfire::BattlePetPackets::BattlePetRoundResult Struct Reference

#include <BattlePetPackets.h>

Public Attributes

std::vector< BattlePetRoundCooldownCooldowns
std::vector< uint8DeadPets
std::vector< BattlePetRoundEffectEffects
uint8 InputFlags [2] = { }
uint8 NextPetBattleState = 2
uint32 RoundID = 0
uint8 TrapStatus [2] = { 2, 2 }

Detailed Description

Definition at line 143 of file BattlePetPackets.h.

Member Data Documentation

◆ Cooldowns

std::vector<BattlePetRoundCooldown> Skyfire::BattlePetPackets::BattlePetRoundResult::Cooldowns

◆ DeadPets

std::vector<uint8> Skyfire::BattlePetPackets::BattlePetRoundResult::DeadPets

◆ Effects

◆ InputFlags

◆ NextPetBattleState

uint8 Skyfire::BattlePetPackets::BattlePetRoundResult::NextPetBattleState = 2

◆ RoundID

◆ TrapStatus

uint8 Skyfire::BattlePetPackets::BattlePetRoundResult::TrapStatus[2] = { 2, 2 }

The documentation for this struct was generated from the following file: