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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <PlayerRestState.h>
Public Attributes | |
| float | BoxOrientation = 0.0f |
| float | BoxX = 0.0f |
| float | BoxY = 0.0f |
| float | BoxZ = 0.0f |
| uint32 | MapId = 0 |
| float | Radius = 0.0f |
| float | X = 0.0f |
| float | Y = 0.0f |
| float | Z = 0.0f |
Definition at line 17 of file PlayerRestState.h.
| float Skyfire::Rest::InnAreaBounds::BoxOrientation = 0.0f |
Definition at line 27 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::BoxX = 0.0f |
Definition at line 24 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Skyfire::Rest::HasInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::BoxY = 0.0f |
Definition at line 25 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Skyfire::Rest::HasInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::BoxZ = 0.0f |
Definition at line 26 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Skyfire::Rest::HasInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| uint32 Skyfire::Rest::InnAreaBounds::MapId = 0 |
Definition at line 19 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::Radius = 0.0f |
Definition at line 23 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Skyfire::Rest::HasInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::X = 0.0f |
Definition at line 20 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::Y = 0.0f |
Definition at line 21 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().
| float Skyfire::Rest::InnAreaBounds::Z = 0.0f |
Definition at line 22 of file PlayerRestState.h.
Referenced by debug_commandscript::BuildInnAreaBounds(), debug_commandscript::BuildInnAreaBounds(), Skyfire::Rest::FormatInnAreaBounds(), Player::IsInCurrentInnArea(), and Skyfire::Rest::IsInsideInnArea().