Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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TempSummonData Struct Reference

Stores data for temp summons. More...

#include <TemporarySummon.h>

Collaboration diagram for TempSummonData:

Public Attributes

uint32 entry
 Entry of summoned creature.
Position pos
 Position, where should be creature spawned.
uint32 time
 Despawn time, usable only with certain temp summon types.
TempSummonType type
 Summon type, see TempSummonType for available types.

Detailed Description

Stores data for temp summons.

Definition at line 18 of file TemporarySummon.h.

Member Data Documentation

◆ entry

uint32 TempSummonData::entry

Entry of summoned creature.

Definition at line 20 of file TemporarySummon.h.

Referenced by ObjectMgr::LoadTempSummons().

◆ pos

Position TempSummonData::pos

Position, where should be creature spawned.

Definition at line 21 of file TemporarySummon.h.

Referenced by ObjectMgr::LoadTempSummons().

◆ time

uint32 TempSummonData::time

Despawn time, usable only with certain temp summon types.

Definition at line 23 of file TemporarySummon.h.

Referenced by ObjectMgr::LoadTempSummons().

◆ type

TempSummonType TempSummonData::type

Summon type, see TempSummonType for available types.

Definition at line 22 of file TemporarySummon.h.

Referenced by ObjectMgr::LoadTempSummons().


The documentation for this struct was generated from the following file: