Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_alar::boss_alarAI Struct Reference
Inheritance diagram for boss_alar::boss_alarAI:
Collaboration diagram for boss_alar::boss_alarAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_alarAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void DoMeleeAttackIfReady ()
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void MoveInLineOfSight (Unit *) OVERRIDE
void MovementInform (uint32 type, uint32) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, const SpellInfo *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool AfterMoving
uint32 Berserk_Timer
uint32 Charge_Timer
int8 cur_wp
float DefaultMoveSpeedRate
uint32 DiveBomb_Timer
uint32 FlamePatch_Timer
bool ForceMove
uint32 ForceTimer
InstanceScriptinstance
uint32 MeltArmor_Timer
bool Phase1
uint32 Platforms_Move_Timer
WaitEventType WaitEvent
uint32 WaitTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 66 of file boss_alar.cpp.

Constructor & Destructor Documentation

◆ boss_alarAI()

Member Function Documentation

◆ AttackStart()

void boss_alar::boss_alarAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 141 of file boss_alar.cpp.

References ScriptedAI::AttackStart(), ScriptedAI::AttackStartNoMove(), OVERRIDE, and Phase1.

◆ DamageTaken()

void boss_alar::boss_alarAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 149 of file boss_alar.cpp.

References ScriptedAI::me, MOVE_RUN, OVERRIDE, Phase1, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, WaitEvent, WaitTimer, waypoint, and WE_DIE.

◆ DoMeleeAttackIfReady()

void boss_alar::boss_alarAI::DoMeleeAttackIfReady ( )
inline

Definition at line 424 of file boss_alar.cpp.

References BASE_ATTACK, UnitAI::DoCast(), ScriptedAI::me, and SPELL_FLAME_BUFFET.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_alar::boss_alarAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 116 of file boss_alar.cpp.

References DATA_ALAREVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, ScriptedAI::me, and OVERRIDE.

◆ JustDied()

void boss_alar::boss_alarAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 126 of file boss_alar.cpp.

References DATA_ALAREVENT, DONE, instance, and OVERRIDE.

◆ JustSummoned()

void boss_alar::boss_alarAI::JustSummoned ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 132 of file boss_alar.cpp.

References CREATURE_EMBER_OF_ALAR, OVERRIDE, SELECT_TARGET_RANDOM, and UnitAI::SelectTarget().

◆ MoveInLineOfSight()

void boss_alar::boss_alarAI::MoveInLineOfSight ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 139 of file boss_alar.cpp.

References OVERRIDE.

◆ MovementInform()

void boss_alar::boss_alarAI::MovementInform ( uint32 type,
uint32  )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 181 of file boss_alar.cpp.

References AfterMoving, ForceMove, OVERRIDE, POINT_MOTION_TYPE, and WaitTimer.

◆ Reset()

◆ SpellHit()

void boss_alar::boss_alarAI::SpellHit ( Unit * ,
const SpellInfo * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 171 of file boss_alar.cpp.

References IMMUNITY_SCHOOL, ScriptedAI::me, OVERRIDE, SPELL_DIVE_BOMB_VISUAL, and SPELL_SCHOOL_MASK_FIRE.

◆ UpdateAI()

Member Data Documentation

◆ AfterMoving

bool boss_alar::boss_alarAI::AfterMoving

Definition at line 453 of file boss_alar.cpp.

Referenced by boss_alarAI(), MovementInform(), Reset(), and UpdateAI().

◆ Berserk_Timer

uint32 boss_alar::boss_alarAI::Berserk_Timer

Definition at line 460 of file boss_alar.cpp.

Referenced by boss_alarAI(), Reset(), and UpdateAI().

◆ Charge_Timer

uint32 boss_alar::boss_alarAI::Charge_Timer

Definition at line 458 of file boss_alar.cpp.

Referenced by boss_alarAI(), and UpdateAI().

◆ cur_wp

int8 boss_alar::boss_alarAI::cur_wp

Definition at line 468 of file boss_alar.cpp.

Referenced by boss_alarAI(), Reset(), and UpdateAI().

◆ DefaultMoveSpeedRate

float boss_alar::boss_alarAI::DefaultMoveSpeedRate

Definition at line 462 of file boss_alar.cpp.

Referenced by boss_alarAI(), Reset(), and UpdateAI().

◆ DiveBomb_Timer

uint32 boss_alar::boss_alarAI::DiveBomb_Timer

Definition at line 456 of file boss_alar.cpp.

Referenced by boss_alarAI(), and UpdateAI().

◆ FlamePatch_Timer

uint32 boss_alar::boss_alarAI::FlamePatch_Timer

Definition at line 459 of file boss_alar.cpp.

Referenced by boss_alarAI(), and UpdateAI().

◆ ForceMove

bool boss_alar::boss_alarAI::ForceMove

Definition at line 465 of file boss_alar.cpp.

Referenced by boss_alarAI(), MovementInform(), Reset(), and UpdateAI().

◆ ForceTimer

uint32 boss_alar::boss_alarAI::ForceTimer

Definition at line 466 of file boss_alar.cpp.

Referenced by boss_alarAI(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_alar::boss_alarAI::instance

Definition at line 448 of file boss_alar.cpp.

Referenced by boss_alarAI(), EnterCombat(), JustDied(), and Reset().

◆ MeltArmor_Timer

uint32 boss_alar::boss_alarAI::MeltArmor_Timer

Definition at line 457 of file boss_alar.cpp.

Referenced by boss_alarAI(), and UpdateAI().

◆ Phase1

bool boss_alar::boss_alarAI::Phase1

Definition at line 464 of file boss_alar.cpp.

Referenced by AttackStart(), boss_alarAI(), DamageTaken(), Reset(), and UpdateAI().

◆ Platforms_Move_Timer

uint32 boss_alar::boss_alarAI::Platforms_Move_Timer

Definition at line 455 of file boss_alar.cpp.

Referenced by boss_alarAI(), Reset(), and UpdateAI().

◆ WaitEvent

WaitEventType boss_alar::boss_alarAI::WaitEvent

Definition at line 450 of file boss_alar.cpp.

Referenced by boss_alarAI(), DamageTaken(), Reset(), and UpdateAI().

◆ WaitTimer

uint32 boss_alar::boss_alarAI::WaitTimer

Definition at line 451 of file boss_alar.cpp.

Referenced by boss_alarAI(), DamageTaken(), MovementInform(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: