|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| boss_alarAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | DoMeleeAttackIfReady () |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| void | MovementInform (uint32 type, uint32) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *, const SpellInfo *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| bool | AfterMoving |
| uint32 | Berserk_Timer |
| uint32 | Charge_Timer |
| int8 | cur_wp |
| float | DefaultMoveSpeedRate |
| uint32 | DiveBomb_Timer |
| uint32 | FlamePatch_Timer |
| bool | ForceMove |
| uint32 | ForceTimer |
| InstanceScript * | instance |
| uint32 | MeltArmor_Timer |
| bool | Phase1 |
| uint32 | Platforms_Move_Timer |
| WaitEventType | WaitEvent |
| uint32 | WaitTimer |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 66 of file boss_alar.cpp.
|
inline |
Definition at line 68 of file boss_alar.cpp.
References AfterMoving, Berserk_Timer, Charge_Timer, cur_wp, DefaultMoveSpeedRate, DiveBomb_Timer, FlamePatch_Timer, ForceMove, ForceTimer, WorldObject::GetInstanceScript(), Unit::GetSpeedRate(), instance, MeltArmor_Timer, MOVE_RUN, Phase1, Platforms_Move_Timer, ScriptedAI::ScriptedAI(), WaitEvent, WaitTimer, and WE_NONE.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 141 of file boss_alar.cpp.
References ScriptedAI::AttackStart(), ScriptedAI::AttackStartNoMove(), OVERRIDE, and Phase1.
Reimplemented from UnitAI.
Definition at line 149 of file boss_alar.cpp.
References ScriptedAI::me, MOVE_RUN, OVERRIDE, Phase1, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, WaitEvent, WaitTimer, waypoint, and WE_DIE.
|
inline |
Definition at line 424 of file boss_alar.cpp.
References BASE_ATTACK, UnitAI::DoCast(), ScriptedAI::me, and SPELL_FLAME_BUFFET.
Referenced by UpdateAI().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 116 of file boss_alar.cpp.
References DATA_ALAREVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, ScriptedAI::me, and OVERRIDE.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 126 of file boss_alar.cpp.
References DATA_ALAREVENT, DONE, instance, and OVERRIDE.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 132 of file boss_alar.cpp.
References CREATURE_EMBER_OF_ALAR, OVERRIDE, SELECT_TARGET_RANDOM, and UnitAI::SelectTarget().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 181 of file boss_alar.cpp.
References AfterMoving, ForceMove, OVERRIDE, POINT_MOTION_TYPE, and WaitTimer.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 89 of file boss_alar.cpp.
References AfterMoving, Berserk_Timer, cur_wp, DATA_ALAREVENT, DefaultMoveSpeedRate, ForceMove, ForceTimer, IMMUNITY_SCHOOL, instance, ScriptedAI::me, MOVE_RUN, NOT_STARTED, OVERRIDE, Phase1, Platforms_Move_Timer, SPELL_SCHOOL_MASK_FIRE, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, WaitEvent, WaitTimer, and WE_NONE.
Reimplemented from CreatureAI.
Definition at line 171 of file boss_alar.cpp.
References IMMUNITY_SCHOOL, ScriptedAI::me, OVERRIDE, SPELL_DIVE_BOMB_VISUAL, and SPELL_SCHOOL_MASK_FIRE.
|
inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 191 of file boss_alar.cpp.
References AfterMoving, Berserk_Timer, Unit::CastSpell(), Charge_Timer, CREATURE_EMBER_OF_ALAR, CREATURE_FLAME_PATCH_ALAR, cur_wp, DefaultMoveSpeedRate, DiveBomb_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), DoMeleeAttackIfReady(), ScriptedAI::DoSpawnCreature(), CreatureAI::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), FlamePatch_Timer, ForceMove, ForceTimer, Object::GetObjectScale(), IMMUNITY_SCHOOL, ScriptedAI::me, MeltArmor_Timer, MOVE_RUN, OVERRIDE, Phase1, Platforms_Move_Timer, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), Creature::SetDisplayId(), Unit::setFaction(), Object::SetFlag(), Unit::SetLevel(), Creature::SetObjectScale(), SPELL_BERSERK, SPELL_CHARGE, SPELL_DIVE_BOMB, SPELL_DIVE_BOMB_VISUAL, SPELL_FLAME_PATCH, SPELL_FLAME_QUILLS, SPELL_MELT_ARMOR, SPELL_REBIRTH, SPELL_REBIRTH_2, SPELL_SCHOOL_MASK_FIRE, TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_FIELD_ANIM_TIER, UNIT_FIELD_BOUNDING_RADIUS, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_STAND, WaitEvent, WaitTimer, waypoint, WE_DIE, WE_DIVE, WE_DUMMY, WE_LAND, WE_METEOR, WE_NONE, WE_PLATFORM, WE_QUILL, WE_REVIVE, and WE_SUMMON.
| bool boss_alar::boss_alarAI::AfterMoving |
Definition at line 453 of file boss_alar.cpp.
Referenced by boss_alarAI(), MovementInform(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::Berserk_Timer |
Definition at line 460 of file boss_alar.cpp.
Referenced by boss_alarAI(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::Charge_Timer |
Definition at line 458 of file boss_alar.cpp.
Referenced by boss_alarAI(), and UpdateAI().
| int8 boss_alar::boss_alarAI::cur_wp |
Definition at line 468 of file boss_alar.cpp.
Referenced by boss_alarAI(), Reset(), and UpdateAI().
| float boss_alar::boss_alarAI::DefaultMoveSpeedRate |
Definition at line 462 of file boss_alar.cpp.
Referenced by boss_alarAI(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::DiveBomb_Timer |
Definition at line 456 of file boss_alar.cpp.
Referenced by boss_alarAI(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::FlamePatch_Timer |
Definition at line 459 of file boss_alar.cpp.
Referenced by boss_alarAI(), and UpdateAI().
| bool boss_alar::boss_alarAI::ForceMove |
Definition at line 465 of file boss_alar.cpp.
Referenced by boss_alarAI(), MovementInform(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::ForceTimer |
Definition at line 466 of file boss_alar.cpp.
Referenced by boss_alarAI(), Reset(), and UpdateAI().
| InstanceScript* boss_alar::boss_alarAI::instance |
Definition at line 448 of file boss_alar.cpp.
Referenced by boss_alarAI(), EnterCombat(), JustDied(), and Reset().
| uint32 boss_alar::boss_alarAI::MeltArmor_Timer |
Definition at line 457 of file boss_alar.cpp.
Referenced by boss_alarAI(), and UpdateAI().
| bool boss_alar::boss_alarAI::Phase1 |
Definition at line 464 of file boss_alar.cpp.
Referenced by AttackStart(), boss_alarAI(), DamageTaken(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::Platforms_Move_Timer |
Definition at line 455 of file boss_alar.cpp.
Referenced by boss_alarAI(), Reset(), and UpdateAI().
| WaitEventType boss_alar::boss_alarAI::WaitEvent |
Definition at line 450 of file boss_alar.cpp.
Referenced by boss_alarAI(), DamageTaken(), Reset(), and UpdateAI().
| uint32 boss_alar::boss_alarAI::WaitTimer |
Definition at line 451 of file boss_alar.cpp.
Referenced by boss_alarAI(), DamageTaken(), MovementInform(), Reset(), and UpdateAI().