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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_algalon_the_observerAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| uint32 | GetData (uint32 type) const OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MovementInform (uint32 movementType, uint32 pointId) OVERRIDE |
| void | Reset () OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| bool | _fedOnTears |
| bool | _fightWon |
| bool | _firstPull |
| bool | _hasYelled |
| bool | _phaseTwo |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 288 of file boss_algalon_the_observer.cpp.
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Definition at line 290 of file boss_algalon_the_observer.cpp.
References _fedOnTears, _firstPull, BOSS_ALGALON, and BossAI::BossAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 485 of file boss_algalon_the_observer.cpp.
References _fightWon, _phaseTwo, CalculatePct(), COLLAPSING_STAR_COUNT, CollapsingStarPos, UnitAI::DoCast(), CreatureAI::DoSummon(), EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_START, EVENT_SUMMON_COLLAPSING_STAR, BossAI::events, ScriptedAI::me, NPC_ALGALON_STALKER, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_BLACK_HOLE, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, NPC_WORM_HOLE, OVERRIDE, PHASE_ROLE_PLAY, REACT_PASSIVE, SAY_ALGALON_PHASE_TWO, SPELL_SELF_STUN, BossAI::summons, CreatureAI::Talk(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 319 of file boss_algalon_the_observer.cpp.
References _firstPull, ACTION_ASCEND, ACTION_INIT_ALGALON, ACTION_START_INTRO, AlgalonLandPos, UnitAI::DoCast(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_DESPAWN_ALGALON, EVENT_DESPAWN_ALGALON_1, EVENT_DESPAWN_ALGALON_2, EVENT_DESPAWN_ALGALON_3, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, EVENT_RESUME_UPDATING, BossAI::events, Movement::MoveSplineInit::Launch(), ScriptedAI::me, Movement::MoveSplineInit::MoveTo(), OVERRIDE, PHASE_BIG_BANG, PHASE_ROLE_PLAY, POINT_ALGALON_LAND, Movement::MoveSplineInit::SetOrientationFixed(), SPELL_ARRIVAL, SPELL_RIDE_THE_LIGHTNING, UNIT_FIELD_FLAGS, UNIT_FIELD_FLAGS2, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 371 of file boss_algalon_the_observer.cpp.
References BossAI::_EnterCombat(), _firstPull, ACTION_FINISH_INTRO, DATA_BRANN_BRONZEBEARD_ALG, CreatureAI::DoZoneInCombat(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_COSMIC_SMASH, EVENT_DESPAWN_ALGALON, EVENT_INTRO_TIMER_DONE, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, BossAI::events, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_ALGALON_STALKER, NPC_AZEROTH, OVERRIDE, PHASE_ROLE_PLAY, SAY_ALGALON_AGGRO, SAY_ALGALON_START_TIMER, BossAI::summons, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 477 of file boss_algalon_the_observer.cpp.
References BOSS_ALGALON, CreatureAI::EnterEvadeMode(), FAIL, BossAI::instance, ScriptedAI::me, OVERRIDE, SHEATH_STATE_UNARMED, UNIT_FIELD_FLAGS, and UNIT_FLAG_IMMUNE_TO_PC.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 366 of file boss_algalon_the_observer.cpp.
References _fedOnTears, DATA_HAS_FED_ON_TEARS, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 435 of file boss_algalon_the_observer.cpp.
References UnitAI::DoCastAOE(), ScriptedAI::me, NPC_ALGALON_STALKER_ASTEROID_TARGET_01, NPC_ALGALON_STALKER_ASTEROID_TARGET_02, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_AZEROTH, NPC_BLACK_HOLE, NPC_COLLAPSING_STAR, NPC_UNLEASHED_DARK_MATTER, NPC_WORM_HOLE, OVERRIDE, REACT_PASSIVE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_BLACK_HOLE_EXPLOSION, SPELL_BLACK_HOLE_TRIGGER, SPELL_COLLAPSE, SPELL_CONSTELLATION_PHASE_TRIGGER, SPELL_COSMIC_SMASH_VISUAL_STATE, SPELL_REORIGINATION, SPELL_SUMMON_VOID_ZONE_VISUAL, SPELL_VOID_ZONE_VISUAL, SPELL_WORM_HOLE_TRIGGER, BossAI::summons, and TRIGGERED_FULL_MASK.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 305 of file boss_algalon_the_observer.cpp.
References _fedOnTears, _hasYelled, EVENT_UNLOCK_YELL, BossAI::events, OVERRIDE, SAY_ALGALON_KILL, CreatureAI::Talk(), and TYPEID_UNIT.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 413 of file boss_algalon_the_observer.cpp.
References EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, BossAI::events, ScriptedAI::me, OVERRIDE, POINT_ALGALON_LAND, POINT_ALGALON_OUTRO, and POINT_MOTION_TYPE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 296 of file boss_algalon_the_observer.cpp.
References _fightWon, _hasYelled, _phaseTwo, BossAI::_Reset(), ScriptedAI::me, OVERRIDE, and REACT_PASSIVE.
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inlinevirtual |
== Triggered Actions Requested ==================
Workaround for Creature::_IsTargetAcceptable returning false for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE causing them to immediately evade
Reimplemented from CreatureAI.
Definition at line 528 of file boss_algalon_the_observer.cpp.
References CreatureAI::_EnterEvadeMode(), _hasYelled, ACTION_BIG_BANG, ACTION_OUTRO, EventProcessor::AddEvent(), AlgalonOutroPos, ScriptedAI::AttackStart(), BOSS_ALGALON, BrannOutroPos, EventProcessor::CalculateTime(), BossAI::CheckInRoom(), COLLAPSING_STAR_COUNT, CollapsingStarPos, ConstellationPos, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DONE, CreatureAI::DoSummon(), EMOTE_ALGALON_BIG_BANG, EMOTE_ALGALON_COLLAPSING_STAR, EMOTE_ALGALON_COSMIC_SMASH, EnterEvadeMode(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_COSMIC_SMASH, EVENT_EVADE, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, EVENT_INTRO_TIMER_DONE, EVENT_OUTRO_1, EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, EVENT_OUTRO_START, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_RESUME_UPDATING, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, EVENT_UNLOCK_YELL, BossAI::events, IN_PROGRESS, BossAI::instance, LIVING_CONSTELLATION_COUNT, Unit::m_Events, ScriptedAI::me, NPC_ALGALON_STALKER, NPC_BRANN_BRONZBEARD_ALG, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, OVERRIDE, PHASE_BIG_BANG, PHASE_NORMAL, PHASE_ROLE_PLAY, POINT_ALGALON_OUTRO, REACT_DEFENSIVE, REACT_PASSIVE, SAY_ALGALON_ASCEND, SAY_ALGALON_BIG_BANG, SAY_ALGALON_COLLAPSING_STAR, SAY_ALGALON_INTRO_1, SAY_ALGALON_INTRO_2, SAY_ALGALON_INTRO_3, SAY_ALGALON_OUTRO_1, SAY_ALGALON_OUTRO_2, SAY_ALGALON_OUTRO_3, SAY_ALGALON_OUTRO_4, SAY_ALGALON_OUTRO_5, Skyfire::Containers::SelectRandomContainerElement(), SHEATH_STATE_MELEE, SPELL_ASCEND_TO_THE_HEAVENS, SPELL_BIG_BANG, SPELL_COSMIC_SMASH, SPELL_KILL_CREDIT, SPELL_PHASE_PUNCH, SPELL_QUANTUM_STRIKE, SPELL_RIDE_THE_LIGHTNING, SPELL_SUMMON_AZEROTH, SPELL_SUPERMASSIVE_FAIL, SPELL_TELEPORT, CreatureAI::Talk(), TEMPSUMMON_CORPSE_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_RENAME, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, UNIT_STATE_EVADE, and CreatureAI::UpdateVictim().
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Definition at line 686 of file boss_algalon_the_observer.cpp.
Referenced by boss_algalon_the_observerAI(), GetData(), and KilledUnit().
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Definition at line 688 of file boss_algalon_the_observer.cpp.
Referenced by DamageTaken(), and Reset().
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Definition at line 685 of file boss_algalon_the_observer.cpp.
Referenced by boss_algalon_the_observerAI(), DoAction(), and EnterCombat().
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Definition at line 689 of file boss_algalon_the_observer.cpp.
Referenced by KilledUnit(), Reset(), and UpdateAI().
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Definition at line 687 of file boss_algalon_the_observer.cpp.
Referenced by DamageTaken(), and Reset().