Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_algalon_the_observer::boss_algalon_the_observerAI Struct Reference
Inheritance diagram for boss_algalon_the_observer::boss_algalon_the_observerAI:
Collaboration diagram for boss_algalon_the_observer::boss_algalon_the_observerAI:

Public Member Functions

 boss_algalon_the_observerAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MovementInform (uint32 movementType, uint32 pointId) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

bool _fedOnTears
bool _fightWon
bool _firstPull
bool _hasYelled
bool _phaseTwo

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 288 of file boss_algalon_the_observer.cpp.

Constructor & Destructor Documentation

◆ boss_algalon_the_observerAI()

boss_algalon_the_observer::boss_algalon_the_observerAI::boss_algalon_the_observerAI ( Creature * creature)
inline

Definition at line 290 of file boss_algalon_the_observer.cpp.

References _fedOnTears, _firstPull, BOSS_ALGALON, and BossAI::BossAI().

Member Function Documentation

◆ DamageTaken()

◆ DoAction()

◆ EnterCombat()

◆ EnterEvadeMode()

void boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode ( )
inlinevirtual

◆ GetData()

uint32 boss_algalon_the_observer::boss_algalon_the_observerAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 366 of file boss_algalon_the_observer.cpp.

References _fedOnTears, DATA_HAS_FED_ON_TEARS, and OVERRIDE.

◆ JustSummoned()

◆ KilledUnit()

void boss_algalon_the_observer::boss_algalon_the_observerAI::KilledUnit ( Unit * victim)
inlinevirtual

◆ MovementInform()

void boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform ( uint32 movementType,
uint32 pointId )
inlinevirtual

◆ Reset()

void boss_algalon_the_observer::boss_algalon_the_observerAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 296 of file boss_algalon_the_observer.cpp.

References _fightWon, _hasYelled, _phaseTwo, BossAI::_Reset(), ScriptedAI::me, OVERRIDE, and REACT_PASSIVE.

◆ UpdateAI()

void boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Workaround for Creature::_IsTargetAcceptable returning false for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE causing them to immediately evade

Reimplemented from CreatureAI.

Definition at line 528 of file boss_algalon_the_observer.cpp.

References CreatureAI::_EnterEvadeMode(), _hasYelled, ACTION_BIG_BANG, ACTION_OUTRO, EventProcessor::AddEvent(), AlgalonOutroPos, ScriptedAI::AttackStart(), BOSS_ALGALON, BrannOutroPos, EventProcessor::CalculateTime(), BossAI::CheckInRoom(), COLLAPSING_STAR_COUNT, CollapsingStarPos, ConstellationPos, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DONE, CreatureAI::DoSummon(), EMOTE_ALGALON_BIG_BANG, EMOTE_ALGALON_COLLAPSING_STAR, EMOTE_ALGALON_COSMIC_SMASH, EnterEvadeMode(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_COSMIC_SMASH, EVENT_EVADE, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, EVENT_INTRO_TIMER_DONE, EVENT_OUTRO_1, EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, EVENT_OUTRO_START, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_RESUME_UPDATING, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, EVENT_UNLOCK_YELL, BossAI::events, IN_PROGRESS, BossAI::instance, LIVING_CONSTELLATION_COUNT, Unit::m_Events, ScriptedAI::me, NPC_ALGALON_STALKER, NPC_BRANN_BRONZBEARD_ALG, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, OVERRIDE, PHASE_BIG_BANG, PHASE_NORMAL, PHASE_ROLE_PLAY, POINT_ALGALON_OUTRO, REACT_DEFENSIVE, REACT_PASSIVE, SAY_ALGALON_ASCEND, SAY_ALGALON_BIG_BANG, SAY_ALGALON_COLLAPSING_STAR, SAY_ALGALON_INTRO_1, SAY_ALGALON_INTRO_2, SAY_ALGALON_INTRO_3, SAY_ALGALON_OUTRO_1, SAY_ALGALON_OUTRO_2, SAY_ALGALON_OUTRO_3, SAY_ALGALON_OUTRO_4, SAY_ALGALON_OUTRO_5, Skyfire::Containers::SelectRandomContainerElement(), SHEATH_STATE_MELEE, SPELL_ASCEND_TO_THE_HEAVENS, SPELL_BIG_BANG, SPELL_COSMIC_SMASH, SPELL_KILL_CREDIT, SPELL_PHASE_PUNCH, SPELL_QUANTUM_STRIKE, SPELL_RIDE_THE_LIGHTNING, SPELL_SUMMON_AZEROTH, SPELL_SUPERMASSIVE_FAIL, SPELL_TELEPORT, CreatureAI::Talk(), TEMPSUMMON_CORPSE_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_RENAME, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, UNIT_STATE_EVADE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _fedOnTears

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fedOnTears
private

Definition at line 686 of file boss_algalon_the_observer.cpp.

Referenced by boss_algalon_the_observerAI(), GetData(), and KilledUnit().

◆ _fightWon

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fightWon
private

Definition at line 688 of file boss_algalon_the_observer.cpp.

Referenced by DamageTaken(), and Reset().

◆ _firstPull

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_firstPull
private

◆ _hasYelled

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_hasYelled
private

Definition at line 689 of file boss_algalon_the_observer.cpp.

Referenced by KilledUnit(), Reset(), and UpdateAI().

◆ _phaseTwo

bool boss_algalon_the_observer::boss_algalon_the_observerAI::_phaseTwo
private

Definition at line 687 of file boss_algalon_the_observer.cpp.

Referenced by DamageTaken(), and Reset().


The documentation for this struct was generated from the following file: