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SkyFire 5.4.8 server core API documentation
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boss_archimonde::boss_archimondeAI Struct Reference
Inheritance diagram for boss_archimonde::boss_archimondeAI:
Collaboration diagram for boss_archimonde::boss_archimondeAI:

Public Member Functions

 boss_archimondeAI (Creature *creature)
bool CanUseFingerOfDeath ()
void EnterCombat (Unit *) OVERRIDE
void GainSoulCharge (Player *victim)
void JustDied (Unit *killer) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void Reset () OVERRIDE
void SummonDoomfire (Unit *target)
void UnleashSoulCharge ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
void WaypointReached (uint32) OVERRIDE
Public Member Functions inherited from hyjal_trashAI
void DamageTaken (Unit *done_by, uint32 &damage)
 hyjal_trashAI (Creature *creature)
void JustDied (Unit *)
void UpdateAI (uint32 diff)
 == Triggered Actions Requested ==================
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
void AttackStart (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual void UpdateEscortAI (uint32 const diff)
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 AirBurstTimer
bool BelowTenPercent
uint32 CheckDistanceTimer
uint64 DoomfireSpiritGUID
uint32 DoomfireTimer
uint32 DrainNordrassilTimer
bool Enraged
uint32 EnrageTimer
uint32 FearTimer
uint32 GripOfTheLegionTimer
uint32 HandOfDeathTimer
bool HasProtected
InstanceScript * instance
bool IsChanneling
uint32 MeleeRangeCheckTimer
uint8 SoulChargeCount
uint32 SoulChargeTimer
uint32 SummonWispTimer
uint8 WispCount
uint64 WorldTreeGUID
Public Attributes inherited from hyjal_trashAI
uint32 damageTaken
uint32 Delay
float DummyTarget [3]
uint8 faction
InstanceScript * instance
bool IsEvent
bool IsOverrun
uint32 LastOverronPos
uint32 OverrunType
bool SetupOverrun
bool useFlyPath
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from npc_escortAI
Player * GetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 232 of file boss_archimonde.cpp.

Constructor & Destructor Documentation

◆ boss_archimondeAI()

boss_archimonde::boss_archimondeAI::boss_archimondeAI ( Creature * creature)
inline

Member Function Documentation

◆ CanUseFingerOfDeath()

bool boss_archimonde::boss_archimondeAI::CanUseFingerOfDeath ( )
inline

Definition at line 344 of file boss_archimonde.cpp.

References Unit::GetUnit(), Unit::IsAlive(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_archimonde::boss_archimondeAI::EnterCombat ( Unit * )
inlinevirtual

◆ GainSoulCharge()

◆ JustDied()

void boss_archimonde::boss_archimondeAI::JustDied ( Unit * killer)
inlinevirtual

◆ JustSummoned()

void boss_archimonde::boss_archimondeAI::JustSummoned ( Creature * summoned)
inlinevirtual

◆ KilledUnit()

void boss_archimonde::boss_archimondeAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 302 of file boss_archimonde.cpp.

References GainSoulCharge(), OVERRIDE, SAY_SLAY, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ Reset()

◆ SummonDoomfire()

void boss_archimonde::boss_archimondeAI::SummonDoomfire ( Unit * target)
inline

◆ UnleashSoulCharge()

◆ UpdateAI()

◆ WaypointReached()

void boss_archimonde::boss_archimondeAI::WaypointReached ( uint32 )
inlinevirtual

Implements npc_escortAI.

Definition at line 628 of file boss_archimonde.cpp.

References OVERRIDE.

Member Data Documentation

◆ AirBurstTimer

uint32 boss_archimonde::boss_archimondeAI::AirBurstTimer

Definition at line 246 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ BelowTenPercent

bool boss_archimonde::boss_archimondeAI::BelowTenPercent

Definition at line 259 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ CheckDistanceTimer

uint32 boss_archimonde::boss_archimondeAI::CheckDistanceTimer

Definition at line 256 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ DoomfireSpiritGUID

uint64 boss_archimonde::boss_archimondeAI::DoomfireSpiritGUID

Definition at line 241 of file boss_archimonde.cpp.

Referenced by JustSummoned(), and Reset().

◆ DoomfireTimer

uint32 boss_archimonde::boss_archimondeAI::DoomfireTimer

Definition at line 248 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ DrainNordrassilTimer

uint32 boss_archimonde::boss_archimondeAI::DrainNordrassilTimer

Definition at line 244 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ Enraged

bool boss_archimonde::boss_archimondeAI::Enraged

Definition at line 258 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ EnrageTimer

uint32 boss_archimonde::boss_archimondeAI::EnrageTimer

Definition at line 255 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ FearTimer

uint32 boss_archimonde::boss_archimondeAI::FearTimer

Definition at line 245 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ GripOfTheLegionTimer

uint32 boss_archimonde::boss_archimondeAI::GripOfTheLegionTimer

Definition at line 247 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ HandOfDeathTimer

uint32 boss_archimonde::boss_archimondeAI::HandOfDeathTimer

Definition at line 252 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ HasProtected

bool boss_archimonde::boss_archimondeAI::HasProtected

Definition at line 260 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_archimonde::boss_archimondeAI::instance

Definition at line 239 of file boss_archimonde.cpp.

Referenced by boss_archimondeAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().

◆ IsChanneling

bool boss_archimonde::boss_archimondeAI::IsChanneling

Definition at line 261 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ MeleeRangeCheckTimer

uint32 boss_archimonde::boss_archimondeAI::MeleeRangeCheckTimer

Definition at line 251 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ SoulChargeCount

uint8 boss_archimonde::boss_archimondeAI::SoulChargeCount

Definition at line 250 of file boss_archimonde.cpp.

Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().

◆ SoulChargeTimer

uint32 boss_archimonde::boss_archimondeAI::SoulChargeTimer

Definition at line 249 of file boss_archimonde.cpp.

Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().

◆ SummonWispTimer

uint32 boss_archimonde::boss_archimondeAI::SummonWispTimer

Definition at line 253 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ WispCount

uint8 boss_archimonde::boss_archimondeAI::WispCount

Definition at line 254 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ WorldTreeGUID

uint64 boss_archimonde::boss_archimondeAI::WorldTreeGUID

Definition at line 242 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: