Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_archimonde::boss_archimondeAI Struct Reference
Inheritance diagram for boss_archimonde::boss_archimondeAI:
Collaboration diagram for boss_archimonde::boss_archimondeAI:

Public Member Functions

 boss_archimondeAI (Creature *creature)
bool CanUseFingerOfDeath ()
void EnterCombat (Unit *) OVERRIDE
void GainSoulCharge (Player *victim)
void JustDied (Unit *killer) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void Reset () OVERRIDE
void SummonDoomfire (Unit *target)
void UnleashSoulCharge ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
void WaypointReached (uint32) OVERRIDE
Public Member Functions inherited from hyjal_trashAI
void DamageTaken (Unit *done_by, uint32 &damage)
 hyjal_trashAI (Creature *creature)
void JustDied (Unit *)
void UpdateAI (uint32 diff)
 == Triggered Actions Requested ==================
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
void AttackStart (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual void UpdateEscortAI (uint32 const diff)
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 AirBurstTimer
bool BelowTenPercent
uint32 CheckDistanceTimer
uint64 DoomfireSpiritGUID
uint32 DoomfireTimer
uint32 DrainNordrassilTimer
bool Enraged
uint32 EnrageTimer
uint32 FearTimer
uint32 GripOfTheLegionTimer
uint32 HandOfDeathTimer
bool HasProtected
InstanceScriptinstance
bool IsChanneling
uint32 MeleeRangeCheckTimer
uint8 SoulChargeCount
uint32 SoulChargeTimer
uint32 SummonWispTimer
uint8 WispCount
uint64 WorldTreeGUID
Public Attributes inherited from hyjal_trashAI
uint32 damageTaken
uint32 Delay
float DummyTarget [3]
uint8 faction
InstanceScriptinstance
bool IsEvent
bool IsOverrun
uint32 LastOverronPos
uint32 OverrunType
bool SetupOverrun
bool useFlyPath
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 232 of file boss_archimonde.cpp.

Constructor & Destructor Documentation

◆ boss_archimondeAI()

boss_archimonde::boss_archimondeAI::boss_archimondeAI ( Creature * creature)
inline

Member Function Documentation

◆ CanUseFingerOfDeath()

bool boss_archimonde::boss_archimondeAI::CanUseFingerOfDeath ( )
inline

Definition at line 344 of file boss_archimonde.cpp.

References Unit::GetUnit(), Unit::IsAlive(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_archimonde::boss_archimondeAI::EnterCombat ( Unit * )
inlinevirtual

◆ GainSoulCharge()

◆ JustDied()

void boss_archimonde::boss_archimondeAI::JustDied ( Unit * killer)
inlinevirtual

◆ JustSummoned()

void boss_archimonde::boss_archimondeAI::JustSummoned ( Creature * summoned)
inlinevirtual

◆ KilledUnit()

void boss_archimonde::boss_archimondeAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 302 of file boss_archimonde.cpp.

References GainSoulCharge(), OVERRIDE, SAY_SLAY, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ Reset()

◆ SummonDoomfire()

void boss_archimonde::boss_archimondeAI::SummonDoomfire ( Unit * target)
inline

◆ UnleashSoulCharge()

◆ UpdateAI()

◆ WaypointReached()

void boss_archimonde::boss_archimondeAI::WaypointReached ( uint32 )
inlinevirtual

Implements npc_escortAI.

Definition at line 628 of file boss_archimonde.cpp.

References OVERRIDE.

Member Data Documentation

◆ AirBurstTimer

uint32 boss_archimonde::boss_archimondeAI::AirBurstTimer

Definition at line 246 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ BelowTenPercent

bool boss_archimonde::boss_archimondeAI::BelowTenPercent

Definition at line 259 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ CheckDistanceTimer

uint32 boss_archimonde::boss_archimondeAI::CheckDistanceTimer

Definition at line 256 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ DoomfireSpiritGUID

uint64 boss_archimonde::boss_archimondeAI::DoomfireSpiritGUID

Definition at line 241 of file boss_archimonde.cpp.

Referenced by JustSummoned(), and Reset().

◆ DoomfireTimer

uint32 boss_archimonde::boss_archimondeAI::DoomfireTimer

Definition at line 248 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ DrainNordrassilTimer

uint32 boss_archimonde::boss_archimondeAI::DrainNordrassilTimer

Definition at line 244 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ Enraged

bool boss_archimonde::boss_archimondeAI::Enraged

Definition at line 258 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ EnrageTimer

uint32 boss_archimonde::boss_archimondeAI::EnrageTimer

Definition at line 255 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ FearTimer

uint32 boss_archimonde::boss_archimondeAI::FearTimer

Definition at line 245 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ GripOfTheLegionTimer

uint32 boss_archimonde::boss_archimondeAI::GripOfTheLegionTimer

Definition at line 247 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ HandOfDeathTimer

uint32 boss_archimonde::boss_archimondeAI::HandOfDeathTimer

Definition at line 252 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ HasProtected

bool boss_archimonde::boss_archimondeAI::HasProtected

Definition at line 260 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_archimonde::boss_archimondeAI::instance

Definition at line 239 of file boss_archimonde.cpp.

Referenced by boss_archimondeAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().

◆ IsChanneling

bool boss_archimonde::boss_archimondeAI::IsChanneling

Definition at line 261 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ MeleeRangeCheckTimer

uint32 boss_archimonde::boss_archimondeAI::MeleeRangeCheckTimer

Definition at line 251 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ SoulChargeCount

uint8 boss_archimonde::boss_archimondeAI::SoulChargeCount

Definition at line 250 of file boss_archimonde.cpp.

Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().

◆ SoulChargeTimer

uint32 boss_archimonde::boss_archimondeAI::SoulChargeTimer

Definition at line 249 of file boss_archimonde.cpp.

Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().

◆ SummonWispTimer

uint32 boss_archimonde::boss_archimondeAI::SummonWispTimer

Definition at line 253 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ WispCount

uint8 boss_archimonde::boss_archimondeAI::WispCount

Definition at line 254 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().

◆ WorldTreeGUID

uint64 boss_archimonde::boss_archimondeAI::WorldTreeGUID

Definition at line 242 of file boss_archimonde.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: