|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| boss_archimondeAI (Creature *creature) | |
| bool | CanUseFingerOfDeath () |
| void | EnterCombat (Unit *) OVERRIDE |
| void | GainSoulCharge (Player *victim) |
| void | JustDied (Unit *killer) OVERRIDE |
| void | JustSummoned (Creature *summoned) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonDoomfire (Unit *target) |
| void | UnleashSoulCharge () |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| void | WaypointReached (uint32) OVERRIDE |
| Public Member Functions inherited from hyjal_trashAI | |
| void | DamageTaken (Unit *done_by, uint32 &damage) |
| hyjal_trashAI (Creature *creature) | |
| void | JustDied (Unit *) |
| void | UpdateAI (uint32 diff) |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from npc_escortAI | |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| void | AttackStart (Unit *who) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| bool | GetAttack () const |
| uint64 | GetEventStarterGUID () const |
| float | GetMaxPlayerDistance () const |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| bool | HasEscortState (uint32 escortState) const |
| virtual bool | IsEscorted () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustRespawned () OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| npc_escortAI (Creature *creature) | |
| void | ReturnToLastPoint () |
| void | SetCanAttack (bool attack) |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| void | SetEscortPaused (bool on) |
| void | SetMaxPlayerDistance (float newMax) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| void | SetRun (bool on=true) |
| void | Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual void | UpdateEscortAI (uint32 const diff) |
| virtual void | WaypointStart (uint32) |
| ~npc_escortAI () | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | AirBurstTimer |
| bool | BelowTenPercent |
| uint32 | CheckDistanceTimer |
| uint64 | DoomfireSpiritGUID |
| uint32 | DoomfireTimer |
| uint32 | DrainNordrassilTimer |
| bool | Enraged |
| uint32 | EnrageTimer |
| uint32 | FearTimer |
| uint32 | GripOfTheLegionTimer |
| uint32 | HandOfDeathTimer |
| bool | HasProtected |
| InstanceScript * | instance |
| bool | IsChanneling |
| uint32 | MeleeRangeCheckTimer |
| uint8 | SoulChargeCount |
| uint32 | SoulChargeTimer |
| uint32 | SummonWispTimer |
| uint8 | WispCount |
| uint64 | WorldTreeGUID |
| Public Attributes inherited from hyjal_trashAI | |
| uint32 | damageTaken |
| uint32 | Delay |
| float | DummyTarget [3] |
| uint8 | faction |
| InstanceScript * | instance |
| bool | IsEvent |
| bool | IsOverrun |
| uint32 | LastOverronPos |
| uint32 | OverrunType |
| bool | SetupOverrun |
| bool | useFlyPath |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 232 of file boss_archimonde.cpp.
|
inline |
Definition at line 234 of file boss_archimonde.cpp.
References WorldObject::GetInstanceScript(), hyjal_trashAI::hyjal_trashAI(), and instance.
|
inline |
Definition at line 344 of file boss_archimonde.cpp.
References Unit::GetUnit(), Unit::IsAlive(), and ScriptedAI::me.
Referenced by UpdateAI().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 292 of file boss_archimonde.cpp.
References CURRENT_CHANNELED_SPELL, DATA_ARCHIMONDEEVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, ScriptedAI::me, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().
|
inline |
Definition at line 310 of file boss_archimonde.cpp.
References Unit::CastSpell(), CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, Unit::getClass(), ScriptedAI::me, SoulChargeCount, SoulChargeTimer, SPELL_SOUL_CHARGE_GREEN, SPELL_SOUL_CHARGE_RED, and SPELL_SOUL_CHARGE_YELLOW.
Referenced by KilledUnit().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 335 of file boss_archimonde.cpp.
References DATA_ARCHIMONDEEVENT, DONE, instance, hyjal_trashAI::JustDied(), OVERRIDE, SAY_DEATH, and CreatureAI::Talk().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 380 of file boss_archimonde.cpp.
References CREATURE_ANCIENT_WISP, CREATURE_DOOMFIRE, CREATURE_DOOMFIRE_SPIRIT, DoomfireSpiritGUID, Unit::GetUnit(), ScriptedAI::me, OVERRIDE, SPELL_DOOMFIRE, SPELL_DOOMFIRE_SPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 302 of file boss_archimonde.cpp.
References GainSoulCharge(), OVERRIDE, SAY_SLAY, CreatureAI::Talk(), and TYPEID_PLAYER.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 263 of file boss_archimonde.cpp.
References AirBurstTimer, BelowTenPercent, CheckDistanceTimer, hyjal_trashAI::damageTaken, DATA_ARCHIMONDEEVENT, DoomfireSpiritGUID, DoomfireTimer, DrainNordrassilTimer, Enraged, EnrageTimer, FearTimer, GripOfTheLegionTimer, HandOfDeathTimer, HasProtected, instance, IsChanneling, MeleeRangeCheckTimer, NOT_STARTED, OVERRIDE, SoulChargeCount, SoulChargeTimer, SummonWispTimer, WispCount, and WorldTreeGUID.
|
inline |
Definition at line 410 of file boss_archimonde.cpp.
References CREATURE_DOOMFIRE, CREATURE_DOOMFIRE_SPIRIT, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, and TEMPSUMMON_TIMED_DESPAWN.
Referenced by UpdateAI().
|
inline |
Definition at line 421 of file boss_archimonde.cpp.
References UnitAI::DoCastVictim(), ScriptedAI::me, SoulChargeCount, SoulChargeTimer, SPELL_SOUL_CHARGE_GREEN, SPELL_SOUL_CHARGE_RED, SPELL_SOUL_CHARGE_YELLOW, SPELL_UNLEASH_SOUL_GREEN, SPELL_UNLEASH_SOUL_RED, and SPELL_UNLEASH_SOUL_YELLOW.
Referenced by UpdateAI().
|
inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 457 of file boss_archimonde.cpp.
References AirBurstTimer, BelowTenPercent, CanUseFingerOfDeath(), CheckDistanceTimer, CREATURE_ANCIENT_WISP, CREATURE_CHANNEL_TARGET, DATA_AZGALOREVENT, DIRECT_DAMAGE, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DONE, DoomfireTimer, ScriptedAI::DoSpawnCreature(), DrainNordrassilTimer, Enraged, EnrageTimer, FearTimer, Object::GetGUID(), Unit::GetUnit(), GripOfTheLegionTimer, HandOfDeathTimer, HasProtected, ScriptedAI::HealthAbovePct(), instance, IsChanneling, ScriptedAI::me, MeleeRangeCheckTimer, NordrassilLoc, OVERRIDE, SAY_AIR_BURST, SAY_DOOMFIRE, SAY_ENRAGE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), Unit::SetVisible(), SoulChargeCount, SoulChargeTimer, SPELL_AIR_BURST, SPELL_DRAIN_WORLD_TREE, SPELL_DRAIN_WORLD_TREE_2, SPELL_FEAR, SPELL_FINGER_OF_DEATH, SPELL_GRIP_OF_THE_LEGION, SPELL_HAND_OF_DEATH, SPELL_PROTECTION_OF_ELUNE, SPELL_SCHOOL_MASK_NORMAL, SummonDoomfire(), SummonWispTimer, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UnleashSoulCharge(), CreatureAI::UpdateVictim(), WispCount, and WorldTreeGUID.
|
inlinevirtual |
| uint32 boss_archimonde::boss_archimondeAI::AirBurstTimer |
Definition at line 246 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_archimonde::boss_archimondeAI::BelowTenPercent |
Definition at line 259 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::CheckDistanceTimer |
Definition at line 256 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_archimonde::boss_archimondeAI::DoomfireSpiritGUID |
Definition at line 241 of file boss_archimonde.cpp.
Referenced by JustSummoned(), and Reset().
| uint32 boss_archimonde::boss_archimondeAI::DoomfireTimer |
Definition at line 248 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::DrainNordrassilTimer |
Definition at line 244 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_archimonde::boss_archimondeAI::Enraged |
Definition at line 258 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::EnrageTimer |
Definition at line 255 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::FearTimer |
Definition at line 245 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::GripOfTheLegionTimer |
Definition at line 247 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::HandOfDeathTimer |
Definition at line 252 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_archimonde::boss_archimondeAI::HasProtected |
Definition at line 260 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* boss_archimonde::boss_archimondeAI::instance |
Definition at line 239 of file boss_archimonde.cpp.
Referenced by boss_archimondeAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().
| bool boss_archimonde::boss_archimondeAI::IsChanneling |
Definition at line 261 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::MeleeRangeCheckTimer |
Definition at line 251 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint8 boss_archimonde::boss_archimondeAI::SoulChargeCount |
Definition at line 250 of file boss_archimonde.cpp.
Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::SoulChargeTimer |
Definition at line 249 of file boss_archimonde.cpp.
Referenced by GainSoulCharge(), Reset(), UnleashSoulCharge(), and UpdateAI().
| uint32 boss_archimonde::boss_archimondeAI::SummonWispTimer |
Definition at line 253 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint8 boss_archimonde::boss_archimondeAI::WispCount |
Definition at line 254 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_archimonde::boss_archimondeAI::WorldTreeGUID |
Definition at line 242 of file boss_archimonde.cpp.
Referenced by Reset(), and UpdateAI().