Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_bjarngrim::boss_bjarngrimAI Struct Reference
Inheritance diagram for boss_bjarngrim::boss_bjarngrimAI:
Collaboration diagram for boss_bjarngrim::boss_bjarngrimAI:

Public Member Functions

 boss_bjarngrimAI (Creature *creature)
void DoRemoveStanceAura (uint8 uiStance)
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 uiDiff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool canBuff
InstanceScriptinstance
uint64 m_auiStormforgedLieutenantGUID [2]
bool m_bIsChangingStance
uint32 m_uiChangeStance_Timer
uint32 m_uiCharge_Timer
uint8 m_uiChargingStatus
uint32 m_uiCleave_Timer
uint32 m_uiIntercept_Timer
uint32 m_uiIronform_Timer
uint32 m_uiKnockAway_Timer
uint32 m_uiMortalStrike_Timer
uint32 m_uiPummel_Timer
uint32 m_uiReflection_Timer
uint32 m_uiSlam_Timer
uint8 m_uiStance
uint32 m_uiWhirlwind_Timer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 92 of file boss_bjarngrim.cpp.

Constructor & Destructor Documentation

◆ boss_bjarngrimAI()

boss_bjarngrim::boss_bjarngrimAI::boss_bjarngrimAI ( Creature * creature)
inline

Member Function Documentation

◆ DoRemoveStanceAura()

void boss_bjarngrim::boss_bjarngrimAI::DoRemoveStanceAura ( uint8 uiStance)
inline
Todo
remove when removal is done by the core

Definition at line 209 of file boss_bjarngrim.cpp.

References ScriptedAI::me, SPELL_BATTLE_STANCE, SPELL_BERSEKER_STANCE, SPELL_DEFENSIVE_STANCE, STANCE_BATTLE, STANCE_BERSERKER, and STANCE_DEFENSIVE.

Referenced by Reset(), and UpdateAI().

◆ EnterCombat()

void boss_bjarngrim::boss_bjarngrimAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 184 of file boss_bjarngrim.cpp.

References DATA_BJARNGRIM, IN_PROGRESS, instance, ScriptedAI::me, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ EnterEvadeMode()

void boss_bjarngrim::boss_bjarngrimAI::EnterEvadeMode ( )
inlinevirtual

◆ JustDied()

void boss_bjarngrim::boss_bjarngrimAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 200 of file boss_bjarngrim.cpp.

References DATA_BJARNGRIM, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ KilledUnit()

void boss_bjarngrim::boss_bjarngrimAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 195 of file boss_bjarngrim.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ UpdateAI()

Member Data Documentation

◆ canBuff

bool boss_bjarngrim::boss_bjarngrimAI::canBuff

Definition at line 105 of file boss_bjarngrim.cpp.

Referenced by boss_bjarngrimAI(), EnterEvadeMode(), and Reset().

◆ instance

InstanceScript* boss_bjarngrim::boss_bjarngrimAI::instance

Definition at line 102 of file boss_bjarngrim.cpp.

Referenced by boss_bjarngrimAI(), EnterCombat(), JustDied(), and Reset().

◆ m_auiStormforgedLieutenantGUID

uint64 boss_bjarngrim::boss_bjarngrimAI::m_auiStormforgedLieutenantGUID[2]

Definition at line 125 of file boss_bjarngrim.cpp.

Referenced by boss_bjarngrimAI(), and Reset().

◆ m_bIsChangingStance

bool boss_bjarngrim::boss_bjarngrimAI::m_bIsChangingStance

Definition at line 104 of file boss_bjarngrim.cpp.

Referenced by Reset().

◆ m_uiChangeStance_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiChangeStance_Timer

Definition at line 111 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiCharge_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiCharge_Timer

Definition at line 110 of file boss_bjarngrim.cpp.

Referenced by Reset().

◆ m_uiChargingStatus

uint8 boss_bjarngrim::boss_bjarngrimAI::m_uiChargingStatus

Definition at line 107 of file boss_bjarngrim.cpp.

Referenced by Reset().

◆ m_uiCleave_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiCleave_Timer

Definition at line 120 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiIntercept_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiIntercept_Timer

Definition at line 118 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiIronform_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiIronform_Timer

Definition at line 116 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiKnockAway_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiKnockAway_Timer

Definition at line 114 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiMortalStrike_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiMortalStrike_Timer

Definition at line 122 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiPummel_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiPummel_Timer

Definition at line 115 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiReflection_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiReflection_Timer

Definition at line 113 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiSlam_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiSlam_Timer

Definition at line 123 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiStance

uint8 boss_bjarngrim::boss_bjarngrimAI::m_uiStance

Definition at line 108 of file boss_bjarngrim.cpp.

Referenced by boss_bjarngrimAI(), Reset(), and UpdateAI().

◆ m_uiWhirlwind_Timer

uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiWhirlwind_Timer

Definition at line 119 of file boss_bjarngrim.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: