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SkyFire 5.4.8 server core API documentation
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boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI Struct Reference
Inheritance diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:
Collaboration diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:

Public Member Functions

 boss_blood_queen_lana_thelAI (Creature *creature)
void CleanAuras ()
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
void JustDied (Unit *killer) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MovementInform (uint32 type, uint32 id) OVERRIDE
void Reset () OVERRIDE
void SetGUID (uint64 guid, int32 type=0) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
bool WasBloodbolted (uint64 guid)
bool WasVampire (uint64 guid)
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Member Functions

Player * SelectRandomTarget (bool includeOfftank, std::list< Player * > *targetList=NULL)

Private Attributes

std::set< uint64 > _bloodboltedPlayers
bool _creditBloodQuickening
bool _killMinchar
uint64 _offtankGUID
std::set< uint64 > _vampires

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 130 of file boss_blood_queen_lana_thel.cpp.

Constructor & Destructor Documentation

◆ boss_blood_queen_lana_thelAI()

boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::boss_blood_queen_lana_thelAI ( Creature * creature)
inline

Definition at line 132 of file boss_blood_queen_lana_thel.cpp.

References BossAI::BossAI(), and DATA_BLOOD_QUEEN_LANA_THEL.

Member Function Documentation

◆ CleanAuras()

◆ DoAction()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::DoAction ( int32 action)
inlinevirtual

◆ EnterCombat()

◆ EnterEvadeMode()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode ( )
inlinevirtual

◆ JustDied()

◆ JustReachedHome()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustReachedHome ( )
inlinevirtual

◆ KilledUnit()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 257 of file boss_blood_queen_lana_thel.cpp.

References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ MovementInform()

◆ Reset()

◆ SelectRandomTarget()

Player * boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SelectRandomTarget ( bool includeOfftank,
std::list< Player * > * targetList = NULL )
inlineprivate

◆ SetGUID()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SetGUID ( uint64 guid,
int32 type = 0 )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 263 of file boss_blood_queen_lana_thel.cpp.

References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, GUID_VAMPIRE, and OVERRIDE.

◆ UpdateAI()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 316 of file boss_blood_queen_lana_thel.cpp.

References _offtankGUID, _vampires, airPos, Unit::CastSpell(), centerPos, BossAI::CheckInRoom(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoStopAttack(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_GROUP_CANCELLABLE, EVENT_GROUP_NORMAL, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, BossAI::events, Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, OVERRIDE, POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Skyfire::Containers::RandomResizeList(), REACT_PASSIVE, SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, SelectRandomTarget(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, CreatureAI::Talk(), TRIGGERED_FULL_MASK, UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, UNIT_FIELD_ANIM_TIER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WasBloodbolted()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasBloodbolted ( uint64 guid)
inline

Definition at line 447 of file boss_blood_queen_lana_thel.cpp.

References _bloodboltedPlayers.

◆ WasVampire()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasVampire ( uint64 guid)
inline

Definition at line 442 of file boss_blood_queen_lana_thel.cpp.

References _vampires.

Member Data Documentation

◆ _bloodboltedPlayers

std::set<uint64> boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_bloodboltedPlayers
private

Definition at line 486 of file boss_blood_queen_lana_thel.cpp.

Referenced by MovementInform(), SetGUID(), and WasBloodbolted().

◆ _creditBloodQuickening

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_creditBloodQuickening
private

Definition at line 488 of file boss_blood_queen_lana_thel.cpp.

Referenced by EnterCombat(), JustDied(), and Reset().

◆ _killMinchar

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_killMinchar
private

Definition at line 489 of file boss_blood_queen_lana_thel.cpp.

Referenced by DoAction(), EnterEvadeMode(), and Reset().

◆ _offtankGUID

uint64 boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_offtankGUID
private

Definition at line 487 of file boss_blood_queen_lana_thel.cpp.

Referenced by Reset(), SelectRandomTarget(), and UpdateAI().

◆ _vampires

std::set<uint64> boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_vampires
private

Definition at line 485 of file boss_blood_queen_lana_thel.cpp.

Referenced by Reset(), SetGUID(), UpdateAI(), and WasVampire().


The documentation for this struct was generated from the following file: