Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI Struct Reference
Inheritance diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:
Collaboration diagram for boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI:

Public Member Functions

 boss_blood_queen_lana_thelAI (Creature *creature)
void CleanAuras ()
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
void JustDied (Unit *killer) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MovementInform (uint32 type, uint32 id) OVERRIDE
void Reset () OVERRIDE
void SetGUID (uint64 guid, int32 type=0) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
bool WasBloodbolted (uint64 guid)
bool WasVampire (uint64 guid)
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Member Functions

PlayerSelectRandomTarget (bool includeOfftank, std::list< Player * > *targetList=NULL)

Private Attributes

std::set< uint64_bloodboltedPlayers
bool _creditBloodQuickening
bool _killMinchar
uint64 _offtankGUID
std::set< uint64_vampires

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 130 of file boss_blood_queen_lana_thel.cpp.

Constructor & Destructor Documentation

◆ boss_blood_queen_lana_thelAI()

boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::boss_blood_queen_lana_thelAI ( Creature * creature)
inline

Definition at line 132 of file boss_blood_queen_lana_thel.cpp.

References BossAI::BossAI(), and DATA_BLOOD_QUEEN_LANA_THEL.

Member Function Documentation

◆ CleanAuras()

◆ DoAction()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::DoAction ( int32 action)
inlinevirtual

◆ EnterCombat()

◆ EnterEvadeMode()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode ( )
inlinevirtual

◆ JustDied()

◆ JustReachedHome()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustReachedHome ( )
inlinevirtual

◆ KilledUnit()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 257 of file boss_blood_queen_lana_thel.cpp.

References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ MovementInform()

◆ Reset()

◆ SelectRandomTarget()

Player * boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SelectRandomTarget ( bool includeOfftank,
std::list< Player * > * targetList = NULL )
inlineprivate

◆ SetGUID()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::SetGUID ( uint64 guid,
int32 type = 0 )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 263 of file boss_blood_queen_lana_thel.cpp.

References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, GUID_VAMPIRE, and OVERRIDE.

◆ UpdateAI()

void boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 316 of file boss_blood_queen_lana_thel.cpp.

References _offtankGUID, _vampires, airPos, Unit::CastSpell(), centerPos, BossAI::CheckInRoom(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoStopAttack(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_GROUP_CANCELLABLE, EVENT_GROUP_NORMAL, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, BossAI::events, Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, OVERRIDE, POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Skyfire::Containers::RandomResizeList(), REACT_PASSIVE, SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, SelectRandomTarget(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, CreatureAI::Talk(), TRIGGERED_FULL_MASK, UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, UNIT_FIELD_ANIM_TIER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

◆ WasBloodbolted()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasBloodbolted ( uint64 guid)
inline

Definition at line 447 of file boss_blood_queen_lana_thel.cpp.

References _bloodboltedPlayers.

◆ WasVampire()

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::WasVampire ( uint64 guid)
inline

Definition at line 442 of file boss_blood_queen_lana_thel.cpp.

References _vampires.

Member Data Documentation

◆ _bloodboltedPlayers

std::set<uint64> boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_bloodboltedPlayers
private

Definition at line 486 of file boss_blood_queen_lana_thel.cpp.

Referenced by MovementInform(), SetGUID(), and WasBloodbolted().

◆ _creditBloodQuickening

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_creditBloodQuickening
private

Definition at line 488 of file boss_blood_queen_lana_thel.cpp.

Referenced by EnterCombat(), JustDied(), and Reset().

◆ _killMinchar

bool boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_killMinchar
private

Definition at line 489 of file boss_blood_queen_lana_thel.cpp.

Referenced by DoAction(), EnterEvadeMode(), and Reset().

◆ _offtankGUID

uint64 boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_offtankGUID
private

Definition at line 487 of file boss_blood_queen_lana_thel.cpp.

Referenced by Reset(), SelectRandomTarget(), and UpdateAI().

◆ _vampires

std::set<uint64> boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::_vampires
private

Definition at line 485 of file boss_blood_queen_lana_thel.cpp.

Referenced by Reset(), SetGUID(), UpdateAI(), and WasVampire().


The documentation for this struct was generated from the following file: