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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_blood_queen_lana_thelAI (Creature *creature) | |
| void | CleanAuras () |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *who) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| void | JustDied (Unit *killer) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MovementInform (uint32 type, uint32 id) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SetGUID (uint64 guid, int32 type=0) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| bool | WasBloodbolted (uint64 guid) |
| bool | WasVampire (uint64 guid) |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Member Functions | |
| Player * | SelectRandomTarget (bool includeOfftank, std::list< Player * > *targetList=NULL) |
Private Attributes | |
| std::set< uint64 > | _bloodboltedPlayers |
| bool | _creditBloodQuickening |
| bool | _killMinchar |
| uint64 | _offtankGUID |
| std::set< uint64 > | _vampires |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 130 of file boss_blood_queen_lana_thel.cpp.
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Definition at line 132 of file boss_blood_queen_lana_thel.cpp.
References BossAI::BossAI(), and DATA_BLOOD_QUEEN_LANA_THEL.
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inline |
Definition at line 200 of file boss_blood_queen_lana_thel.cpp.
References DELIRIOUS_SLASH, ESSENCE_OF_BLOOD_QUEEN, ESSENCE_OF_BLOOD_QUEEN_PLR, FRENZIED_BLOODTHIRST, BossAI::instance, PRESENCE_OF_THE_DARKFALLEN, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_PACT_OF_THE_DARKFALLEN, and SPELL_UNCONTROLLABLE_FRENZY.
Referenced by EnterCombat(), EnterEvadeMode(), JustDied(), and Reset().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 214 of file boss_blood_queen_lana_thel.cpp.
References _killMinchar, ACTION_KILL_MINCHAR, DATA_BLOOD_QUEEN_LANA_THEL, IN_PROGRESS, BossAI::instance, ScriptedAI::me, mincharPos, OVERRIDE, POINT_MINCHAR, UNIT_BYTE1_FLAG_ALWAYS_STAND, and UNIT_FIELD_ANIM_TIER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 154 of file boss_blood_queen_lana_thel.cpp.
References _creditBloodQuickening, CleanAuras(), DATA_BLOOD_QUEEN_LANA_THEL, DATA_BLOOD_QUICKENING_STATE, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, OVERRIDE, SAY_AGGRO, SPELL_FRENZIED_BLOODTHIRST_VISUAL, SPELL_SHROUD_OF_SORROW, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 229 of file boss_blood_queen_lana_thel.cpp.
References CreatureAI::_EnterEvadeMode(), _killMinchar, CleanAuras(), ScriptedAI::me, mincharPos, OVERRIDE, POINT_MINCHAR, Reset(), UNIT_BYTE1_FLAG_ALWAYS_STAND, and UNIT_FIELD_ANIM_TIER.
Referenced by EnterCombat().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 174 of file boss_blood_queen_lana_thel.cpp.
References _creditBloodQuickening, BossAI::_JustDied(), CleanAuras(), DATA_BLOOD_QUICKENING_STATE, UnitAI::DoCastAOE(), DONE, BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_INFILTRATOR_MINCHAR_BQ, OVERRIDE, SAY_DEATH, SPEED_CHARGE, SPELL_BLOOD_INFUSION_CREDIT, SPELL_SHADOWS_FATE, CreatureAI::Talk(), Object::ToPlayer(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_FIELD_ANIM_TIER, and UNIT_FIELD_NPC_EMOTESTATE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 247 of file boss_blood_queen_lana_thel.cpp.
References BossAI::_JustReachedHome(), DATA_BLOOD_QUEEN_LANA_THEL, FAIL, BossAI::instance, ScriptedAI::me, OVERRIDE, REACT_AGGRESSIVE, SAY_WIPE, CreatureAI::Talk(), UNIT_BYTE1_FLAG_ALWAYS_STAND, and UNIT_FIELD_ANIM_TIER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 257 of file boss_blood_queen_lana_thel.cpp.
References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 278 of file boss_blood_queen_lana_thel.cpp.
References _bloodboltedPlayers, ScriptedAI::AttackStart(), UnitAI::DoCast(), EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BLOOD_MIRROR, EVENT_GROUP_CANCELLABLE, EVENT_GROUP_NORMAL, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, BossAI::events, ScriptedAI::Is25ManRaid(), ScriptedAI::me, OVERRIDE, POINT_AIR, POINT_CENTER, POINT_GROUND, POINT_MINCHAR, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Reset(), SAY_AIR_PHASE, SPELL_ANNIHILATE, SPELL_BLOODBOLT_WHIRL, SPELL_INCITE_TERROR, CreatureAI::Talk(), UNIT_BYTE1_FLAG_ALWAYS_STAND, and UNIT_FIELD_ANIM_TIER.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 136 of file boss_blood_queen_lana_thel.cpp.
References _creditBloodQuickening, _killMinchar, _offtankGUID, BossAI::_Reset(), _vampires, CleanAuras(), EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_GROUP_CANCELLABLE, EVENT_GROUP_NORMAL, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, BossAI::events, ScriptedAI::Is25ManRaid(), and OVERRIDE.
Referenced by EnterEvadeMode(), and MovementInform().
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inlineprivate |
Definition at line 454 of file boss_blood_queen_lana_thel.cpp.
References _offtankGUID, ScriptedAI::me, Skyfire::Containers::SelectRandomContainerElement(), and TYPEID_PLAYER.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 263 of file boss_blood_queen_lana_thel.cpp.
References _bloodboltedPlayers, _vampires, GUID_BLOODBOLT, GUID_VAMPIRE, and OVERRIDE.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 316 of file boss_blood_queen_lana_thel.cpp.
References _offtankGUID, _vampires, airPos, Unit::CastSpell(), centerPos, BossAI::CheckInRoom(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoStopAttack(), EMOTE_BERSERK_RAID, EMOTE_SWARMING_SHADOWS, EVENT_AIR_FLY_DOWN, EVENT_AIR_PHASE, EVENT_AIR_START_FLYING, EVENT_BERSERK, EVENT_BLOOD_MIRROR, EVENT_DELIRIOUS_SLASH, EVENT_GROUP_CANCELLABLE, EVENT_GROUP_NORMAL, EVENT_PACT_OF_THE_DARKFALLEN, EVENT_SWARMING_SHADOWS, EVENT_TWILIGHT_BLOODBOLT, EVENT_VAMPIRIC_BITE, BossAI::events, Object::GetGUID(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, OVERRIDE, POINT_AIR, POINT_CENTER, POINT_GROUND, QUEST_BLOOD_INFUSION, QUEST_STATUS_INCOMPLETE, Skyfire::Containers::RandomResizeList(), REACT_PASSIVE, SAY_BERSERK, SAY_PACT_OF_THE_DARKFALLEN, SAY_SWARMING_SHADOWS, SAY_VAMPIRIC_BITE, SelectRandomTarget(), SPELL_BERSERK, SPELL_BLOOD_MIRROR_DAMAGE, SPELL_BLOOD_MIRROR_DUMMY, SPELL_BLOOD_MIRROR_VISUAL, SPELL_DELIRIOUS_SLASH, SPELL_GUSHING_WOUND, SPELL_PACT_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, SPELL_SWARMING_SHADOWS, SPELL_THIRST_QUENCHED, SPELL_TWILIGHT_BLOODBOLT, SPELL_TWILIGHT_BLOODBOLT_TARGET, SPELL_UNSATED_CRAVING, SPELL_VAMPIRIC_BITE, SPELL_VAMPIRIC_BITE_DUMMY, CreatureAI::Talk(), TRIGGERED_FULL_MASK, UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, UNIT_FIELD_ANIM_TIER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
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Definition at line 447 of file boss_blood_queen_lana_thel.cpp.
References _bloodboltedPlayers.
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Definition at line 442 of file boss_blood_queen_lana_thel.cpp.
References _vampires.
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Definition at line 486 of file boss_blood_queen_lana_thel.cpp.
Referenced by MovementInform(), SetGUID(), and WasBloodbolted().
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Definition at line 488 of file boss_blood_queen_lana_thel.cpp.
Referenced by EnterCombat(), JustDied(), and Reset().
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Definition at line 489 of file boss_blood_queen_lana_thel.cpp.
Referenced by DoAction(), EnterEvadeMode(), and Reset().
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Definition at line 487 of file boss_blood_queen_lana_thel.cpp.
Referenced by Reset(), SelectRandomTarget(), and UpdateAI().
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Definition at line 485 of file boss_blood_queen_lana_thel.cpp.
Referenced by Reset(), SetGUID(), UpdateAI(), and WasVampire().