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SkyFire 5.4.8 server core API documentation
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boss_felblood_kaelthas::boss_felblood_kaelthasAI Struct Reference
Inheritance diagram for boss_felblood_kaelthas::boss_felblood_kaelthasAI:
Collaboration diagram for boss_felblood_kaelthas::boss_felblood_kaelthasAI:

Public Member Functions

 boss_felblood_kaelthasAI (Creature *creature)
void CastGravityLapseFly ()
void CastGravityLapseKnockUp ()
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void RemoveGravityLapse ()
void Reset () OVERRIDE
void SetThreatList (Creature *summonedUnit)
void TeleportPlayersToSelf ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 CombatPulseTimer
uint32 FireballTimer
bool FirstGravityLapse
uint32 FlameStrikeTimer
uint32 GravityLapsePhase
uint32 GravityLapseTimer
bool HasTaunted
InstanceScriptinstance
uint8 Phase
uint32 PhoenixTimer
uint32 PyroblastTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 89 of file boss_felblood_kaelthas.cpp.

Constructor & Destructor Documentation

◆ boss_felblood_kaelthasAI()

boss_felblood_kaelthas::boss_felblood_kaelthasAI::boss_felblood_kaelthasAI ( Creature * creature)
inline

Member Function Documentation

◆ CastGravityLapseFly()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::CastGravityLapseFly ( )
inline

◆ CastGravityLapseKnockUp()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::CastGravityLapseKnockUp ( )
inline

◆ DamageTaken()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 158 of file boss_felblood_kaelthas.cpp.

References ScriptedAI::me, OVERRIDE, and RemoveGravityLapse().

◆ EnterCombat()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 164 of file boss_felblood_kaelthas.cpp.

References DATA_KAELTHAS_EVENT, IN_PROGRESS, instance, and OVERRIDE.

◆ JustDied()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::JustDied ( Unit * )
inlinevirtual

◆ MoveInLineOfSight()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

◆ RemoveGravityLapse()

◆ Reset()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::Reset ( )
inlinevirtual

◆ SetThreatList()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::SetThreatList ( Creature * summonedUnit)
inline

Definition at line 184 of file boss_felblood_kaelthas.cpp.

References Unit::AddThreat(), Unit::GetUnit(), Unit::IsAlive(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ TeleportPlayersToSelf()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::TeleportPlayersToSelf ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ CombatPulseTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::CombatPulseTimer

Definition at line 101 of file boss_felblood_kaelthas.cpp.

Referenced by Reset().

◆ FireballTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::FireballTimer

Definition at line 98 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ FirstGravityLapse

bool boss_felblood_kaelthas::boss_felblood_kaelthasAI::FirstGravityLapse

Definition at line 114 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ FlameStrikeTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::FlameStrikeTimer

Definition at line 100 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ GravityLapsePhase

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::GravityLapsePhase

Definition at line 107 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ GravityLapseTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::GravityLapseTimer

Definition at line 106 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ HasTaunted

bool boss_felblood_kaelthas::boss_felblood_kaelthasAI::HasTaunted

Definition at line 115 of file boss_felblood_kaelthas.cpp.

Referenced by MoveInLineOfSight(), and Reset().

◆ instance

InstanceScript* boss_felblood_kaelthas::boss_felblood_kaelthasAI::instance

◆ Phase

uint8 boss_felblood_kaelthas::boss_felblood_kaelthasAI::Phase

Definition at line 117 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ PhoenixTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::PhoenixTimer

Definition at line 99 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().

◆ PyroblastTimer

uint32 boss_felblood_kaelthas::boss_felblood_kaelthasAI::PyroblastTimer

Definition at line 104 of file boss_felblood_kaelthas.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: