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SkyFire 5.4.8 server core API documentation
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boss_felmyst::boss_felmystAI Struct Reference
Inheritance diagram for boss_felmyst::boss_felmystAI:
Collaboration diagram for boss_felmyst::boss_felmystAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_felmystAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void DespawnSummons (uint32 entry)
void EnterCombat (Unit *) OVERRIDE
void EnterPhase (PhaseFelmyst NextPhase)
void HandleFlightSequence ()
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *caster, const SpellInfo *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

float breathX
float breathY
EventMap events
InstanceScriptinstance
PhaseFelmyst phase
uint32 uiBreathCount
uint32 uiFlightCount
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 108 of file boss_felmyst.cpp.

Constructor & Destructor Documentation

◆ boss_felmystAI()

boss_felmyst::boss_felmystAI::boss_felmystAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_felmyst::boss_felmystAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 157 of file boss_felmyst.cpp.

References ScriptedAI::AttackStart(), OVERRIDE, phase, and PHASE_FLIGHT.

Referenced by HandleFlightSequence().

◆ DamageTaken()

void boss_felmyst::boss_felmystAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 227 of file boss_felmyst.cpp.

References ScriptedAI::me, OVERRIDE, phase, and PHASE_GROUND.

◆ DespawnSummons()

void boss_felmyst::boss_felmystAI::DespawnSummons ( uint32 entry)
inline

◆ EnterCombat()

void boss_felmyst::boss_felmystAI::EnterCombat ( Unit * )
inlinevirtual

◆ EnterPhase()

◆ HandleFlightSequence()

◆ JustDied()

void boss_felmyst::boss_felmystAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 180 of file boss_felmyst.cpp.

References DATA_FELMYST_EVENT, DONE, instance, OVERRIDE, CreatureAI::Talk(), and YELL_DEATH.

◆ JustRespawned()

void boss_felmyst::boss_felmystAI::JustRespawned ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 175 of file boss_felmyst.cpp.

References OVERRIDE, CreatureAI::Talk(), and YELL_BIRTH.

◆ JustSummoned()

void boss_felmyst::boss_felmystAI::JustSummoned ( Creature * summon)
inlinevirtual

◆ KilledUnit()

void boss_felmyst::boss_felmystAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 170 of file boss_felmyst.cpp.

References OVERRIDE, CreatureAI::Talk(), and YELL_KILL.

◆ MoveInLineOfSight()

void boss_felmyst::boss_felmystAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 163 of file boss_felmyst.cpp.

References CreatureAI::MoveInLineOfSight(), OVERRIDE, phase, and PHASE_FLIGHT.

◆ MovementInform()

void boss_felmyst::boss_felmystAI::MovementInform ( uint32 ,
uint32  )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 221 of file boss_felmyst.cpp.

References EVENT_FLIGHT_SEQUENCE, events, OVERRIDE, phase, and PHASE_FLIGHT.

◆ Reset()

void boss_felmyst::boss_felmystAI::Reset ( )
inlinevirtual

◆ SpellHit()

void boss_felmyst::boss_felmystAI::SpellHit ( Unit * caster,
const SpellInfo * spell )
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ breathX

float boss_felmyst::boss_felmystAI::breathX

Definition at line 122 of file boss_felmyst.cpp.

Referenced by HandleFlightSequence().

◆ breathY

float boss_felmyst::boss_felmystAI::breathY

Definition at line 122 of file boss_felmyst.cpp.

Referenced by HandleFlightSequence().

◆ events

EventMap boss_felmyst::boss_felmystAI::events

◆ instance

InstanceScript* boss_felmyst::boss_felmystAI::instance

Definition at line 115 of file boss_felmyst.cpp.

Referenced by boss_felmystAI(), EnterCombat(), HandleFlightSequence(), JustDied(), and Reset().

◆ phase

PhaseFelmyst boss_felmyst::boss_felmystAI::phase

◆ uiBreathCount

uint32 boss_felmyst::boss_felmystAI::uiBreathCount

Definition at line 120 of file boss_felmyst.cpp.

Referenced by EnterPhase(), and HandleFlightSequence().

◆ uiFlightCount

uint32 boss_felmyst::boss_felmystAI::uiFlightCount

Definition at line 119 of file boss_felmyst.cpp.

Referenced by EnterPhase(), HandleFlightSequence(), and Reset().


The documentation for this struct was generated from the following file: