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SkyFire 5.4.8 server core API documentation
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boss_flame_leviathan::boss_flame_leviathanAI Struct Reference
Inheritance diagram for boss_flame_leviathan::boss_flame_leviathanAI:
Collaboration diagram for boss_flame_leviathan::boss_flame_leviathanAI:

Public Member Functions

void ActiveTower ()
 boss_flame_leviathanAI (Creature *creature)
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void InitializeAI () OVERRIDE
void JustDied (Unit *) OVERRIDE
void Reset () OVERRIDE
void SetData (uint32 id, uint32 data) OVERRIDE
void SpellHit (Unit *, SpellInfo const *spell) OVERRIDE
void SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool ActiveTowers
uint8 ActiveTowersCount
uint8 Shutdown
bool Shutout
bool towerOfFlames
bool towerOfFrost
bool towerOfLife
bool towerOfStorms
bool Unbroken
Vehiclevehicle
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Private Member Functions

void DoBatteringRamIfReady ()

Private Attributes

uint64 _pursueTarget

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 212 of file boss_flame_leviathan.cpp.

Constructor & Destructor Documentation

◆ boss_flame_leviathanAI()

boss_flame_leviathan::boss_flame_leviathanAI::boss_flame_leviathanAI ( Creature * creature)
inline

Definition at line 214 of file boss_flame_leviathan.cpp.

References BOSS_LEVIATHAN, BossAI::BossAI(), and vehicle.

Member Function Documentation

◆ ActiveTower()

◆ DoAction()

◆ DoBatteringRamIfReady()

void boss_flame_leviathan::boss_flame_leviathanAI::DoBatteringRamIfReady ( )
inlineprivate

Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way - I also removed the spellInfo check

Definition at line 527 of file boss_flame_leviathan.cpp.

References _pursueTarget, UnitAI::DoCast(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_BATTERING_RAM.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_flame_leviathan::boss_flame_leviathanAI::EnterCombat ( Unit * )
inlinevirtual

◆ GetData()

uint32 boss_flame_leviathan::boss_flame_leviathanAI::GetData ( uint32 type) const
inlinevirtual

◆ InitializeAI()

◆ JustDied()

void boss_flame_leviathan::boss_flame_leviathanAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 311 of file boss_flame_leviathan.cpp.

References BossAI::_JustDied(), OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ Reset()

void boss_flame_leviathan::boss_flame_leviathanAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 251 of file boss_flame_leviathan.cpp.

References _pursueTarget, BossAI::_Reset(), ScriptedAI::me, OVERRIDE, REACT_DEFENSIVE, and Shutdown.

Referenced by InitializeAI().

◆ SetData()

void boss_flame_leviathan::boss_flame_leviathanAI::SetData ( uint32 id,
uint32 data )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 350 of file boss_flame_leviathan.cpp.

References DATA_UNBROKEN, OVERRIDE, and Unbroken.

◆ SpellHit()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit ( Unit * ,
SpellInfo const * spell )
inlinevirtual

◆ SpellHitTarget()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget ( Unit * target,
SpellInfo const * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 455 of file boss_flame_leviathan.cpp.

References _pursueTarget, OVERRIDE, and SPELL_PURSUED.

◆ UpdateAI()

Member Data Documentation

◆ _pursueTarget

uint64 boss_flame_leviathan::boss_flame_leviathanAI::_pursueTarget
private

Definition at line 540 of file boss_flame_leviathan.cpp.

Referenced by DoBatteringRamIfReady(), Reset(), and SpellHitTarget().

◆ ActiveTowers

bool boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowers

Definition at line 243 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), GetData(), and InitializeAI().

◆ ActiveTowersCount

uint8 boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowersCount

Definition at line 241 of file boss_flame_leviathan.cpp.

Referenced by DoAction(), GetData(), and InitializeAI().

◆ Shutdown

uint8 boss_flame_leviathan::boss_flame_leviathanAI::Shutdown

Definition at line 242 of file boss_flame_leviathan.cpp.

Referenced by InitializeAI(), Reset(), SpellHit(), and UpdateAI().

◆ Shutout

bool boss_flame_leviathan::boss_flame_leviathanAI::Shutout

Definition at line 248 of file boss_flame_leviathan.cpp.

Referenced by GetData(), InitializeAI(), and UpdateAI().

◆ towerOfFlames

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFlames

Definition at line 246 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfFrost

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFrost

Definition at line 247 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfLife

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfLife

Definition at line 245 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfStorms

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfStorms

Definition at line 244 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ Unbroken

bool boss_flame_leviathan::boss_flame_leviathanAI::Unbroken

Definition at line 249 of file boss_flame_leviathan.cpp.

Referenced by GetData(), InitializeAI(), and SetData().

◆ vehicle

Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle

Definition at line 240 of file boss_flame_leviathan.cpp.

Referenced by boss_flame_leviathanAI(), InitializeAI(), and SpellHit().


The documentation for this struct was generated from the following file: