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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | ActiveTower () |
| boss_flame_leviathanAI (Creature *creature) | |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| uint32 | GetData (uint32 type) const OVERRIDE |
| void | InitializeAI () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SetData (uint32 id, uint32 data) OVERRIDE |
| void | SpellHit (Unit *, SpellInfo const *spell) OVERRIDE |
| void | SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| bool | ActiveTowers |
| uint8 | ActiveTowersCount |
| uint8 | Shutdown |
| bool | Shutout |
| bool | towerOfFlames |
| bool | towerOfFrost |
| bool | towerOfLife |
| bool | towerOfStorms |
| bool | Unbroken |
| Vehicle * | vehicle |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Private Member Functions | |
| void | DoBatteringRamIfReady () |
Private Attributes | |
| uint64 | _pursueTarget |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 212 of file boss_flame_leviathan.cpp.
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inline |
Definition at line 214 of file boss_flame_leviathan.cpp.
References BOSS_LEVIATHAN, BossAI::BossAI(), and vehicle.
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inline |
Definition at line 274 of file boss_flame_leviathan.cpp.
References ActiveTowers, EVENT_FREYA_S_WARD, EVENT_HODIR_S_FURY, EVENT_MIMIRON_S_INFERNO, EVENT_THORIM_S_HAMMER, BossAI::events, IN_MILLISECONDS, ScriptedAI::me, SAY_AGGRO, SAY_HARDMODE, SAY_TOWER_NONE, SPELL_BUFF_TOWER_OF_FLAMES, SPELL_BUFF_TOWER_OF_FR0ST, SPELL_BUFF_TOWER_OF_LIFE, SPELL_BUFF_TOWER_OF_STORMS, CreatureAI::Talk(), towerOfFlames, towerOfFrost, towerOfLife, and towerOfStorms.
Referenced by EnterCombat().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 461 of file boss_flame_leviathan.cpp.
References ACTION_MOVE_TO_CENTER_POSITION, ACTION_START_HARD_MODE, ACTION_TOWER_OF_FLAMES_DESTROYED, ACTION_TOWER_OF_FROST_DESTROYED, ACTION_TOWER_OF_LIFE_DESTROYED, ACTION_TOWER_OF_STORM_DESTROYED, ActiveTowers, ActiveTowersCount, Center, LOOT_MODE_DEFAULT, LOOT_MODE_HARD_MODE_1, LOOT_MODE_HARD_MODE_2, LOOT_MODE_HARD_MODE_3, LOOT_MODE_HARD_MODE_4, ScriptedAI::me, OVERRIDE, REACT_AGGRESSIVE, towerOfFlames, towerOfFrost, towerOfLife, towerOfStorms, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_FLAG_STUNNED.
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inlineprivate |
Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way - I also removed the spellInfo check
Definition at line 527 of file boss_flame_leviathan.cpp.
References _pursueTarget, UnitAI::DoCast(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_BATTERING_RAM.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 261 of file boss_flame_leviathan.cpp.
References BossAI::_EnterCombat(), ActiveTower(), EVENT_MISSILE, EVENT_PURSUE, EVENT_SHUTDOWN, EVENT_SPEED, EVENT_SUMMON, EVENT_VENT, BossAI::events, IN_MILLISECONDS, ScriptedAI::me, OVERRIDE, and REACT_PASSIVE.
Reimplemented from UnitAI.
Definition at line 332 of file boss_flame_leviathan.cpp.
References ActiveTowers, ActiveTowersCount, DATA_ORBIT_ACHIEVEMENTS, DATA_SHUTOUT, DATA_UNBROKEN, OVERRIDE, Shutout, and Unbroken.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 218 of file boss_flame_leviathan.cpp.
References ActiveTowers, ActiveTowersCount, ASSERT, UnitAI::DoCast(), ScriptedAI::me, OVERRIDE, REACT_PASSIVE, Reset(), Shutdown, Shutout, SPELL_INVIS_AND_STEALTH_DETECT, towerOfFlames, towerOfFrost, towerOfLife, towerOfStorms, Unbroken, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_STUNNED, and vehicle.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 311 of file boss_flame_leviathan.cpp.
References BossAI::_JustDied(), OVERRIDE, SAY_DEATH, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 251 of file boss_flame_leviathan.cpp.
References _pursueTarget, BossAI::_Reset(), ScriptedAI::me, OVERRIDE, REACT_DEFENSIVE, and Shutdown.
Referenced by InitializeAI().
Reimplemented from UnitAI.
Definition at line 350 of file boss_flame_leviathan.cpp.
References DATA_UNBROKEN, OVERRIDE, and Unbroken.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 320 of file boss_flame_leviathan.cpp.
References CURRENT_CHANNELED_SPELL, ScriptedAI::me, OVERRIDE, Shutdown, SPELL_ELECTROSHOCK, SPELL_OVERLOAD_CIRCUIT, SPELL_START_THE_ENGINE, and vehicle.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 455 of file boss_flame_leviathan.cpp.
References _pursueTarget, OVERRIDE, and SPELL_PURSUED.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 356 of file boss_flame_leviathan.cpp.
References BossAI::CheckInRoom(), DoBatteringRamIfReady(), UnitAI::DoCast(), UnitAI::DoCastAOE(), CreatureAI::DoSummon(), CreatureAI::DoSummonFlyer(), EMOTE_OVERLOAD, EMOTE_REPAIR, EVENT_FREYA_S_WARD, EVENT_HODIR_S_FURY, EVENT_MIMIRON_S_INFERNO, EVENT_MISSILE, EVENT_PURSUE, EVENT_REPAIR, EVENT_SHUTDOWN, EVENT_SPEED, EVENT_SUMMON, EVENT_THORIM_S_HAMMER, EVENT_VENT, BossAI::events, FOUR_SEATS, FreyaBeacons, IN_MILLISECONDS, InfernoStart, ScriptedAI::me, NPC_FREYA_BEACON, NPC_HODIR_BEACON, NPC_MECHANOLIFT, NPC_MIMIRON_BEACON, NPC_THORIM_BEACON, OVERRIDE, ScriptedAI::RAID_MODE(), SAY_OVERLOAD, SAY_TARGET, SAY_TOWER_FLAME, SAY_TOWER_FROST, SAY_TOWER_NATURE, SAY_TOWER_STORM, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), Shutdown, Shutout, SPELL_FLAME_VENTS, SPELL_FREYA_S_WARD, SPELL_GATHERING_SPEED, SPELL_MISSILE_BARRAGE, SPELL_OVERLOAD_CIRCUIT, SPELL_PURSUED, SPELL_SYSTEMS_SHUTDOWN, BossAI::summons, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, TWO_SEATS, UNIT_STATE_CASTING, UNIT_STATE_ROOT, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().
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private |
Definition at line 540 of file boss_flame_leviathan.cpp.
Referenced by DoBatteringRamIfReady(), Reset(), and SpellHitTarget().
| bool boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowers |
Definition at line 243 of file boss_flame_leviathan.cpp.
Referenced by ActiveTower(), DoAction(), GetData(), and InitializeAI().
| uint8 boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowersCount |
Definition at line 241 of file boss_flame_leviathan.cpp.
Referenced by DoAction(), GetData(), and InitializeAI().
| uint8 boss_flame_leviathan::boss_flame_leviathanAI::Shutdown |
Definition at line 242 of file boss_flame_leviathan.cpp.
Referenced by InitializeAI(), Reset(), SpellHit(), and UpdateAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::Shutout |
Definition at line 248 of file boss_flame_leviathan.cpp.
Referenced by GetData(), InitializeAI(), and UpdateAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFlames |
Definition at line 246 of file boss_flame_leviathan.cpp.
Referenced by ActiveTower(), DoAction(), and InitializeAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFrost |
Definition at line 247 of file boss_flame_leviathan.cpp.
Referenced by ActiveTower(), DoAction(), and InitializeAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfLife |
Definition at line 245 of file boss_flame_leviathan.cpp.
Referenced by ActiveTower(), DoAction(), and InitializeAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfStorms |
Definition at line 244 of file boss_flame_leviathan.cpp.
Referenced by ActiveTower(), DoAction(), and InitializeAI().
| bool boss_flame_leviathan::boss_flame_leviathanAI::Unbroken |
Definition at line 249 of file boss_flame_leviathan.cpp.
Referenced by GetData(), InitializeAI(), and SetData().
| Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle |
Definition at line 240 of file boss_flame_leviathan.cpp.
Referenced by boss_flame_leviathanAI(), InitializeAI(), and SpellHit().