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SkyFire 5.4.8 server core API documentation
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boss_flame_leviathan::boss_flame_leviathanAI Struct Reference
Inheritance diagram for boss_flame_leviathan::boss_flame_leviathanAI:
Collaboration diagram for boss_flame_leviathan::boss_flame_leviathanAI:

Public Member Functions

void ActiveTower ()
 boss_flame_leviathanAI (Creature *creature)
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void InitializeAI () OVERRIDE
void JustDied (Unit *) OVERRIDE
void Reset () OVERRIDE
void SetData (uint32 id, uint32 data) OVERRIDE
void SpellHit (Unit *, SpellInfo const *spell) OVERRIDE
void SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool ActiveTowers
uint8 ActiveTowersCount
uint8 Shutdown
bool Shutout
bool towerOfFlames
bool towerOfFrost
bool towerOfLife
bool towerOfStorms
bool Unbroken
Vehicle * vehicle
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me

Private Member Functions

void DoBatteringRamIfReady ()

Private Attributes

uint64 _pursueTarget

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 212 of file boss_flame_leviathan.cpp.

Constructor & Destructor Documentation

◆ boss_flame_leviathanAI()

boss_flame_leviathan::boss_flame_leviathanAI::boss_flame_leviathanAI ( Creature * creature)
inline

Definition at line 214 of file boss_flame_leviathan.cpp.

References BOSS_LEVIATHAN, BossAI::BossAI(), and vehicle.

Member Function Documentation

◆ ActiveTower()

◆ DoAction()

◆ DoBatteringRamIfReady()

void boss_flame_leviathan::boss_flame_leviathanAI::DoBatteringRamIfReady ( )
inlineprivate

Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way - I also removed the spellInfo check

Definition at line 527 of file boss_flame_leviathan.cpp.

References _pursueTarget, UnitAI::DoCast(), ObjectAccessor::GetUnit(), ScriptedAI::me, and SPELL_BATTERING_RAM.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_flame_leviathan::boss_flame_leviathanAI::EnterCombat ( Unit * )
inlinevirtual

◆ GetData()

uint32 boss_flame_leviathan::boss_flame_leviathanAI::GetData ( uint32 type) const
inlinevirtual

◆ InitializeAI()

◆ JustDied()

void boss_flame_leviathan::boss_flame_leviathanAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 311 of file boss_flame_leviathan.cpp.

References BossAI::_JustDied(), OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ Reset()

void boss_flame_leviathan::boss_flame_leviathanAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 251 of file boss_flame_leviathan.cpp.

References _pursueTarget, BossAI::_Reset(), ScriptedAI::me, OVERRIDE, REACT_DEFENSIVE, and Shutdown.

Referenced by InitializeAI().

◆ SetData()

void boss_flame_leviathan::boss_flame_leviathanAI::SetData ( uint32 id,
uint32 data )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 350 of file boss_flame_leviathan.cpp.

References DATA_UNBROKEN, OVERRIDE, and Unbroken.

◆ SpellHit()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit ( Unit * ,
SpellInfo const * spell )
inlinevirtual

◆ SpellHitTarget()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget ( Unit * target,
SpellInfo const * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 455 of file boss_flame_leviathan.cpp.

References _pursueTarget, OVERRIDE, and SPELL_PURSUED.

◆ UpdateAI()

Member Data Documentation

◆ _pursueTarget

uint64 boss_flame_leviathan::boss_flame_leviathanAI::_pursueTarget
private

Definition at line 540 of file boss_flame_leviathan.cpp.

Referenced by DoBatteringRamIfReady(), Reset(), and SpellHitTarget().

◆ ActiveTowers

bool boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowers

Definition at line 243 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), GetData(), and InitializeAI().

◆ ActiveTowersCount

uint8 boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowersCount

Definition at line 241 of file boss_flame_leviathan.cpp.

Referenced by DoAction(), GetData(), and InitializeAI().

◆ Shutdown

uint8 boss_flame_leviathan::boss_flame_leviathanAI::Shutdown

Definition at line 242 of file boss_flame_leviathan.cpp.

Referenced by InitializeAI(), Reset(), SpellHit(), and UpdateAI().

◆ Shutout

bool boss_flame_leviathan::boss_flame_leviathanAI::Shutout

Definition at line 248 of file boss_flame_leviathan.cpp.

Referenced by GetData(), InitializeAI(), and UpdateAI().

◆ towerOfFlames

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFlames

Definition at line 246 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfFrost

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFrost

Definition at line 247 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfLife

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfLife

Definition at line 245 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ towerOfStorms

bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfStorms

Definition at line 244 of file boss_flame_leviathan.cpp.

Referenced by ActiveTower(), DoAction(), and InitializeAI().

◆ Unbroken

bool boss_flame_leviathan::boss_flame_leviathanAI::Unbroken

Definition at line 249 of file boss_flame_leviathan.cpp.

Referenced by GetData(), InitializeAI(), and SetData().

◆ vehicle

Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle

Definition at line 240 of file boss_flame_leviathan.cpp.

Referenced by boss_flame_leviathanAI(), InitializeAI(), and SpellHit().


The documentation for this struct was generated from the following file: