Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI Struct Reference
Inheritance diagram for boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI:
Collaboration diagram for boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI:

Public Member Functions

 boss_flame_leviathan_defense_turretAI (Creature *creature)
bool CanAIAttack (Unit const *who) const OVERRIDE
void DamageTaken (Unit *who, uint32 &damage) OVERRIDE
Public Member Functions inherited from TurretAI
void AttackStart (Unit *who) OVERRIDE
bool CanAIAttack (const Unit *who) const
 TurretAI (Creature *c)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterCombat (Unit *)
virtual void EnterEvadeMode ()
virtual void ExecuteEvent (uint32)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustDied (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
virtual void JustSummoned (Creature *)
virtual void KilledUnit (Unit *)
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
virtual void MovementInform (uint32, uint32)
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
virtual void Reset ()
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Additional Inherited Members

Static Public Member Functions inherited from TurretAI
static int Permissible (const Creature *)
Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from TurretAI
float m_minRange
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 668 of file boss_flame_leviathan.cpp.

Constructor & Destructor Documentation

◆ boss_flame_leviathan_defense_turretAI()

boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::boss_flame_leviathan_defense_turretAI ( Creature * creature)
inline

Definition at line 670 of file boss_flame_leviathan.cpp.

References TurretAI::TurretAI().

Member Function Documentation

◆ CanAIAttack()

bool boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack ( Unit const * who) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 678 of file boss_flame_leviathan.cpp.

References NPC_SEAT, OVERRIDE, and TYPEID_PLAYER.

Referenced by DamageTaken().

◆ DamageTaken()

void boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::DamageTaken ( Unit * who,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 672 of file boss_flame_leviathan.cpp.

References CanAIAttack(), and OVERRIDE.


The documentation for this struct was generated from the following file: