Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_freya::boss_freyaAI Struct Reference
Inheritance diagram for boss_freya::boss_freyaAI:
Collaboration diagram for boss_freya::boss_freyaAI:

Public Member Functions

 boss_freyaAI (Creature *creature)
void DamageTaken (Unit *who, uint32 &damage) OVERRIDE
void EnterCombat (Unit *who) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
int GetWaveId ()
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void KilledUnit (Unit *who) OVERRIDE
void LasherDead (uint32 type)
void Reset () OVERRIDE
void SpawnWave ()
void SummonedCreatureDies (Creature *summoned, Unit *who) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint8 attunedToNature
bool checkElementalAlive [2]
uint32 deforestation [6][2]
uint32 diffTimer
uint8 elderCount
uint64 ElementalGUID [3][2]
uint32 elementalTimer [2]
bool random [3]
bool trioDefeated [2]
uint8 trioWaveController
uint8 trioWaveCount
uint8 waveCount
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 256 of file boss_freya.cpp.

Constructor & Destructor Documentation

◆ boss_freyaAI()

boss_freya::boss_freyaAI::boss_freyaAI ( Creature * creature)
inline

Definition at line 258 of file boss_freya.cpp.

References BOSS_FREYA, and BossAI::BossAI().

Member Function Documentation

◆ DamageTaken()

void boss_freya::boss_freyaAI::DamageTaken ( Unit * who,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 304 of file boss_freya.cpp.

References JustDied(), ScriptedAI::me, and OVERRIDE.

◆ EnterCombat()

◆ GetData()

uint32 boss_freya::boss_freyaAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 364 of file boss_freya.cpp.

References attunedToNature, DATA_GETTING_BACK_TO_NATURE, DATA_KNOCK_ON_WOOD, elderCount, and OVERRIDE.

◆ GetWaveId()

int boss_freya::boss_freyaAI::GetWaveId ( )
inline

Definition at line 531 of file boss_freya.cpp.

References random.

Referenced by SpawnWave().

◆ JustDied()

◆ JustSummoned()

◆ KilledUnit()

void boss_freya::boss_freyaAI::KilledUnit ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 298 of file boss_freya.cpp.

References OVERRIDE, SAY_SLAY, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ LasherDead()

void boss_freya::boss_freyaAI::LasherDead ( uint32 type)
inline

Definition at line 500 of file boss_freya.cpp.

References deforestation, diffTimer, BossAI::instance, and SPELL_DEFORESTATION_CREDIT.

◆ Reset()

void boss_freya::boss_freyaAI::Reset ( )
inlinevirtual

◆ SpawnWave()

◆ SummonedCreatureDies()

void boss_freya::boss_freyaAI::SummonedCreatureDies ( Creature * summoned,
Unit * who )
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ attunedToNature

uint8 boss_freya::boss_freyaAI::attunedToNature

Definition at line 269 of file boss_freya.cpp.

Referenced by GetData(), and UpdateAI().

◆ checkElementalAlive

bool boss_freya::boss_freyaAI::checkElementalAlive[2]

Definition at line 271 of file boss_freya.cpp.

Referenced by Reset(), and UpdateAI().

◆ deforestation

uint32 boss_freya::boss_freyaAI::deforestation[6][2]

Definition at line 262 of file boss_freya.cpp.

Referenced by LasherDead(), and Reset().

◆ diffTimer

uint32 boss_freya::boss_freyaAI::diffTimer

Definition at line 264 of file boss_freya.cpp.

Referenced by LasherDead(), and UpdateAI().

◆ elderCount

uint8 boss_freya::boss_freyaAI::elderCount

Definition at line 268 of file boss_freya.cpp.

Referenced by EnterCombat(), GetData(), JustDied(), and Reset().

◆ ElementalGUID

uint64 boss_freya::boss_freyaAI::ElementalGUID[3][2]

Definition at line 260 of file boss_freya.cpp.

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ elementalTimer

uint32 boss_freya::boss_freyaAI::elementalTimer[2]

Definition at line 263 of file boss_freya.cpp.

Referenced by UpdateAI().

◆ random

bool boss_freya::boss_freyaAI::random[3]

Definition at line 273 of file boss_freya.cpp.

Referenced by GetWaveId(), and Reset().

◆ trioDefeated

bool boss_freya::boss_freyaAI::trioDefeated[2]

Definition at line 272 of file boss_freya.cpp.

Referenced by Reset(), and UpdateAI().

◆ trioWaveController

uint8 boss_freya::boss_freyaAI::trioWaveController

Definition at line 266 of file boss_freya.cpp.

Referenced by JustSummoned(), and Reset().

◆ trioWaveCount

uint8 boss_freya::boss_freyaAI::trioWaveCount

Definition at line 265 of file boss_freya.cpp.

Referenced by JustSummoned(), Reset(), and SpawnWave().

◆ waveCount

uint8 boss_freya::boss_freyaAI::waveCount

Definition at line 267 of file boss_freya.cpp.

Referenced by Reset(), SpawnWave(), and UpdateAI().


The documentation for this struct was generated from the following file: