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SkyFire 5.4.8 server core API documentation
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boss_gothik::boss_gothikAI Struct Reference
Inheritance diagram for boss_gothik::boss_gothikAI:
Collaboration diagram for boss_gothik::boss_gothikAI:

Public Types

typedef std::vector< Creature * > TriggerVct

Public Member Functions

 boss_gothikAI (Creature *creature)
bool CheckGroupSplitted ()
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void DoGothikSummon (uint32 entry)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, SpellInfo const *spell) OVERRIDE
void SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

TriggerVct deadTrigger
std::vector< uint64DeadTriggerGUID
TriggerVct liveTrigger
std::vector< uint64LiveTriggerGUID
bool mergedSides
bool phaseTwo
bool thirtyPercentReached
uint32 waveCount
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 152 of file boss_gothik.cpp.

Member Typedef Documentation

◆ TriggerVct

Definition at line 157 of file boss_gothik.cpp.

Constructor & Destructor Documentation

◆ boss_gothikAI()

boss_gothik::boss_gothikAI::boss_gothikAI ( Creature * creature)
inline

Definition at line 154 of file boss_gothik.cpp.

References BOSS_GOTHIK, and BossAI::BossAI().

Member Function Documentation

◆ CheckGroupSplitted()

bool boss_gothik::boss_gothikAI::CheckGroupSplitted ( )
inline

◆ DamageTaken()

void boss_gothik::boss_gothikAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 358 of file boss_gothik.cpp.

References OVERRIDE, and phaseTwo.

◆ DoGothikSummon()

void boss_gothik::boss_gothikAI::DoGothikSummon ( uint32 entry)
inline

◆ EnterCombat()

◆ JustDied()

void boss_gothik::boss_gothikAI::JustDied ( Unit * )
inlinevirtual

◆ JustSummoned()

void boss_gothik::boss_gothikAI::JustSummoned ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 205 of file boss_gothik.cpp.

References ScriptedAI::me, mergedSides, OVERRIDE, REACT_PASSIVE, BossAI::summons, and WORLD_TRIGGER.

◆ KilledUnit()

void boss_gothik::boss_gothikAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 227 of file boss_gothik.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

void boss_gothik::boss_gothikAI::Reset ( )
inlinevirtual

◆ SpellHit()

◆ SpellHitTarget()

void boss_gothik::boss_gothikAI::SpellHitTarget ( Unit * target,
SpellInfo const * spell )
inlinevirtual

◆ SummonedCreatureDespawn()

void boss_gothik::boss_gothikAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 222 of file boss_gothik.cpp.

References OVERRIDE, and BossAI::summons.

◆ UpdateAI()

Member Data Documentation

◆ deadTrigger

TriggerVct boss_gothik::boss_gothikAI::deadTrigger

Definition at line 158 of file boss_gothik.cpp.

◆ DeadTriggerGUID

std::vector<uint64> boss_gothik::boss_gothikAI::DeadTriggerGUID

Definition at line 164 of file boss_gothik.cpp.

Referenced by EnterCombat(), JustDied(), Reset(), and SpellHit().

◆ liveTrigger

TriggerVct boss_gothik::boss_gothikAI::liveTrigger

Definition at line 158 of file boss_gothik.cpp.

Referenced by DoGothikSummon().

◆ LiveTriggerGUID

std::vector<uint64> boss_gothik::boss_gothikAI::LiveTriggerGUID

Definition at line 163 of file boss_gothik.cpp.

Referenced by DoGothikSummon(), EnterCombat(), JustDied(), and Reset().

◆ mergedSides

bool boss_gothik::boss_gothikAI::mergedSides

Definition at line 159 of file boss_gothik.cpp.

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ phaseTwo

bool boss_gothik::boss_gothikAI::phaseTwo

Definition at line 160 of file boss_gothik.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ thirtyPercentReached

bool boss_gothik::boss_gothikAI::thirtyPercentReached

Definition at line 161 of file boss_gothik.cpp.

Referenced by Reset(), and UpdateAI().

◆ waveCount

uint32 boss_gothik::boss_gothikAI::waveCount

Definition at line 156 of file boss_gothik.cpp.

Referenced by EnterCombat(), and UpdateAI().


The documentation for this struct was generated from the following file: