Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_headless_horseman::boss_headless_horsemanAI Struct Reference
Inheritance diagram for boss_headless_horseman::boss_headless_horsemanAI:
Collaboration diagram for boss_headless_horseman::boss_headless_horsemanAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_headless_horsemanAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void FlyMode ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *player) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32 type, uint32 i) OVERRIDE
void Reset () OVERRIDE
void SaySound (uint8 textEntry, Unit *target=0)
Player * SelectRandomPlayer (float range=0.0f, bool checkLoS=true)
void SpellHit (Unit *caster, const SpellInfo *spell) OVERRIDE
void SpellHitTarget (Unit *unit, const SpellInfo *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 burn
bool burned
uint32 cleave
uint32 conflagrate
uint32 count
uint64 headGUID
uint32 id
InstanceScript * instance
bool IsFlying
uint32 laugh
uint32 Phase
uint64 PlayerGUID
uint32 regen
bool returned
uint32 say_timer
uint32 summonadds
uint32 whirlwind
bool withhead
bool wp_reached
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 370 of file boss_headless_horseman.cpp.

Constructor & Destructor Documentation

◆ boss_headless_horsemanAI()

boss_headless_horseman::boss_headless_horsemanAI::boss_headless_horsemanAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_headless_horseman::boss_headless_horsemanAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 492 of file boss_headless_horseman.cpp.

References ScriptedAI::AttackStart(), and OVERRIDE.

◆ DamageTaken()

◆ EnterCombat()

void boss_headless_horseman::boss_headless_horsemanAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 485 of file boss_headless_horseman.cpp.

References DATA_HORSEMAN_EVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, and OVERRIDE.

◆ FlyMode()

void boss_headless_horseman::boss_headless_horsemanAI::FlyMode ( )
inline

◆ JustDied()

◆ KilledUnit()

void boss_headless_horseman::boss_headless_horsemanAI::KilledUnit ( Unit * player)
inlinevirtual

◆ MoveInLineOfSight()

void boss_headless_horseman::boss_headless_horsemanAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 497 of file boss_headless_horseman.cpp.

References CreatureAI::MoveInLineOfSight(), OVERRIDE, Phase, and withhead.

◆ MovementInform()

◆ Reset()

void boss_headless_horseman::boss_headless_horsemanAI::Reset ( )
inlinevirtual

◆ SaySound()

void boss_headless_horseman::boss_headless_horsemanAI::SaySound ( uint8 textEntry,
Unit * target = 0 )
inline

◆ SelectRandomPlayer()

Player * boss_headless_horseman::boss_headless_horsemanAI::SelectRandomPlayer ( float range = 0.0f,
bool checkLoS = true )
inline

◆ SpellHit()

void boss_headless_horseman::boss_headless_horsemanAI::SpellHit ( Unit * caster,
const SpellInfo * spell )
inlinevirtual

◆ SpellHitTarget()

void boss_headless_horseman::boss_headless_horsemanAI::SpellHitTarget ( Unit * unit,
const SpellInfo * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 550 of file boss_headless_horseman.cpp.

References OVERRIDE, SAY_CONFLAGRATION, SaySound(), and SPELL_CONFLAGRATION.

◆ UpdateAI()

Member Data Documentation

◆ burn

uint32 boss_headless_horseman::boss_headless_horsemanAI::burn

Definition at line 393 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ burned

bool boss_headless_horseman::boss_headless_horsemanAI::burned

Definition at line 399 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ cleave

uint32 boss_headless_horseman::boss_headless_horsemanAI::cleave

Definition at line 389 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ conflagrate

uint32 boss_headless_horseman::boss_headless_horsemanAI::conflagrate

Definition at line 387 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ count

uint32 boss_headless_horseman::boss_headless_horsemanAI::count

Definition at line 384 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), Reset(), and UpdateAI().

◆ headGUID

uint64 boss_headless_horseman::boss_headless_horsemanAI::headGUID

Definition at line 379 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), KilledUnit(), Reset(), and UpdateAI().

◆ id

uint32 boss_headless_horseman::boss_headless_horsemanAI::id

Definition at line 383 of file boss_headless_horseman.cpp.

Referenced by MovementInform().

◆ instance

InstanceScript* boss_headless_horseman::boss_headless_horsemanAI::instance

◆ IsFlying

bool boss_headless_horseman::boss_headless_horsemanAI::IsFlying

Definition at line 397 of file boss_headless_horseman.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ laugh

uint32 boss_headless_horseman::boss_headless_horsemanAI::laugh

Definition at line 392 of file boss_headless_horseman.cpp.

Referenced by Reset(), SaySound(), and UpdateAI().

◆ Phase

uint32 boss_headless_horseman::boss_headless_horsemanAI::Phase

◆ PlayerGUID

uint64 boss_headless_horseman::boss_headless_horsemanAI::PlayerGUID

Definition at line 380 of file boss_headless_horseman.cpp.

Referenced by MovementInform().

◆ regen

uint32 boss_headless_horseman::boss_headless_horsemanAI::regen

Definition at line 390 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ returned

bool boss_headless_horseman::boss_headless_horsemanAI::returned

Definition at line 396 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ say_timer

uint32 boss_headless_horseman::boss_headless_horsemanAI::say_timer

Definition at line 385 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), Reset(), and UpdateAI().

◆ summonadds

uint32 boss_headless_horseman::boss_headless_horsemanAI::summonadds

Definition at line 388 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ whirlwind

uint32 boss_headless_horseman::boss_headless_horsemanAI::whirlwind

Definition at line 391 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), and UpdateAI().

◆ withhead

bool boss_headless_horseman::boss_headless_horsemanAI::withhead

◆ wp_reached

bool boss_headless_horseman::boss_headless_horsemanAI::wp_reached

Definition at line 398 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), MovementInform(), and UpdateAI().


The documentation for this struct was generated from the following file: