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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| boss_headless_horsemanAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | FlyMode () |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *player) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | MovementInform (uint32 type, uint32 i) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SaySound (uint8 textEntry, Unit *target=0) |
| Player * | SelectRandomPlayer (float range=0.0f, bool checkLoS=true) |
| void | SpellHit (Unit *caster, const SpellInfo *spell) OVERRIDE |
| void | SpellHitTarget (Unit *unit, const SpellInfo *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | burn |
| bool | burned |
| uint32 | cleave |
| uint32 | conflagrate |
| uint32 | count |
| uint64 | headGUID |
| uint32 | id |
| InstanceScript * | instance |
| bool | IsFlying |
| uint32 | laugh |
| uint32 | Phase |
| uint64 | PlayerGUID |
| uint32 | regen |
| bool | returned |
| uint32 | say_timer |
| uint32 | summonadds |
| uint32 | whirlwind |
| bool | withhead |
| bool | wp_reached |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 370 of file boss_headless_horseman.cpp.
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inline |
Definition at line 372 of file boss_headless_horseman.cpp.
References WorldObject::GetInstanceScript(), instance, and ScriptedAI::ScriptedAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 492 of file boss_headless_horseman.cpp.
References ScriptedAI::AttackStart(), and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 607 of file boss_headless_horseman.cpp.
References UnitAI::DoCast(), ScriptedAI::DoSpawnCreature(), Object::GetGUID(), Unit::GetUnit(), HEAD, headGUID, Unit::IsAlive(), ScriptedAI::me, OVERRIDE, regen, Object::RemoveFlag(), returned, SPELL_BODY_REGEN, SPELL_CONFUSE, SPELL_FLYING_HEAD, SPELL_IMMUNE, TEMPSUMMON_DEAD_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, whirlwind, and withhead.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 485 of file boss_headless_horseman.cpp.
References DATA_HORSEMAN_EVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, and OVERRIDE.
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inline |
Definition at line 431 of file boss_headless_horseman.cpp.
References count, ScriptedAI::me, MOVE_WALK, Phase, say_timer, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and wp_reached.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 556 of file boss_headless_horseman.cpp.
References MapRefManager::begin(), CAST_AI, DATA_HORSEMAN_EVENT, DONE, ScriptedAI::DoSpawnCreature(), Player::GetGroup(), Reference< TO, FROM >::GetSource(), HELPER, instance, LinkedListHead::isEmpty(), ScriptedAI::me, OVERRIDE, SAY_DEATH, SaySound(), sLFGMgr, SPELL_BODY_FLAME, TEMPSUMMON_TIMED_DESPAWN, and WISP_INVIS.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 504 of file boss_headless_horseman.cpp.
References CAST_AI, Unit::GetCreature(), headGUID, ScriptedAI::me, OVERRIDE, SAY_PLAYER_DEATH, SaySound(), TYPEID_PLAYER, and withhead.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 497 of file boss_headless_horseman.cpp.
References CreatureAI::MoveInLineOfSight(), OVERRIDE, Phase, and withhead.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 444 of file boss_headless_horseman.cpp.
References CAST_AI, UnitAI::DoCast(), ScriptedAI::DoStartMovement(), GAMEOBJECT_PUMPKIN_SHRINE, Unit::GetUnit(), HELPER, id, instance, IsFlying, ScriptedAI::me, OVERRIDE, Phase, PlayerGUID, POINT_MOTION_TYPE, SAY_ENTRANCE, SaySound(), Spawn, SPELL_RHYME_BIG, TEMPSUMMON_TIMED_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and wp_reached.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 401 of file boss_headless_horseman.cpp.
References burn, burned, cleave, conflagrate, count, UnitAI::DoCast(), Unit::GetCreature(), headGUID, IsFlying, laugh, ScriptedAI::me, OVERRIDE, Phase, regen, returned, say_timer, SPELL_HEAD, summonadds, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, and withhead.
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inline |
Definition at line 516 of file boss_headless_horseman.cpp.
References laugh, and CreatureAI::Talk().
Referenced by JustDied(), KilledUnit(), MovementInform(), SpellHit(), SpellHitTarget(), and UpdateAI().
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inline |
Definition at line 525 of file boss_headless_horseman.cpp.
References MapRefManager::begin(), MapRefManager::end(), Map::GetPlayers(), Map::IsDungeon(), LinkedListHead::isEmpty(), and ScriptedAI::me.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 577 of file boss_headless_horseman.cpp.
References UnitAI::DoCast(), ThreatManager::getThreat(), Unit::getThreatManager(), Unit::GetUnit(), Unit::IsAlive(), ScriptedAI::me, OVERRIDE, Phase, SAY_REJOINED, SaySound(), SPELL_FLYING_HEAD, SPELL_HEAD, and withhead.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 550 of file boss_headless_horseman.cpp.
References OVERRIDE, SAY_CONFLAGRATION, SaySound(), and SPELL_CONFLAGRATION.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 636 of file boss_headless_horseman.cpp.
References Creature::AI(), ANIM_EMOTE_SHOUT, burn, burned, CAST_AI, cleave, conflagrate, count, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoPlaySoundToSet(), EMOTE_LAUGHS, FlightPoint, Unit::GetCreature(), Unit::HandleEmoteCommand(), headGUID, HELPER, Unit::IsAlive(), IsFlying, laugh, ScriptedAI::me, OVERRIDE, Phase, RandomLaugh, regen, returned, Player::Say(), SAY_SPROUTING_PUMPKINS, say_timer, SaySound(), SelectRandomPlayer(), Spawn, SPELL_CLEAVE, SPELL_CONFLAGRATION, SPELL_CONFUSE, SPELL_RHYME_BIG, SPELL_SUMMON_PUMPKIN, SPELL_WHIRLWIND, summonadds, TEMPSUMMON_TIMED_DESPAWN, Text, CreatureAI::UpdateVictim(), whirlwind, withhead, and wp_reached.
| uint32 boss_headless_horseman::boss_headless_horsemanAI::burn |
Definition at line 393 of file boss_headless_horseman.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_headless_horseman::boss_headless_horsemanAI::burned |
Definition at line 399 of file boss_headless_horseman.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::cleave |
Definition at line 389 of file boss_headless_horseman.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::conflagrate |
Definition at line 387 of file boss_headless_horseman.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::count |
Definition at line 384 of file boss_headless_horseman.cpp.
Referenced by FlyMode(), Reset(), and UpdateAI().
| uint64 boss_headless_horseman::boss_headless_horsemanAI::headGUID |
Definition at line 379 of file boss_headless_horseman.cpp.
Referenced by DamageTaken(), KilledUnit(), Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::id |
Definition at line 383 of file boss_headless_horseman.cpp.
Referenced by MovementInform().
| InstanceScript* boss_headless_horseman::boss_headless_horsemanAI::instance |
Definition at line 377 of file boss_headless_horseman.cpp.
Referenced by boss_headless_horsemanAI(), EnterCombat(), JustDied(), and MovementInform().
| bool boss_headless_horseman::boss_headless_horsemanAI::IsFlying |
Definition at line 397 of file boss_headless_horseman.cpp.
Referenced by MovementInform(), Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::laugh |
Definition at line 392 of file boss_headless_horseman.cpp.
Referenced by Reset(), SaySound(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::Phase |
Definition at line 382 of file boss_headless_horseman.cpp.
Referenced by FlyMode(), MoveInLineOfSight(), MovementInform(), Reset(), SpellHit(), and UpdateAI().
| uint64 boss_headless_horseman::boss_headless_horsemanAI::PlayerGUID |
Definition at line 380 of file boss_headless_horseman.cpp.
Referenced by MovementInform().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::regen |
Definition at line 390 of file boss_headless_horseman.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
| bool boss_headless_horseman::boss_headless_horsemanAI::returned |
Definition at line 396 of file boss_headless_horseman.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::say_timer |
Definition at line 385 of file boss_headless_horseman.cpp.
Referenced by FlyMode(), Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::summonadds |
Definition at line 388 of file boss_headless_horseman.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_headless_horseman::boss_headless_horsemanAI::whirlwind |
Definition at line 391 of file boss_headless_horseman.cpp.
Referenced by DamageTaken(), and UpdateAI().
| bool boss_headless_horseman::boss_headless_horsemanAI::withhead |
Definition at line 395 of file boss_headless_horseman.cpp.
Referenced by DamageTaken(), KilledUnit(), MoveInLineOfSight(), Reset(), SpellHit(), and UpdateAI().
| bool boss_headless_horseman::boss_headless_horsemanAI::wp_reached |
Definition at line 398 of file boss_headless_horseman.cpp.
Referenced by FlyMode(), MovementInform(), and UpdateAI().