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SkyFire 5.4.8 server core API documentation
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boss_headless_horseman::boss_headless_horsemanAI Struct Reference
Inheritance diagram for boss_headless_horseman::boss_headless_horsemanAI:
Collaboration diagram for boss_headless_horseman::boss_headless_horsemanAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_headless_horsemanAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void FlyMode ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *player) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32 type, uint32 i) OVERRIDE
void Reset () OVERRIDE
void SaySound (uint8 textEntry, Unit *target=0)
PlayerSelectRandomPlayer (float range=0.0f, bool checkLoS=true)
void SpellHit (Unit *caster, const SpellInfo *spell) OVERRIDE
void SpellHitTarget (Unit *unit, const SpellInfo *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 burn
bool burned
uint32 cleave
uint32 conflagrate
uint32 count
uint64 headGUID
uint32 id
InstanceScriptinstance
bool IsFlying
uint32 laugh
uint32 Phase
uint64 PlayerGUID
uint32 regen
bool returned
uint32 say_timer
uint32 summonadds
uint32 whirlwind
bool withhead
bool wp_reached
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 370 of file boss_headless_horseman.cpp.

Constructor & Destructor Documentation

◆ boss_headless_horsemanAI()

boss_headless_horseman::boss_headless_horsemanAI::boss_headless_horsemanAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_headless_horseman::boss_headless_horsemanAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 492 of file boss_headless_horseman.cpp.

References ScriptedAI::AttackStart(), and OVERRIDE.

◆ DamageTaken()

◆ EnterCombat()

void boss_headless_horseman::boss_headless_horsemanAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 485 of file boss_headless_horseman.cpp.

References DATA_HORSEMAN_EVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, and OVERRIDE.

◆ FlyMode()

void boss_headless_horseman::boss_headless_horsemanAI::FlyMode ( )
inline

◆ JustDied()

◆ KilledUnit()

void boss_headless_horseman::boss_headless_horsemanAI::KilledUnit ( Unit * player)
inlinevirtual

◆ MoveInLineOfSight()

void boss_headless_horseman::boss_headless_horsemanAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 497 of file boss_headless_horseman.cpp.

References CreatureAI::MoveInLineOfSight(), OVERRIDE, Phase, and withhead.

◆ MovementInform()

◆ Reset()

void boss_headless_horseman::boss_headless_horsemanAI::Reset ( )
inlinevirtual

◆ SaySound()

void boss_headless_horseman::boss_headless_horsemanAI::SaySound ( uint8 textEntry,
Unit * target = 0 )
inline

◆ SelectRandomPlayer()

Player * boss_headless_horseman::boss_headless_horsemanAI::SelectRandomPlayer ( float range = 0.0f,
bool checkLoS = true )
inline

◆ SpellHit()

void boss_headless_horseman::boss_headless_horsemanAI::SpellHit ( Unit * caster,
const SpellInfo * spell )
inlinevirtual

◆ SpellHitTarget()

void boss_headless_horseman::boss_headless_horsemanAI::SpellHitTarget ( Unit * unit,
const SpellInfo * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 550 of file boss_headless_horseman.cpp.

References OVERRIDE, SAY_CONFLAGRATION, SaySound(), and SPELL_CONFLAGRATION.

◆ UpdateAI()

Member Data Documentation

◆ burn

uint32 boss_headless_horseman::boss_headless_horsemanAI::burn

Definition at line 393 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ burned

bool boss_headless_horseman::boss_headless_horsemanAI::burned

Definition at line 399 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ cleave

uint32 boss_headless_horseman::boss_headless_horsemanAI::cleave

Definition at line 389 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ conflagrate

uint32 boss_headless_horseman::boss_headless_horsemanAI::conflagrate

Definition at line 387 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ count

uint32 boss_headless_horseman::boss_headless_horsemanAI::count

Definition at line 384 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), Reset(), and UpdateAI().

◆ headGUID

uint64 boss_headless_horseman::boss_headless_horsemanAI::headGUID

Definition at line 379 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), KilledUnit(), Reset(), and UpdateAI().

◆ id

uint32 boss_headless_horseman::boss_headless_horsemanAI::id

Definition at line 383 of file boss_headless_horseman.cpp.

Referenced by MovementInform().

◆ instance

InstanceScript* boss_headless_horseman::boss_headless_horsemanAI::instance

◆ IsFlying

bool boss_headless_horseman::boss_headless_horsemanAI::IsFlying

Definition at line 397 of file boss_headless_horseman.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ laugh

uint32 boss_headless_horseman::boss_headless_horsemanAI::laugh

Definition at line 392 of file boss_headless_horseman.cpp.

Referenced by Reset(), SaySound(), and UpdateAI().

◆ Phase

uint32 boss_headless_horseman::boss_headless_horsemanAI::Phase

◆ PlayerGUID

uint64 boss_headless_horseman::boss_headless_horsemanAI::PlayerGUID

Definition at line 380 of file boss_headless_horseman.cpp.

Referenced by MovementInform().

◆ regen

uint32 boss_headless_horseman::boss_headless_horsemanAI::regen

Definition at line 390 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ returned

bool boss_headless_horseman::boss_headless_horsemanAI::returned

Definition at line 396 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ say_timer

uint32 boss_headless_horseman::boss_headless_horsemanAI::say_timer

Definition at line 385 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), Reset(), and UpdateAI().

◆ summonadds

uint32 boss_headless_horseman::boss_headless_horsemanAI::summonadds

Definition at line 388 of file boss_headless_horseman.cpp.

Referenced by Reset(), and UpdateAI().

◆ whirlwind

uint32 boss_headless_horseman::boss_headless_horsemanAI::whirlwind

Definition at line 391 of file boss_headless_horseman.cpp.

Referenced by DamageTaken(), and UpdateAI().

◆ withhead

bool boss_headless_horseman::boss_headless_horsemanAI::withhead

◆ wp_reached

bool boss_headless_horseman::boss_headless_horsemanAI::wp_reached

Definition at line 398 of file boss_headless_horseman.cpp.

Referenced by FlyMode(), MovementInform(), and UpdateAI().


The documentation for this struct was generated from the following file: