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SkyFire 5.4.8 server core API documentation
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boss_icehowl::boss_icehowlAI Struct Reference
Inheritance diagram for boss_icehowl::boss_icehowlAI:
Collaboration diagram for boss_icehowl::boss_icehowlAI:

Public Member Functions

 boss_icehowlAI (Creature *creature)
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *who) OVERRIDE
void MovementInform (uint32 type, uint32 pointId) OVERRIDE
void Reset () OVERRIDE
void SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

bool _movementFinish
bool _movementStarted
uint8 _stage
bool _trampleCasted
uint64 _trampleTargetGUID
float _trampleTargetX
float _trampleTargetY
float _trampleTargetZ

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 851 of file boss_northrend_beasts.cpp.

Constructor & Destructor Documentation

◆ boss_icehowlAI()

boss_icehowl::boss_icehowlAI::boss_icehowlAI ( Creature * creature)
inline

Definition at line 853 of file boss_northrend_beasts.cpp.

References BOSS_BEASTS, and BossAI::BossAI().

Member Function Documentation

◆ EnterCombat()

void boss_icehowl::boss_icehowlAI::EnterCombat ( Unit * )
inlinevirtual

◆ EnterEvadeMode()

void boss_icehowl::boss_icehowlAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 917 of file boss_northrend_beasts.cpp.

References CreatureAI::EnterEvadeMode(), GO_MAIN_GATE_DOOR, BossAI::instance, and OVERRIDE.

◆ JustDied()

void boss_icehowl::boss_icehowlAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 873 of file boss_northrend_beasts.cpp.

References BossAI::_JustDied(), ICEHOWL_DONE, BossAI::instance, OVERRIDE, and TYPE_NORTHREND_BEASTS.

◆ JustReachedHome()

void boss_icehowl::boss_icehowlAI::JustReachedHome ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 923 of file boss_northrend_beasts.cpp.

References FAIL, GO_MAIN_GATE_DOOR, BossAI::instance, ScriptedAI::me, OVERRIDE, and TYPE_NORTHREND_BEASTS.

◆ KilledUnit()

void boss_icehowl::boss_icehowlAI::KilledUnit ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 933 of file boss_northrend_beasts.cpp.

References DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, BossAI::instance, OVERRIDE, and TYPEID_PLAYER.

◆ MovementInform()

◆ Reset()

◆ SpellHitTarget()

void boss_icehowl::boss_icehowlAI::SpellHitTarget ( Unit * target,
SpellInfo const * spell )
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ _movementFinish

bool boss_icehowl::boss_icehowlAI::_movementFinish
private

Definition at line 1121 of file boss_northrend_beasts.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _movementStarted

bool boss_icehowl::boss_icehowlAI::_movementStarted
private

Definition at line 1120 of file boss_northrend_beasts.cpp.

Referenced by Reset(), and UpdateAI().

◆ _stage

uint8 boss_icehowl::boss_icehowlAI::_stage
private

Definition at line 1123 of file boss_northrend_beasts.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _trampleCasted

bool boss_icehowl::boss_icehowlAI::_trampleCasted
private

Definition at line 1122 of file boss_northrend_beasts.cpp.

Referenced by Reset(), SpellHitTarget(), and UpdateAI().

◆ _trampleTargetGUID

uint64 boss_icehowl::boss_icehowlAI::_trampleTargetGUID
private

Definition at line 1119 of file boss_northrend_beasts.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ _trampleTargetX

float boss_icehowl::boss_icehowlAI::_trampleTargetX
private

Definition at line 1118 of file boss_northrend_beasts.cpp.

Referenced by Reset(), and UpdateAI().

◆ _trampleTargetY

float boss_icehowl::boss_icehowlAI::_trampleTargetY
private

Definition at line 1118 of file boss_northrend_beasts.cpp.

Referenced by Reset(), and UpdateAI().

◆ _trampleTargetZ

float boss_icehowl::boss_icehowlAI::_trampleTargetZ
private

Definition at line 1118 of file boss_northrend_beasts.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: