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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| boss_illidan_stormrageAI (Creature *creature) | |
| void | CastEyeBlast () |
| void | DamageTaken (Unit *done_by, uint32 &damage) OVERRIDE |
| void | DeleteFromThreatList (uint64 TargetGUID) |
| void | EnterCombat (Unit *) OVERRIDE |
| void | EnterPhase (PhaseIllidan NextPhase) |
| void | HandleFlightSequence () |
| void | HandleTalkSequence () |
| void | HandleTransformSequence () |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *, const SpellInfo *spell) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | SummonFlamesOfAzzinoth () |
| void | SummonMaiev () |
| void | Talk (uint32 count) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint64 | AkamaGUID |
| PhaseIllidan | Phase |
| uint32 | Timer [EVENT_ENRAGE+1] |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Private Attributes | |
| EventIllidan | Event |
| uint64 | FlameGUID [2] |
| uint32 | FlightCount |
| uint64 | GlaiveGUID [2] |
| uint32 | HoverPoint |
| InstanceScript * | instance |
| uint64 | MaievGUID |
| SummonList | Summons |
| uint32 | TalkCount |
| uint32 | TransformCount |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 462 of file boss_illidan.cpp.
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Definition at line 464 of file boss_illidan.cpp.
References AkamaGUID, UnitAI::DoCast(), WorldObject::GetInstanceScript(), instance, ScriptedAI::me, ScriptedAI::ScriptedAI(), SPELL_DUAL_WIELD, and Summons.
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Reimplemented from UnitAI.
Definition at line 513 of file boss_illidan.cpp.
References ScriptedAI::AttackStart(), ScriptedAI::AttackStartNoMove(), OVERRIDE, Phase, PHASE_DEMON, PHASE_FLIGHT, and PHASE_TALK_SEQUENCE.
Referenced by EnterPhase().
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Definition at line 689 of file boss_illidan.cpp.
References UnitAI::DoCast(), EyeBlast, Object::GetGUID(), Unit::GetMotionMaster(), GlaivePosition, HoverPoint, HoverPosition, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), SAY_ILLIDAN_EYE_BLAST, Unit::SetSpeed(), Unit::SetWalk(), SPELL_EYE_BLAST, Talk(), TEMPSUMMON_TIMED_DESPAWN, Locations::x, Locations::y, and Locations::z.
Referenced by UpdateAI().
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Reimplemented from UnitAI.
Definition at line 548 of file boss_illidan.cpp.
References MaievGUID, ScriptedAI::me, and OVERRIDE.
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Definition at line 568 of file boss_illidan.cpp.
References ScriptedAI::me.
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Reimplemented from CreatureAI.
Definition at line 507 of file boss_illidan.cpp.
References CreatureAI::DoZoneInCombat(), ScriptedAI::me, and OVERRIDE.
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Definition at line 604 of file boss_illidan.cpp.
References AttackStart(), CreatureAI::DoZoneInCombat(), Event, EVENT_AGONIZING_FLAMES, EVENT_DARK_BARRAGE, EVENT_DRAW_SOUL, EVENT_ENRAGE, EVENT_EYE_BLAST, EVENT_FIREBALL, EVENT_FLAME_BURST, EVENT_FLAME_CRASH, EVENT_FLIGHT_SEQUENCE, EVENT_MOVE_POINT, EVENT_NULL, EVENT_PARASITE_CHECK, EVENT_PARASITIC_SHADOWFIEND, EVENT_SHADOW_BLAST, EVENT_SHADOWDEMON, EVENT_SHEAR, EVENT_TALK_SEQUENCE, EVENT_TAUNT, EVENT_TRANSFORM_DEMON, EVENT_TRANSFORM_NORMAL, EVENT_TRANSFORM_SEQUENCE, FlightCount, ObjectAccessor::GetCreature(), IN_MILLISECONDS, MaievGUID, ScriptedAI::me, Phase, PHASE_DEMON, PHASE_FLIGHT, PHASE_FLIGHT_SEQUENCE, PHASE_NORMAL, PHASE_NORMAL_2, PHASE_NORMAL_MAIEV, PHASE_TALK_SEQUENCE, PHASE_TRANSFORM_SEQUENCE, SAY_ILLIDAN_MORPH, Talk(), Timer, TransformCount, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
Referenced by HandleFlightSequence(), HandleTalkSequence(), HandleTransformSequence(), MovementInform(), and UpdateAI().
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Definition at line 761 of file boss_illidan.cpp.
References BLADE_OF_AZZINOTH, Unit::CastSpell(), CENTER_X, CENTER_Y, CENTER_Z, UnitAI::DoCast(), ScriptedAI::DoResetThreat(), EMOTE_ONESHOT_LAND, EMOTE_ONESHOT_LIFTOFF, EnterPhase(), EQUIP_NO_CHANGE, EQUIP_UNEQUIP, EVENT_FLIGHT_SEQUENCE, FlightCount, ObjectAccessor::GetCreature(), Object::GetGUID(), Unit::GetUnit(), GlaiveGUID, GlaivePosition, HoverPoint, HoverPosition, ScriptedAI::me, MODEL_INVISIBLE, PHASE_NORMAL_2, SAY_ILLIDAN_TAKEOFF, Creature::SetDisplayId(), Unit::SetDisplayId(), ScriptedAI::SetEquipmentSlots(), Unit::setFaction(), Object::SetFlag(), SHEATH_STATE_MELEE, SPELL_GLAIVE_RETURNS, SPELL_THROW_GLAIVE, SPELL_THROW_GLAIVE2, SummonFlamesOfAzzinoth(), Talk(), TEMPSUMMON_CORPSE_DESPAWN, Timer, UNIT_FIELD_FLAGS, UNIT_FIELD_SHAPESHIFT_FORM, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
Referenced by UpdateAI().
| void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence | ( | ) |
Definition at line 1874 of file boss_illidan.cpp.
References AkamaGUID, CAST_AI, DIRECT_DAMAGE, UnitAI::DoCast(), EnterPhase(), EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE, ObjectAccessor::GetCreature(), JUST_DIED, MaievGUID, ScriptedAI::me, Phase, PHASE_FIGHT_ILLIDAN, PHASE_NORMAL, PHASE_NORMAL_MAIEV, PHASE_TALK_SEQUENCE, ScriptedAI::SetEquipmentSlots(), SHEATH_STATE_MELEE, SPELL_DEATH, SPELL_SCHOOL_MASK_NORMAL, SPELL_TELEPORT_VISUAL, SummonMaiev(), Summons, Talk(), TalkCount, UNIT_FIELD_ANIM_TIER, UNIT_FIELD_FLAGS, UNIT_FIELD_SHAPESHIFT_FORM, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_DEAD.
Referenced by UpdateAI().
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Definition at line 862 of file boss_illidan.cpp.
References DemonTransformation, UnitAI::DoCast(), ScriptedAI::DoResetThreat(), EnterPhase(), EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE, EQUIP_UNEQUIP, EVENT_TRANSFORM_SEQUENCE, MaievGUID, ScriptedAI::me, Phase, PHASE_DEMON, PHASE_NORMAL_2, PHASE_NORMAL_MAIEV, PHASE_TRANSFORM_SEQUENCE, ScriptedAI::SetEquipmentSlots(), SHEATH_STATE_MELEE, Timer, TransformCount, and UNIT_FIELD_SHAPESHIFT_FORM.
Referenced by UpdateAI().
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Reimplemented from CreatureAI.
Definition at line 527 of file boss_illidan.cpp.
References DATA_GO_ILLIDAN_DOOR_L, DATA_GO_ILLIDAN_DOOR_R, DATA_ILLIDAN_STORMRAGE, DONE, instance, ScriptedAI::me, OVERRIDE, UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.
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Reimplemented from CreatureAI.
Definition at line 1827 of file boss_illidan.cpp.
References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), CAST_AI, UnitAI::DoAction(), FLAME_OF_AZZINOTH, Object::GetEntry(), Object::GetGUID(), Unit::HasAura(), JUST_DIED, MAIEV_SHADOWSONG, MaievGUID, ScriptedAI::me, PARASITIC_SHADOWFIEND, Phase, PHASE_TALK_SEQUENCE, SELECT_TARGET_RANDOM, SELECT_TARGET_TOPAGGRO, Creature::SelectNearestTarget(), UnitAI::SelectTarget(), Creature::setDeathState(), Object::SetFlag(), Unit::SetVisible(), SHADOW_DEMON, SPELL_PARASITIC_SHADOWFIEND, SPELL_PARASITIC_SHADOWFIEND2, Summons, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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Reimplemented from CreatureAI.
Definition at line 540 of file boss_illidan.cpp.
References OVERRIDE, SAY_ILLIDAN_KILL, Talk(), and TYPEID_PLAYER.
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Reimplemented from CreatureAI.
Definition at line 524 of file boss_illidan.cpp.
References OVERRIDE.
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Reimplemented from CreatureAI.
Definition at line 492 of file boss_illidan.cpp.
References EnterPhase(), EVENT_FLIGHT_SEQUENCE, FlightCount, ScriptedAI::me, OVERRIDE, PHASE_FLIGHT, and Timer.
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Reimplemented from UnitAI.
Definition at line 1788 of file boss_illidan.cpp.
References AkamaGUID, DATA_ILLIDAN_STORMRAGE, EQUIP_NO_CHANGE, EQUIP_UNEQUIP, Event, EVENT_BERSERK, EVENT_NULL, FlameGUID, FlightCount, ObjectAccessor::GetCreature(), GlaiveGUID, HoverPoint, instance, MaievGUID, ScriptedAI::me, MODEL_ILLIDAN, NOT_STARTED, Phase, PHASE_ILLIDAN_NULL, ScriptedAI::SetEquipmentSlots(), Summons, TalkCount, Timer, TransformCount, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
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Reimplemented from CreatureAI.
Definition at line 556 of file boss_illidan.cpp.
References EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE, EQUIP_UNEQUIP, ScriptedAI::me, OVERRIDE, ScriptedAI::SetEquipmentSlots(), SHEATH_STATE_MELEE, SPELL_GLAIVE_RETURNS, UNIT_FIELD_SHAPESHIFT_FORM, and UNIT_FIELD_VIRTUAL_ITEM_ID.
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Reimplemented from CreatureAI.
Definition at line 475 of file boss_illidan.cpp.
References FLAME_OF_AZZINOTH, OVERRIDE, and SummonedCreatureDespawn().
Referenced by SummonedCreatureDespawn().
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Definition at line 727 of file boss_illidan.cpp.
References CAST_AI, FLAME_OF_AZZINOTH, FlameGUID, ObjectAccessor::GetCreature(), GlaiveGUID, GlaivePosition, ScriptedAI::me, SAY_ILLIDAN_SUMMONFLAMES, SPELL_AZZINOTH_CHANNEL, SPELL_SCHOOL_FIRE, Talk(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by HandleFlightSequence().
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Definition at line 747 of file boss_illidan.cpp.
References UnitAI::DoCast(), EMOTE_UNABLE_TO_SUMMON, CreatureAI::EnterEvadeMode(), MaievGUID, ScriptedAI::me, SF_LOG_ERROR, SPELL_SHADOW_PRISON, and SPELL_SUMMON_MAIEV.
Referenced by HandleTalkSequence().
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Definition at line 581 of file boss_illidan.cpp.
References AKAMA, AkamaGUID, Conversation, ScriptedAI::DoPlaySoundToSet(), EVENT_TALK_SEQUENCE, Unit::GetCreature(), Unit::HandleEmoteCommand(), ILLIDAN_STORMRAGE, LANG_UNIVERSAL, MAIEV_SHADOWSONG, MaievGUID, ScriptedAI::me, WorldObject::MonsterYell(), and Timer.
Referenced by CastEyeBlast(), EnterPhase(), HandleFlightSequence(), HandleTalkSequence(), KilledUnit(), SummonFlamesOfAzzinoth(), and UpdateAI().
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== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 910 of file boss_illidan.cpp.
References CastEyeBlast(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EnterPhase(), Event, EVENT_AGONIZING_FLAMES, EVENT_BERSERK, EVENT_DARK_BARRAGE, EVENT_DRAW_SOUL, EVENT_ENRAGE, EVENT_EYE_BLAST, EVENT_FIREBALL, EVENT_FLAME_BURST, EVENT_FLAME_CRASH, EVENT_FLIGHT_SEQUENCE, EVENT_MOVE_POINT, EVENT_NULL, EVENT_PARASITE_CHECK, EVENT_PARASITIC_SHADOWFIEND, EVENT_SHADOW_BLAST, EVENT_SHADOWDEMON, EVENT_SHEAR, EVENT_TALK_SEQUENCE, EVENT_TAUNT, EVENT_TRANSFORM_DEMON, EVENT_TRANSFORM_NORMAL, EVENT_TRANSFORM_SEQUENCE, HandleFlightSequence(), HandleTalkSequence(), HandleTransformSequence(), ScriptedAI::HealthBelowPct(), HoverPoint, HoverPosition, MaxTimer, ScriptedAI::me, OVERRIDE, Phase, PHASE_DEMON, PHASE_FLIGHT, PHASE_FLIGHT_SEQUENCE, PHASE_NORMAL, PHASE_NORMAL_2, PHASE_NORMAL_MAIEV, PHASE_TALK_SEQUENCE, PHASE_TRANSFORM_SEQUENCE, SAY_ILLIDAN_ENRAGE, SAY_ILLIDAN_TAUNT, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_AGONIZING_FLAMES, SPELL_BERSERK, SPELL_CAGED, SPELL_DARK_BARRAGE, SPELL_DRAW_SOUL, SPELL_ENRAGE, SPELL_FIREBALL, SPELL_FLAME_BURST, SPELL_FLAME_CRASH, SPELL_PARASITIC_SHADOWFIEND, SPELL_SHADOW_BLAST, SPELL_SUMMON_SHADOWDEMON, Talk(), Timer, and CreatureAI::UpdateVictim().
| uint64 boss_illidan_stormrage::boss_illidan_stormrageAI::AkamaGUID |
Definition at line 1098 of file boss_illidan.cpp.
Referenced by boss_illidan_stormrageAI(), HandleTalkSequence(), Reset(), and Talk().
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Definition at line 1103 of file boss_illidan.cpp.
Referenced by EnterPhase(), Reset(), and UpdateAI().
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Definition at line 1109 of file boss_illidan.cpp.
Referenced by Reset(), and SummonFlamesOfAzzinoth().
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Definition at line 1106 of file boss_illidan.cpp.
Referenced by EnterPhase(), HandleFlightSequence(), MovementInform(), and Reset().
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Definition at line 1110 of file boss_illidan.cpp.
Referenced by HandleFlightSequence(), Reset(), and SummonFlamesOfAzzinoth().
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Definition at line 1107 of file boss_illidan.cpp.
Referenced by CastEyeBlast(), HandleFlightSequence(), Reset(), and UpdateAI().
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Definition at line 1102 of file boss_illidan.cpp.
Referenced by boss_illidan_stormrageAI(), JustDied(), and Reset().
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Definition at line 1108 of file boss_illidan.cpp.
Referenced by DamageTaken(), EnterPhase(), HandleTalkSequence(), HandleTransformSequence(), JustSummoned(), Reset(), SummonMaiev(), and Talk().
| PhaseIllidan boss_illidan_stormrage::boss_illidan_stormrageAI::Phase |
Definition at line 1100 of file boss_illidan.cpp.
Referenced by AttackStart(), EnterPhase(), HandleTalkSequence(), HandleTransformSequence(), JustSummoned(), Reset(), and UpdateAI().
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Definition at line 1111 of file boss_illidan.cpp.
Referenced by boss_illidan_stormrageAI(), HandleTalkSequence(), JustSummoned(), and Reset().
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Definition at line 1104 of file boss_illidan.cpp.
Referenced by HandleTalkSequence(), and Reset().
| uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::Timer[EVENT_ENRAGE+1] |
Definition at line 1099 of file boss_illidan.cpp.
Referenced by EnterPhase(), HandleFlightSequence(), HandleTransformSequence(), MovementInform(), Reset(), Talk(), and UpdateAI().
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Definition at line 1105 of file boss_illidan.cpp.
Referenced by EnterPhase(), HandleTransformSequence(), and Reset().