Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_illidan_stormrage::boss_illidan_stormrageAI Struct Reference
Inheritance diagram for boss_illidan_stormrage::boss_illidan_stormrageAI:
Collaboration diagram for boss_illidan_stormrage::boss_illidan_stormrageAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_illidan_stormrageAI (Creature *creature)
void CastEyeBlast ()
void DamageTaken (Unit *done_by, uint32 &damage) OVERRIDE
void DeleteFromThreatList (uint64 TargetGUID)
void EnterCombat (Unit *) OVERRIDE
void EnterPhase (PhaseIllidan NextPhase)
void HandleFlightSequence ()
void HandleTalkSequence ()
void HandleTransformSequence ()
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MoveInLineOfSight (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, const SpellInfo *spell) OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void SummonFlamesOfAzzinoth ()
void SummonMaiev ()
void Talk (uint32 count)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 AkamaGUID
PhaseIllidan Phase
uint32 Timer [EVENT_ENRAGE+1]
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Private Attributes

EventIllidan Event
uint64 FlameGUID [2]
uint32 FlightCount
uint64 GlaiveGUID [2]
uint32 HoverPoint
InstanceScriptinstance
uint64 MaievGUID
SummonList Summons
uint32 TalkCount
uint32 TransformCount

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 462 of file boss_illidan.cpp.

Constructor & Destructor Documentation

◆ boss_illidan_stormrageAI()

boss_illidan_stormrage::boss_illidan_stormrageAI::boss_illidan_stormrageAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_illidan_stormrage::boss_illidan_stormrageAI::AttackStart ( Unit * who)
inlinevirtual

◆ CastEyeBlast()

◆ DamageTaken()

void boss_illidan_stormrage::boss_illidan_stormrageAI::DamageTaken ( Unit * done_by,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 548 of file boss_illidan.cpp.

References MaievGUID, ScriptedAI::me, and OVERRIDE.

◆ DeleteFromThreatList()

void boss_illidan_stormrage::boss_illidan_stormrageAI::DeleteFromThreatList ( uint64 TargetGUID)
inline

Definition at line 568 of file boss_illidan.cpp.

References ScriptedAI::me.

◆ EnterCombat()

void boss_illidan_stormrage::boss_illidan_stormrageAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 507 of file boss_illidan.cpp.

References CreatureAI::DoZoneInCombat(), ScriptedAI::me, and OVERRIDE.

◆ EnterPhase()

◆ HandleFlightSequence()

◆ HandleTalkSequence()

◆ HandleTransformSequence()

◆ JustDied()

void boss_illidan_stormrage::boss_illidan_stormrageAI::JustDied ( Unit * )
inlinevirtual

◆ JustSummoned()

◆ KilledUnit()

void boss_illidan_stormrage::boss_illidan_stormrageAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 540 of file boss_illidan.cpp.

References OVERRIDE, SAY_ILLIDAN_KILL, Talk(), and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_illidan_stormrage::boss_illidan_stormrageAI::MoveInLineOfSight ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 524 of file boss_illidan.cpp.

References OVERRIDE.

◆ MovementInform()

void boss_illidan_stormrage::boss_illidan_stormrageAI::MovementInform ( uint32 ,
uint32  )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 492 of file boss_illidan.cpp.

References EnterPhase(), EVENT_FLIGHT_SEQUENCE, FlightCount, ScriptedAI::me, OVERRIDE, PHASE_FLIGHT, and Timer.

◆ Reset()

◆ SpellHit()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SpellHit ( Unit * ,
const SpellInfo * spell )
inlinevirtual

◆ SummonedCreatureDespawn()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 475 of file boss_illidan.cpp.

References FLAME_OF_AZZINOTH, OVERRIDE, and SummonedCreatureDespawn().

Referenced by SummonedCreatureDespawn().

◆ SummonFlamesOfAzzinoth()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SummonFlamesOfAzzinoth ( )
inline

◆ SummonMaiev()

void boss_illidan_stormrage::boss_illidan_stormrageAI::SummonMaiev ( )
inline

◆ Talk()

◆ UpdateAI()

Member Data Documentation

◆ AkamaGUID

uint64 boss_illidan_stormrage::boss_illidan_stormrageAI::AkamaGUID

Definition at line 1098 of file boss_illidan.cpp.

Referenced by boss_illidan_stormrageAI(), HandleTalkSequence(), Reset(), and Talk().

◆ Event

EventIllidan boss_illidan_stormrage::boss_illidan_stormrageAI::Event
private

Definition at line 1103 of file boss_illidan.cpp.

Referenced by EnterPhase(), Reset(), and UpdateAI().

◆ FlameGUID

uint64 boss_illidan_stormrage::boss_illidan_stormrageAI::FlameGUID[2]
private

Definition at line 1109 of file boss_illidan.cpp.

Referenced by Reset(), and SummonFlamesOfAzzinoth().

◆ FlightCount

uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::FlightCount
private

Definition at line 1106 of file boss_illidan.cpp.

Referenced by EnterPhase(), HandleFlightSequence(), MovementInform(), and Reset().

◆ GlaiveGUID

uint64 boss_illidan_stormrage::boss_illidan_stormrageAI::GlaiveGUID[2]
private

Definition at line 1110 of file boss_illidan.cpp.

Referenced by HandleFlightSequence(), Reset(), and SummonFlamesOfAzzinoth().

◆ HoverPoint

uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::HoverPoint
private

Definition at line 1107 of file boss_illidan.cpp.

Referenced by CastEyeBlast(), HandleFlightSequence(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_illidan_stormrage::boss_illidan_stormrageAI::instance
private

Definition at line 1102 of file boss_illidan.cpp.

Referenced by boss_illidan_stormrageAI(), JustDied(), and Reset().

◆ MaievGUID

uint64 boss_illidan_stormrage::boss_illidan_stormrageAI::MaievGUID
private

◆ Phase

PhaseIllidan boss_illidan_stormrage::boss_illidan_stormrageAI::Phase

◆ Summons

SummonList boss_illidan_stormrage::boss_illidan_stormrageAI::Summons
private

◆ TalkCount

uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::TalkCount
private

Definition at line 1104 of file boss_illidan.cpp.

Referenced by HandleTalkSequence(), and Reset().

◆ Timer

uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::Timer[EVENT_ENRAGE+1]

◆ TransformCount

uint32 boss_illidan_stormrage::boss_illidan_stormrageAI::TransformCount
private

Definition at line 1105 of file boss_illidan.cpp.

Referenced by EnterPhase(), HandleTransformSequence(), and Reset().


The documentation for this struct was generated from the following file: