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SkyFire 5.4.8 server core API documentation
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boss_kalecgos::boss_kalecgosAI Struct Reference
Inheritance diagram for boss_kalecgos::boss_kalecgosAI:
Collaboration diagram for boss_kalecgos::boss_kalecgosAI:

Public Member Functions

void BadEnding ()
 boss_kalecgosAI (Creature *creature)
void DamageTaken (Unit *done_by, uint32 &damage) OVERRIDE
void DoAction (int32 param) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void GoodEnding ()
void KilledUnit (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32 type, uint32) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 ArcaneBuffetTimer
bool bJustReset
uint32 CheckTimer
uint64 DoorGUID
uint32 FrostBreathTimer
InstanceScriptinstance
bool isBanished
bool isEnraged
bool isFriendly
uint32 ResetTimer
uint64 SathGUID
uint32 SpectralBlastTimer
uint32 TailLashTimer
uint32 TalkSequence
uint32 TalkTimer
uint32 WildMagicTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 98 of file boss_kalecgos.cpp.

Constructor & Destructor Documentation

◆ boss_kalecgosAI()

boss_kalecgos::boss_kalecgosAI::boss_kalecgosAI ( Creature * creature)
inline

Member Function Documentation

◆ BadEnding()

void boss_kalecgos::boss_kalecgosAI::BadEnding ( )
inline

◆ DamageTaken()

void boss_kalecgos::boss_kalecgosAI::DamageTaken ( Unit * done_by,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 334 of file boss_kalecgos.cpp.

References ScriptedAI::me, and OVERRIDE.

◆ DoAction()

void boss_kalecgos::boss_kalecgosAI::DoAction ( int32 param)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 172 of file boss_kalecgos.cpp.

References DO_BANISH, DO_ENRAGE, isBanished, isEnraged, ScriptedAI::me, OVERRIDE, SPELL_BANISH, and SPELL_ENRAGE.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_kalecgos::boss_kalecgosAI::EnterCombat ( Unit * )
inlinevirtual

◆ EnterEvadeMode()

void boss_kalecgos::boss_kalecgosAI::EnterEvadeMode ( )
inlinevirtual

◆ GoodEnding()

void boss_kalecgos::boss_kalecgosAI::GoodEnding ( )
inline

Definition at line 382 of file boss_kalecgos.cpp.

References FLY_X, FLY_Y, FLY_Z, ScriptedAI::me, SAY_GOOD_PLRWIN, CreatureAI::Talk(), TalkSequence, and TalkTimer.

Referenced by UpdateAI().

◆ KilledUnit()

void boss_kalecgos::boss_kalecgosAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 350 of file boss_kalecgos.cpp.

References OVERRIDE, SAY_EVIL_SLAY, and CreatureAI::Talk().

◆ MoveInLineOfSight()

void boss_kalecgos::boss_kalecgosAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 320 of file boss_kalecgos.cpp.

References ScriptedAI::AttackStart(), bJustReset, ScriptedAI::me, and OVERRIDE.

◆ MovementInform()

void boss_kalecgos::boss_kalecgosAI::MovementInform ( uint32 type,
uint32  )
inlinevirtual

◆ Reset()

◆ UpdateAI()

Member Data Documentation

◆ ArcaneBuffetTimer

uint32 boss_kalecgos::boss_kalecgosAI::ArcaneBuffetTimer

Definition at line 111 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ bJustReset

bool boss_kalecgos::boss_kalecgosAI::bJustReset

◆ CheckTimer

uint32 boss_kalecgos::boss_kalecgosAI::CheckTimer

Definition at line 116 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ DoorGUID

uint64 boss_kalecgos::boss_kalecgosAI::DoorGUID

Definition at line 127 of file boss_kalecgos.cpp.

Referenced by boss_kalecgosAI().

◆ FrostBreathTimer

uint32 boss_kalecgos::boss_kalecgosAI::FrostBreathTimer

Definition at line 112 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_kalecgos::boss_kalecgosAI::instance

Definition at line 109 of file boss_kalecgos.cpp.

Referenced by boss_kalecgosAI(), EnterCombat(), and Reset().

◆ isBanished

bool boss_kalecgos::boss_kalecgosAI::isBanished

Definition at line 123 of file boss_kalecgos.cpp.

Referenced by DoAction(), Reset(), and UpdateAI().

◆ isEnraged

bool boss_kalecgos::boss_kalecgosAI::isEnraged

Definition at line 122 of file boss_kalecgos.cpp.

Referenced by DoAction(), Reset(), and UpdateAI().

◆ isFriendly

bool boss_kalecgos::boss_kalecgosAI::isFriendly

Definition at line 121 of file boss_kalecgos.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ ResetTimer

uint32 boss_kalecgos::boss_kalecgosAI::ResetTimer

Definition at line 119 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ SathGUID

uint64 boss_kalecgos::boss_kalecgosAI::SathGUID

Definition at line 126 of file boss_kalecgos.cpp.

Referenced by boss_kalecgosAI(), Reset(), and UpdateAI().

◆ SpectralBlastTimer

uint32 boss_kalecgos::boss_kalecgosAI::SpectralBlastTimer

Definition at line 114 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ TailLashTimer

uint32 boss_kalecgos::boss_kalecgosAI::TailLashTimer

Definition at line 115 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().

◆ TalkSequence

uint32 boss_kalecgos::boss_kalecgosAI::TalkSequence

Definition at line 118 of file boss_kalecgos.cpp.

Referenced by BadEnding(), GoodEnding(), Reset(), and UpdateAI().

◆ TalkTimer

uint32 boss_kalecgos::boss_kalecgosAI::TalkTimer

Definition at line 117 of file boss_kalecgos.cpp.

Referenced by BadEnding(), GoodEnding(), MovementInform(), Reset(), and UpdateAI().

◆ WildMagicTimer

uint32 boss_kalecgos::boss_kalecgosAI::WildMagicTimer

Definition at line 113 of file boss_kalecgos.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: