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SkyFire 5.4.8 server core API documentation
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boss_kiljaeden::boss_kiljaedenAI Struct Reference
Inheritance diagram for boss_kiljaeden::boss_kiljaedenAI:
Collaboration diagram for boss_kiljaeden::boss_kiljaedenAI:

Public Member Functions

 boss_kiljaedenAI (Creature *creature)
void CastSinisterReflection ()
void ChangeTimers (bool status, uint32 WTimer)
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void EnterNextPhase ()
void InitializeAI () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint8 ActiveTimers
InstanceScriptinstance
bool IsInDarkness
bool IsWaiting
bool OrbActivated
uint8 Phase
bool SpeechBegins
uint8 speechCount
uint8 speechPhaseEnd
uint32 SpeechTimer
SummonList summons
uint32 Timer [10]
bool TimerIsDeactivated [10]
uint32 WaitTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 485 of file boss_kiljaeden.cpp.

Constructor & Destructor Documentation

◆ boss_kiljaedenAI()

boss_kiljaeden::boss_kiljaedenAI::boss_kiljaedenAI ( Creature * creature)
inline

Member Function Documentation

◆ CastSinisterReflection()

void boss_kiljaeden::boss_kiljaedenAI::CastSinisterReflection ( )
inline

◆ ChangeTimers()

void boss_kiljaeden::boss_kiljaedenAI::ChangeTimers ( bool status,
uint32 WTimer )
inline

◆ EnterCombat()

void boss_kiljaeden::boss_kiljaedenAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 622 of file boss_kiljaeden.cpp.

References CreatureAI::DoZoneInCombat(), and OVERRIDE.

◆ EnterEvadeMode()

void boss_kiljaeden::boss_kiljaedenAI::EnterEvadeMode ( )
inlinevirtual

◆ EnterNextPhase()

void boss_kiljaeden::boss_kiljaedenAI::EnterNextPhase ( )
inline

◆ InitializeAI()

void boss_kiljaeden::boss_kiljaedenAI::InitializeAI ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 513 of file boss_kiljaeden.cpp.

References OVERRIDE.

◆ JustDied()

void boss_kiljaeden::boss_kiljaedenAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 594 of file boss_kiljaeden.cpp.

References DATA_KILJAEDEN_EVENT, DONE, instance, OVERRIDE, SAY_KJ_DEATH, summons, and CreatureAI::Talk().

◆ JustSummoned()

void boss_kiljaeden::boss_kiljaedenAI::JustSummoned ( Creature * summoned)
inlinevirtual

◆ KilledUnit()

void boss_kiljaeden::boss_kiljaedenAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 603 of file boss_kiljaeden.cpp.

References OVERRIDE, SAY_KJ_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ UpdateAI()

void boss_kiljaeden::boss_kiljaedenAI::UpdateAI ( uint32 diff)
inlinevirtual

Member Data Documentation

◆ ActiveTimers

uint8 boss_kiljaeden::boss_kiljaedenAI::ActiveTimers

Definition at line 498 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_kiljaeden::boss_kiljaedenAI::instance

Definition at line 494 of file boss_kiljaeden.cpp.

Referenced by boss_kiljaedenAI(), EnterEvadeMode(), JustDied(), Reset(), and UpdateAI().

◆ IsInDarkness

bool boss_kiljaeden::boss_kiljaedenAI::IsInDarkness

Definition at line 507 of file boss_kiljaeden.cpp.

Referenced by Reset(), and UpdateAI().

◆ IsWaiting

bool boss_kiljaeden::boss_kiljaedenAI::IsWaiting

Definition at line 509 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), Reset(), and UpdateAI().

◆ OrbActivated

bool boss_kiljaeden::boss_kiljaedenAI::OrbActivated

Definition at line 510 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), EnterNextPhase(), Reset(), and UpdateAI().

◆ Phase

uint8 boss_kiljaeden::boss_kiljaedenAI::Phase

Definition at line 497 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), EnterNextPhase(), Reset(), and UpdateAI().

◆ SpeechBegins

bool boss_kiljaeden::boss_kiljaedenAI::SpeechBegins

Definition at line 511 of file boss_kiljaeden.cpp.

Referenced by EnterNextPhase(), Reset(), and UpdateAI().

◆ speechCount

uint8 boss_kiljaeden::boss_kiljaedenAI::speechCount

Definition at line 503 of file boss_kiljaeden.cpp.

Referenced by Reset(), and UpdateAI().

◆ speechPhaseEnd

uint8 boss_kiljaeden::boss_kiljaedenAI::speechPhaseEnd

Definition at line 504 of file boss_kiljaeden.cpp.

Referenced by UpdateAI().

◆ SpeechTimer

uint32 boss_kiljaeden::boss_kiljaedenAI::SpeechTimer

Definition at line 499 of file boss_kiljaeden.cpp.

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList boss_kiljaeden::boss_kiljaedenAI::summons

Definition at line 495 of file boss_kiljaeden.cpp.

Referenced by boss_kiljaedenAI(), EnterEvadeMode(), JustDied(), JustSummoned(), and Reset().

◆ Timer

uint32 boss_kiljaeden::boss_kiljaedenAI::Timer[10]

Definition at line 501 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), EnterNextPhase(), Reset(), and UpdateAI().

◆ TimerIsDeactivated

bool boss_kiljaeden::boss_kiljaedenAI::TimerIsDeactivated[10]

Definition at line 508 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), EnterNextPhase(), Reset(), and UpdateAI().

◆ WaitTimer

uint32 boss_kiljaeden::boss_kiljaedenAI::WaitTimer

Definition at line 502 of file boss_kiljaeden.cpp.

Referenced by ChangeTimers(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: