Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_leotheras_the_blind::boss_leotheras_the_blindAI Struct Reference
Inheritance diagram for boss_leotheras_the_blind::boss_leotheras_the_blindAI:
Collaboration diagram for boss_leotheras_the_blind::boss_leotheras_the_blindAI:

Public Member Functions

 boss_leotheras_the_blindAI (Creature *creature)
void CastConsumingMadness ()
void CheckBanish ()
void CheckChannelers ()
void DespawnDemon ()
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void Reset () OVERRIDE
void StartEvent ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 BanishTimer
uint32 Berserk_Timer
uint32 ChaosBlast_Timer
bool DealDamage
uint64 Demon
bool DemonForm
bool EnrageUsed
uint64 InnderDemon [5]
uint32 InnerDemon_Count
uint32 InnerDemons_Timer
InstanceScriptinstance
bool IsFinalForm
bool NeedThreatReset
uint64 SpellBinderGUID [3]
uint32 SwitchToDemon_Timer
uint32 SwitchToHuman_Timer
uint32 Whirlwind_Timer
float x
float y
float z
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 174 of file boss_leotheras_the_blind.cpp.

Constructor & Destructor Documentation

◆ boss_leotheras_the_blindAI()

boss_leotheras_the_blind::boss_leotheras_the_blindAI::boss_leotheras_the_blindAI ( Creature * creature)
inline

Member Function Documentation

◆ CastConsumingMadness()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::CastConsumingMadness ( )
inline

◆ CheckBanish()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::CheckBanish ( )
inline

◆ CheckChannelers()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::CheckChannelers ( )
inline

◆ DespawnDemon()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::DespawnDemon ( )
inline

◆ EnterCombat()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 396 of file boss_leotheras_the_blind.cpp.

References AURA_BANISH, ScriptedAI::me, and OVERRIDE.

◆ JustDied()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::JustDied ( Unit * )
inlinevirtual

◆ KilledUnit()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::KilledUnit ( Unit * victim)
inlinevirtual

◆ MoveInLineOfSight()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

◆ Reset()

◆ StartEvent()

void boss_leotheras_the_blind::boss_leotheras_the_blindAI::StartEvent ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ BanishTimer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::BanishTimer

Definition at line 194 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ Berserk_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Berserk_Timer

Definition at line 192 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ ChaosBlast_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::ChaosBlast_Timer

Definition at line 189 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ DealDamage

bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::DealDamage

Definition at line 196 of file boss_leotheras_the_blind.cpp.

Referenced by Reset().

◆ Demon

uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Demon

Definition at line 205 of file boss_leotheras_the_blind.cpp.

Referenced by boss_leotheras_the_blindAI(), JustDied(), and UpdateAI().

◆ DemonForm

bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::DemonForm

Definition at line 198 of file boss_leotheras_the_blind.cpp.

Referenced by KilledUnit(), Reset(), and UpdateAI().

◆ EnrageUsed

bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::EnrageUsed

Definition at line 200 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ InnderDemon

uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnderDemon[5]

Definition at line 203 of file boss_leotheras_the_blind.cpp.

Referenced by CastConsumingMadness(), DespawnDemon(), Reset(), and UpdateAI().

◆ InnerDemon_Count

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnerDemon_Count

Definition at line 204 of file boss_leotheras_the_blind.cpp.

Referenced by DespawnDemon(), Reset(), and UpdateAI().

◆ InnerDemons_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnerDemons_Timer

Definition at line 193 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_leotheras_the_blind::boss_leotheras_the_blindAI::instance

◆ IsFinalForm

bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::IsFinalForm

Definition at line 199 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ NeedThreatReset

bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::NeedThreatReset

Definition at line 197 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ SpellBinderGUID

uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SpellBinderGUID[3]

◆ SwitchToDemon_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SwitchToDemon_Timer

Definition at line 190 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ SwitchToHuman_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SwitchToHuman_Timer

Definition at line 191 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ Whirlwind_Timer

uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Whirlwind_Timer

Definition at line 188 of file boss_leotheras_the_blind.cpp.

Referenced by Reset(), and UpdateAI().

◆ x

float boss_leotheras_the_blind::boss_leotheras_the_blindAI::x

Definition at line 201 of file boss_leotheras_the_blind.cpp.

Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().

◆ y

float boss_leotheras_the_blind::boss_leotheras_the_blindAI::y

Definition at line 201 of file boss_leotheras_the_blind.cpp.

Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().

◆ z

float boss_leotheras_the_blind::boss_leotheras_the_blindAI::z

Definition at line 201 of file boss_leotheras_the_blind.cpp.

Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().


The documentation for this struct was generated from the following file: