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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_leotheras_the_blindAI (Creature *creature) | |
| void | CastConsumingMadness () |
| void | CheckBanish () |
| void | CheckChannelers () |
| void | DespawnDemon () |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | Reset () OVERRIDE |
| void | StartEvent () |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | BanishTimer |
| uint32 | Berserk_Timer |
| uint32 | ChaosBlast_Timer |
| bool | DealDamage |
| uint64 | Demon |
| bool | DemonForm |
| bool | EnrageUsed |
| uint64 | InnderDemon [5] |
| uint32 | InnerDemon_Count |
| uint32 | InnerDemons_Timer |
| InstanceScript * | instance |
| bool | IsFinalForm |
| bool | NeedThreatReset |
| uint64 | SpellBinderGUID [3] |
| uint32 | SwitchToDemon_Timer |
| uint32 | SwitchToHuman_Timer |
| uint32 | Whirlwind_Timer |
| float | x |
| float | y |
| float | z |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 174 of file boss_leotheras_the_blind.cpp.
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inline |
Definition at line 176 of file boss_leotheras_the_blind.cpp.
References Demon, WorldObject::GetInstanceScript(), Position::GetPosition(), instance, ScriptedAI::ScriptedAI(), SpellBinderGUID, x, y, and z.
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inline |
Definition at line 354 of file boss_leotheras_the_blind.cpp.
References Creature::AI(), Unit::CastSpell(), ScriptedAI::DoModifyThreatPercent(), Unit::GetCreature(), UnitAI::GetGUID(), Unit::GetUnit(), InnderDemon, INNER_DEMON_VICTIM, Unit::IsAlive(), ScriptedAI::me, and SPELL_CONSUMING_MADNESS.
Referenced by UpdateAI().
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inline |
Definition at line 284 of file boss_leotheras_the_blind.cpp.
References AURA_BANISH, DATA_LEOTHERAS_EVENT_STARTER, UnitAI::DoCast(), Unit::GetUnit(), IMMUNITY_MECHANIC, instance, Unit::IsAlive(), ScriptedAI::me, MECHANIC_BANISH, MODEL_DEMON, MODEL_NIGHTELF, SpellBinderGUID, StartEvent(), and UNIT_FIELD_VIRTUAL_ITEM_ID.
Referenced by UpdateAI().
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inline |
Definition at line 236 of file boss_leotheras_the_blind.cpp.
References Unit::GetCreature(), Object::GetGUID(), ScriptedAI::me, NPC_SPELLBINDER, SpellBinderGUID, TEMPSUMMON_DEAD_DESPAWN, x, y, and z.
Referenced by Reset().
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inline |
Definition at line 335 of file boss_leotheras_the_blind.cpp.
References Creature::DespawnOrUnsummon(), Unit::GetCreature(), InnderDemon, InnerDemon_Count, Unit::IsAlive(), and ScriptedAI::me.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 396 of file boss_leotheras_the_blind.cpp.
References AURA_BANISH, ScriptedAI::me, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 382 of file boss_leotheras_the_blind.cpp.
References DATA_LEOTHERASTHEBLINDEVENT, Demon, DONE, Unit::GetCreature(), instance, ScriptedAI::me, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 374 of file boss_leotheras_the_blind.cpp.
References DemonForm, OVERRIDE, SAY_DEMON_SLAY, SAY_NIGHTELF_SLAY, CreatureAI::Talk(), and TYPEID_PLAYER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 254 of file boss_leotheras_the_blind.cpp.
References ScriptedAI::AttackStart(), AURA_BANISH, CREATURE_Z_ATTACK_RANGE, M_PI, ScriptedAI::me, and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 208 of file boss_leotheras_the_blind.cpp.
References BanishTimer, Berserk_Timer, ChaosBlast_Timer, CheckChannelers(), DATA_LEOTHERASTHEBLINDEVENT, DealDamage, DemonForm, UnitAI::DoCast(), EnrageUsed, InnderDemon, InnerDemon_Count, InnerDemons_Timer, instance, IsFinalForm, ScriptedAI::me, MODEL_NIGHTELF, MOVE_RUN, NeedThreatReset, NOT_STARTED, OVERRIDE, SPELL_DUAL_WIELD, SwitchToDemon_Timer, SwitchToHuman_Timer, UNIT_FIELD_VIRTUAL_ITEM_ID, and Whirlwind_Timer.
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inline |
Definition at line 277 of file boss_leotheras_the_blind.cpp.
References DATA_LEOTHERASTHEBLINDEVENT, IN_PROGRESS, instance, SAY_AGGRO, and CreatureAI::Talk().
Referenced by CheckBanish().
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 404 of file boss_leotheras_the_blind.cpp.
References Creature::AI(), UnitAI::AttackStart(), AURA_BANISH, BanishTimer, Berserk_Timer, CastConsumingMadness(), ChaosBlast_Timer, CheckBanish(), Demon, DEMON_FORM, DemonForm, DespawnDemon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreat(), ScriptedAI::DoSpawnCreature(), EnrageUsed, Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), Unit::GetUnit(), ScriptedAI::HealthBelowPct(), InnderDemon, INNER_DEMON_ID, INNER_DEMON_VICTIM, InnerDemon_Count, InnerDemons_Timer, IsFinalForm, ScriptedAI::me, MODEL_DEMON, MODEL_NIGHTELF, NeedThreatReset, OVERRIDE, SAY_FINAL_FORM, SAY_INNER_DEMONS, SAY_SWITCH_TO_DEMON, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), UnitAI::SetGUID(), SPELL_BERSERK, SPELL_CHAOS_BLAST, SPELL_INSIDIOUS_WHISPER, SPELL_WHIRLWIND, SwitchToDemon_Timer, SwitchToHuman_Timer, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, TYPEID_PLAYER, UNIT_FIELD_VIRTUAL_ITEM_ID, CreatureAI::UpdateVictim(), and Whirlwind_Timer.
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::BanishTimer |
Definition at line 194 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Berserk_Timer |
Definition at line 192 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::ChaosBlast_Timer |
Definition at line 189 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::DealDamage |
Definition at line 196 of file boss_leotheras_the_blind.cpp.
Referenced by Reset().
| uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Demon |
Definition at line 205 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), JustDied(), and UpdateAI().
| bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::DemonForm |
Definition at line 198 of file boss_leotheras_the_blind.cpp.
Referenced by KilledUnit(), Reset(), and UpdateAI().
| bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::EnrageUsed |
Definition at line 200 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnderDemon[5] |
Definition at line 203 of file boss_leotheras_the_blind.cpp.
Referenced by CastConsumingMadness(), DespawnDemon(), Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnerDemon_Count |
Definition at line 204 of file boss_leotheras_the_blind.cpp.
Referenced by DespawnDemon(), Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::InnerDemons_Timer |
Definition at line 193 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* boss_leotheras_the_blind::boss_leotheras_the_blindAI::instance |
Definition at line 186 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), CheckBanish(), JustDied(), Reset(), and StartEvent().
| bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::IsFinalForm |
Definition at line 199 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_leotheras_the_blind::boss_leotheras_the_blindAI::NeedThreatReset |
Definition at line 197 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SpellBinderGUID[3] |
Definition at line 206 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), CheckBanish(), and CheckChannelers().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SwitchToDemon_Timer |
Definition at line 190 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::SwitchToHuman_Timer |
Definition at line 191 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_leotheras_the_blind::boss_leotheras_the_blindAI::Whirlwind_Timer |
Definition at line 188 of file boss_leotheras_the_blind.cpp.
Referenced by Reset(), and UpdateAI().
| float boss_leotheras_the_blind::boss_leotheras_the_blindAI::x |
Definition at line 201 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().
| float boss_leotheras_the_blind::boss_leotheras_the_blindAI::y |
Definition at line 201 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().
| float boss_leotheras_the_blind::boss_leotheras_the_blindAI::z |
Definition at line 201 of file boss_leotheras_the_blind.cpp.
Referenced by boss_leotheras_the_blindAI(), and CheckChannelers().