Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_magtheridon::boss_magtheridonAI Struct Reference
Inheritance diagram for boss_magtheridon::boss_magtheridonAI:
Collaboration diagram for boss_magtheridon::boss_magtheridonAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_magtheridonAI (Creature *creature)
void DebuffClicker (Unit *clicker)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MoveInLineOfSight (Unit *) OVERRIDE
void NeedCheckCubeStatus ()
void Reset () OVERRIDE
void SetClicker (uint64 cubeGUID, uint64 clickerGUID)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 Berserk_Timer
uint32 BlastNova_Timer
uint32 Blaze_Timer
uint32 Cleave_Timer
CubeMap Cube
uint32 Debris_Timer
InstanceScriptinstance
bool NeedCheckCube
bool Phase3
uint32 Quake_Timer
uint32 RandChat_Timer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 185 of file boss_magtheridon.cpp.

Constructor & Destructor Documentation

◆ boss_magtheridonAI()

boss_magtheridon::boss_magtheridonAI::boss_magtheridonAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_magtheridon::boss_magtheridonAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 305 of file boss_magtheridon.cpp.

References ScriptedAI::AttackStart(), ScriptedAI::me, OVERRIDE, and UNIT_STATE_STUNNED.

◆ DebuffClicker()

void boss_magtheridon::boss_magtheridonAI::DebuffClicker ( Unit * clicker)
inline

◆ EnterCombat()

void boss_magtheridon::boss_magtheridonAI::EnterCombat ( Unit * )
inlinevirtual

◆ JustDied()

void boss_magtheridon::boss_magtheridonAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 294 of file boss_magtheridon.cpp.

References DATA_MAGTHERIDON_EVENT, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ JustReachedHome()

void boss_magtheridon::boss_magtheridonAI::JustReachedHome ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 229 of file boss_magtheridon.cpp.

References DATA_COLLAPSE, DATA_MAGTHERIDON_EVENT, instance, NOT_STARTED, and OVERRIDE.

◆ KilledUnit()

void boss_magtheridon::boss_magtheridonAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 289 of file boss_magtheridon.cpp.

References OVERRIDE, SAY_PLAYER_KILLED, and CreatureAI::Talk().

◆ MoveInLineOfSight()

void boss_magtheridon::boss_magtheridonAI::MoveInLineOfSight ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 302 of file boss_magtheridon.cpp.

References OVERRIDE.

◆ NeedCheckCubeStatus()

void boss_magtheridon::boss_magtheridonAI::NeedCheckCubeStatus ( )
inline

◆ Reset()

◆ SetClicker()

void boss_magtheridon::boss_magtheridonAI::SetClicker ( uint64 cubeGUID,
uint64 clickerGUID )
inline

Definition at line 238 of file boss_magtheridon.cpp.

References Cube, DebuffClicker(), Unit::GetUnit(), ScriptedAI::me, and NeedCheckCube.

◆ UpdateAI()

Member Data Documentation

◆ Berserk_Timer

uint32 boss_magtheridon::boss_magtheridonAI::Berserk_Timer

Definition at line 198 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ BlastNova_Timer

uint32 boss_magtheridon::boss_magtheridonAI::BlastNova_Timer

Definition at line 201 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ Blaze_Timer

uint32 boss_magtheridon::boss_magtheridonAI::Blaze_Timer

Definition at line 202 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ Cleave_Timer

uint32 boss_magtheridon::boss_magtheridonAI::Cleave_Timer

Definition at line 200 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ Cube

CubeMap boss_magtheridon::boss_magtheridonAI::Cube

Definition at line 194 of file boss_magtheridon.cpp.

Referenced by NeedCheckCubeStatus(), and SetClicker().

◆ Debris_Timer

uint32 boss_magtheridon::boss_magtheridonAI::Debris_Timer

Definition at line 203 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_magtheridon::boss_magtheridonAI::instance

◆ NeedCheckCube

bool boss_magtheridon::boss_magtheridonAI::NeedCheckCube

Definition at line 207 of file boss_magtheridon.cpp.

Referenced by NeedCheckCubeStatus(), Reset(), SetClicker(), and UpdateAI().

◆ Phase3

bool boss_magtheridon::boss_magtheridonAI::Phase3

Definition at line 206 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ Quake_Timer

uint32 boss_magtheridon::boss_magtheridonAI::Quake_Timer

Definition at line 199 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().

◆ RandChat_Timer

uint32 boss_magtheridon::boss_magtheridonAI::RandChat_Timer

Definition at line 204 of file boss_magtheridon.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: