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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *who) OVERRIDE |
| boss_magtheridonAI (Creature *creature) | |
| void | DebuffClicker (Unit *clicker) |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| void | NeedCheckCubeStatus () |
| void | Reset () OVERRIDE |
| void | SetClicker (uint64 cubeGUID, uint64 clickerGUID) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | Berserk_Timer |
| uint32 | BlastNova_Timer |
| uint32 | Blaze_Timer |
| uint32 | Cleave_Timer |
| CubeMap | Cube |
| uint32 | Debris_Timer |
| InstanceScript * | instance |
| bool | NeedCheckCube |
| bool | Phase3 |
| uint32 | Quake_Timer |
| uint32 | RandChat_Timer |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 185 of file boss_magtheridon.cpp.
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inline |
Definition at line 187 of file boss_magtheridon.cpp.
References WorldObject::GetInstanceScript(), instance, ScriptedAI::me, ScriptedAI::ScriptedAI(), UNIT_FIELD_BOUNDING_RADIUS, and UNIT_FIELD_COMBAT_REACH.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 305 of file boss_magtheridon.cpp.
References ScriptedAI::AttackStart(), ScriptedAI::me, OVERRIDE, and UNIT_STATE_STUNNED.
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inline |
Definition at line 248 of file boss_magtheridon.cpp.
References Unit::CastSpell(), Unit::InterruptNonMeleeSpells(), Unit::IsAlive(), Unit::RemoveAurasDueToSpell(), SPELL_MIND_EXHAUSTION, and SPELL_SHADOW_GRASP.
Referenced by NeedCheckCubeStatus(), and SetClicker().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 311 of file boss_magtheridon.cpp.
References DATA_MAGTHERIDON_EVENT, CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, ScriptedAI::me, OVERRIDE, SAY_FREED, SPELL_SHADOW_CAGE_C, CreatureAI::Talk(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 294 of file boss_magtheridon.cpp.
References DATA_MAGTHERIDON_EVENT, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 229 of file boss_magtheridon.cpp.
References DATA_COLLAPSE, DATA_MAGTHERIDON_EVENT, instance, NOT_STARTED, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 289 of file boss_magtheridon.cpp.
References OVERRIDE, SAY_PLAYER_KILLED, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 302 of file boss_magtheridon.cpp.
References OVERRIDE.
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inline |
Definition at line 258 of file boss_magtheridon.cpp.
References CLICKERS_COUNT, Cube, DebuffClicker(), UnitAI::DoCast(), Unit::GetUnit(), Unit::HasAura(), ScriptedAI::me, NeedCheckCube, SAY_BANISH, SPELL_SHADOW_CAGE, SPELL_SHADOW_GRASP, and CreatureAI::Talk().
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 209 of file boss_magtheridon.cpp.
References Berserk_Timer, BlastNova_Timer, Blaze_Timer, Cleave_Timer, Debris_Timer, UnitAI::DoCast(), ScriptedAI::me, NeedCheckCube, OVERRIDE, Phase3, Quake_Timer, RandChat_Timer, SPELL_SHADOW_CAGE_C, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_STUNNED.
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inline |
Definition at line 238 of file boss_magtheridon.cpp.
References Cube, DebuffClicker(), Unit::GetUnit(), ScriptedAI::me, and NeedCheckCube.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 323 of file boss_magtheridon.cpp.
References Creature::AI(), Berserk_Timer, BlastNova_Timer, Blaze_Timer, CAST_AI, Cleave_Timer, DATA_COLLAPSE, Debris_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK, EMOTE_BLASTNOVA, ScriptedAI::HealthBelowPct(), instance, ScriptedAI::me, NeedCheckCube, NeedCheckCubeStatus(), NPC_ABYSSAL, OVERRIDE, Phase3, Quake_Timer, RandChat_Timer, SAY_CHAMBER_DESTROY, SAY_TAUNT, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), Object::SetFlag(), SPELL_BERSERK, SPELL_BLASTNOVA, SPELL_BLAZE_TARGET, SPELL_CAMERA_SHAKE, SPELL_CLEAVE, SPELL_DEBRIS_KNOCKDOWN, SPELL_QUAKE_TRIGGER, CreatureAI::Talk(), TEMPSUMMON_CORPSE_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().
| uint32 boss_magtheridon::boss_magtheridonAI::Berserk_Timer |
Definition at line 198 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_magtheridon::boss_magtheridonAI::BlastNova_Timer |
Definition at line 201 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_magtheridon::boss_magtheridonAI::Blaze_Timer |
Definition at line 202 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_magtheridon::boss_magtheridonAI::Cleave_Timer |
Definition at line 200 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| CubeMap boss_magtheridon::boss_magtheridonAI::Cube |
Definition at line 194 of file boss_magtheridon.cpp.
Referenced by NeedCheckCubeStatus(), and SetClicker().
| uint32 boss_magtheridon::boss_magtheridonAI::Debris_Timer |
Definition at line 203 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* boss_magtheridon::boss_magtheridonAI::instance |
Definition at line 196 of file boss_magtheridon.cpp.
Referenced by boss_magtheridonAI(), EnterCombat(), JustDied(), JustReachedHome(), and UpdateAI().
| bool boss_magtheridon::boss_magtheridonAI::NeedCheckCube |
Definition at line 207 of file boss_magtheridon.cpp.
Referenced by NeedCheckCubeStatus(), Reset(), SetClicker(), and UpdateAI().
| bool boss_magtheridon::boss_magtheridonAI::Phase3 |
Definition at line 206 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_magtheridon::boss_magtheridonAI::Quake_Timer |
Definition at line 199 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_magtheridon::boss_magtheridonAI::RandChat_Timer |
Definition at line 204 of file boss_magtheridon.cpp.
Referenced by Reset(), and UpdateAI().