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SkyFire 5.4.8 server core API documentation
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boss_magus_telestra::boss_magus_telestraAI Struct Reference
Inheritance diagram for boss_magus_telestra::boss_magus_telestraAI:
Collaboration diagram for boss_magus_telestra::boss_magus_telestraAI:

Public Member Functions

 boss_magus_telestraAI (Creature *creature)
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
uint64 SplitPersonality (uint32 entry)
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool bArcaneMagusDead
bool bFireMagusDead
bool bFrostMagusDead
bool bIsWaitingToAppear
InstanceScriptinstance
uint8 Phase
uint8 splitPersonality
time_t time [3]
uint64 uiArcaneMagusGUID
uint32 uiCooldown
uint32 uiFireBombTimer
uint64 uiFireMagusGUID
uint64 uiFrostMagusGUID
uint32 uiGravityWellTimer
uint32 uiIceNovaTimer
uint32 uiIsWaitingToAppearTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 58 of file boss_magus_telestra.cpp.

Constructor & Destructor Documentation

◆ boss_magus_telestraAI()

boss_magus_telestra::boss_magus_telestraAI::boss_magus_telestraAI ( Creature * creature)
inline

Member Function Documentation

◆ DoAction()

void boss_magus_telestra::boss_magus_telestraAI::DoAction ( int32 action)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 133 of file boss_magus_telestra.cpp.

References ACTION_MAGUS_DEAD, OVERRIDE, splitPersonality, sWorld, and time.

◆ EnterCombat()

void boss_magus_telestra::boss_magus_telestraAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 112 of file boss_magus_telestra.cpp.

References DATA_MAGUS_TELESTRA_EVENT, IN_PROGRESS, instance, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ GetData()

uint32 boss_magus_telestra::boss_magus_telestraAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 147 of file boss_magus_telestra.cpp.

References DATA_SPLIT_PERSONALITY, OVERRIDE, and splitPersonality.

◆ JustDied()

void boss_magus_telestra::boss_magus_telestraAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 120 of file boss_magus_telestra.cpp.

References DATA_MAGUS_TELESTRA_EVENT, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ KilledUnit()

void boss_magus_telestra::boss_magus_telestraAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 128 of file boss_magus_telestra.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

◆ SplitPersonality()

◆ SummonedCreatureDespawn()

void boss_magus_telestra::boss_magus_telestraAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ bArcaneMagusDead

bool boss_magus_telestra::boss_magus_telestraAI::bArcaneMagusDead

Definition at line 73 of file boss_magus_telestra.cpp.

Referenced by SummonedCreatureDespawn(), and UpdateAI().

◆ bFireMagusDead

bool boss_magus_telestra::boss_magus_telestraAI::bFireMagusDead

Definition at line 71 of file boss_magus_telestra.cpp.

Referenced by SummonedCreatureDespawn(), and UpdateAI().

◆ bFrostMagusDead

bool boss_magus_telestra::boss_magus_telestraAI::bFrostMagusDead

Definition at line 72 of file boss_magus_telestra.cpp.

Referenced by SummonedCreatureDespawn(), and UpdateAI().

◆ bIsWaitingToAppear

bool boss_magus_telestra::boss_magus_telestraAI::bIsWaitingToAppear

Definition at line 74 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_magus_telestra::boss_magus_telestraAI::instance

Definition at line 65 of file boss_magus_telestra.cpp.

Referenced by boss_magus_telestraAI(), EnterCombat(), JustDied(), and Reset().

◆ Phase

uint8 boss_magus_telestra::boss_magus_telestraAI::Phase

Definition at line 82 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ splitPersonality

uint8 boss_magus_telestra::boss_magus_telestraAI::splitPersonality

Definition at line 83 of file boss_magus_telestra.cpp.

Referenced by DoAction(), GetData(), and Reset().

◆ time

time_t boss_magus_telestra::boss_magus_telestraAI::time[3]

Definition at line 84 of file boss_magus_telestra.cpp.

Referenced by DoAction(), Reset(), and UpdateAI().

◆ uiArcaneMagusGUID

uint64 boss_magus_telestra::boss_magus_telestraAI::uiArcaneMagusGUID

Definition at line 69 of file boss_magus_telestra.cpp.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ uiCooldown

uint32 boss_magus_telestra::boss_magus_telestraAI::uiCooldown

Definition at line 80 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiFireBombTimer

uint32 boss_magus_telestra::boss_magus_telestraAI::uiFireBombTimer

Definition at line 78 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiFireMagusGUID

uint64 boss_magus_telestra::boss_magus_telestraAI::uiFireMagusGUID

Definition at line 67 of file boss_magus_telestra.cpp.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ uiFrostMagusGUID

uint64 boss_magus_telestra::boss_magus_telestraAI::uiFrostMagusGUID

Definition at line 68 of file boss_magus_telestra.cpp.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ uiGravityWellTimer

uint32 boss_magus_telestra::boss_magus_telestraAI::uiGravityWellTimer

Definition at line 79 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiIceNovaTimer

uint32 boss_magus_telestra::boss_magus_telestraAI::uiIceNovaTimer

Definition at line 77 of file boss_magus_telestra.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiIsWaitingToAppearTimer

uint32 boss_magus_telestra::boss_magus_telestraAI::uiIsWaitingToAppearTimer

Definition at line 76 of file boss_magus_telestra.cpp.

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: