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SkyFire 5.4.8 server core API documentation
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boss_maiev_shadowsong::boss_maievAI Struct Reference
Inheritance diagram for boss_maiev_shadowsong::boss_maievAI:
Collaboration diagram for boss_maiev_shadowsong::boss_maievAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
void BlinkTo (float x, float y, float z)
void BlinkToPlayer ()
 boss_maievAI (Creature *creature)
void DamageTaken (Unit *done_by, uint32 &damage) OVERRIDE
void DoAction (int32 param) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void EnterPhase (PhaseIllidan NextPhase)
void GetIllidanGUID (uint64 guid)
void MoveInLineOfSight (Unit *) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

EventMaiev Event
uint64 IllidanGUID
uint32 MaxTimer
PhaseIllidan Phase
uint32 Timer [5]

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 1128 of file boss_illidan.cpp.

Constructor & Destructor Documentation

◆ boss_maievAI()

boss_maiev_shadowsong::boss_maievAI::boss_maievAI ( Creature * creature)
inline

Definition at line 1130 of file boss_illidan.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ AttackStart()

void boss_maiev_shadowsong::boss_maievAI::AttackStart ( Unit * who)
inlinevirtual

◆ BlinkTo()

void boss_maiev_shadowsong::boss_maievAI::BlinkTo ( float x,
float y,
float z )
inline

◆ BlinkToPlayer()

void boss_maiev_shadowsong::boss_maievAI::BlinkToPlayer ( )
inline

◆ DamageTaken()

void boss_maiev_shadowsong::boss_maievAI::DamageTaken ( Unit * done_by,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 1154 of file boss_illidan.cpp.

References ObjectAccessor::GetCreature(), IllidanGUID, ScriptedAI::me, and OVERRIDE.

◆ DoAction()

void boss_maiev_shadowsong::boss_maievAI::DoAction ( int32 param)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 1187 of file boss_illidan.cpp.

References EnterPhase(), OVERRIDE, PHASE_ILLIDAN_MAX, and PHASE_ILLIDAN_NULL.

◆ EnterCombat()

void boss_maiev_shadowsong::boss_maievAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1144 of file boss_illidan.cpp.

References OVERRIDE.

◆ EnterEvadeMode()

void boss_maiev_shadowsong::boss_maievAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1147 of file boss_illidan.cpp.

References OVERRIDE.

◆ EnterPhase()

void boss_maiev_shadowsong::boss_maievAI::EnterPhase ( PhaseIllidan NextPhase)
inline

◆ GetIllidanGUID()

void boss_maiev_shadowsong::boss_maievAI::GetIllidanGUID ( uint64 guid)
inline

Definition at line 1149 of file boss_illidan.cpp.

References IllidanGUID.

◆ MoveInLineOfSight()

void boss_maiev_shadowsong::boss_maievAI::MoveInLineOfSight ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1145 of file boss_illidan.cpp.

References OVERRIDE.

◆ Reset()

◆ UpdateAI()

Member Data Documentation

◆ Event

EventMaiev boss_maiev_shadowsong::boss_maievAI::Event
private

Definition at line 1331 of file boss_illidan.cpp.

Referenced by UpdateAI().

◆ IllidanGUID

uint64 boss_maiev_shadowsong::boss_maievAI::IllidanGUID
private

◆ MaxTimer

uint32 boss_maiev_shadowsong::boss_maievAI::MaxTimer
private

Definition at line 1333 of file boss_illidan.cpp.

Referenced by EnterPhase(), Reset(), and UpdateAI().

◆ Phase

PhaseIllidan boss_maiev_shadowsong::boss_maievAI::Phase
private

Definition at line 1330 of file boss_illidan.cpp.

Referenced by AttackStart(), EnterPhase(), Reset(), and UpdateAI().

◆ Timer

uint32 boss_maiev_shadowsong::boss_maievAI::Timer[5]
private

Definition at line 1332 of file boss_illidan.cpp.

Referenced by AttackStart(), EnterPhase(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: