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SkyFire 5.4.8 server core API documentation
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boss_maiev_shadowsong::boss_maievAI Struct Reference
Inheritance diagram for boss_maiev_shadowsong::boss_maievAI:
Collaboration diagram for boss_maiev_shadowsong::boss_maievAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
void BlinkTo (float x, float y, float z)
void BlinkToPlayer ()
 boss_maievAI (Creature *creature)
void DamageTaken (Unit *done_by, uint32 &damage) OVERRIDE
void DoAction (int32 param) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void EnterEvadeMode () OVERRIDE
void EnterPhase (PhaseIllidan NextPhase)
void GetIllidanGUID (uint64 guid)
void MoveInLineOfSight (Unit *) OVERRIDE
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

EventMaiev Event
uint64 IllidanGUID
uint32 MaxTimer
PhaseIllidan Phase
uint32 Timer [5]

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 1128 of file boss_illidan.cpp.

Constructor & Destructor Documentation

◆ boss_maievAI()

boss_maiev_shadowsong::boss_maievAI::boss_maievAI ( Creature * creature)
inline

Definition at line 1130 of file boss_illidan.cpp.

References ScriptedAI::ScriptedAI().

Member Function Documentation

◆ AttackStart()

void boss_maiev_shadowsong::boss_maievAI::AttackStart ( Unit * who)
inlinevirtual

◆ BlinkTo()

void boss_maiev_shadowsong::boss_maievAI::BlinkTo ( float x,
float y,
float z )
inline

◆ BlinkToPlayer()

void boss_maiev_shadowsong::boss_maievAI::BlinkToPlayer ( )
inline

◆ DamageTaken()

void boss_maiev_shadowsong::boss_maievAI::DamageTaken ( Unit * done_by,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 1154 of file boss_illidan.cpp.

References ObjectAccessor::GetCreature(), IllidanGUID, ScriptedAI::me, and OVERRIDE.

◆ DoAction()

void boss_maiev_shadowsong::boss_maievAI::DoAction ( int32 param)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 1187 of file boss_illidan.cpp.

References EnterPhase(), OVERRIDE, PHASE_ILLIDAN_MAX, and PHASE_ILLIDAN_NULL.

◆ EnterCombat()

void boss_maiev_shadowsong::boss_maievAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1144 of file boss_illidan.cpp.

References OVERRIDE.

◆ EnterEvadeMode()

void boss_maiev_shadowsong::boss_maievAI::EnterEvadeMode ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1147 of file boss_illidan.cpp.

References OVERRIDE.

◆ EnterPhase()

void boss_maiev_shadowsong::boss_maievAI::EnterPhase ( PhaseIllidan NextPhase)
inline

◆ GetIllidanGUID()

void boss_maiev_shadowsong::boss_maievAI::GetIllidanGUID ( uint64 guid)
inline

Definition at line 1149 of file boss_illidan.cpp.

References IllidanGUID.

◆ MoveInLineOfSight()

void boss_maiev_shadowsong::boss_maievAI::MoveInLineOfSight ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1145 of file boss_illidan.cpp.

References OVERRIDE.

◆ Reset()

◆ UpdateAI()

Member Data Documentation

◆ Event

EventMaiev boss_maiev_shadowsong::boss_maievAI::Event
private

Definition at line 1331 of file boss_illidan.cpp.

Referenced by UpdateAI().

◆ IllidanGUID

uint64 boss_maiev_shadowsong::boss_maievAI::IllidanGUID
private

◆ MaxTimer

uint32 boss_maiev_shadowsong::boss_maievAI::MaxTimer
private

Definition at line 1333 of file boss_illidan.cpp.

Referenced by EnterPhase(), Reset(), and UpdateAI().

◆ Phase

PhaseIllidan boss_maiev_shadowsong::boss_maievAI::Phase
private

Definition at line 1330 of file boss_illidan.cpp.

Referenced by AttackStart(), EnterPhase(), Reset(), and UpdateAI().

◆ Timer

uint32 boss_maiev_shadowsong::boss_maievAI::Timer[5]
private

Definition at line 1332 of file boss_illidan.cpp.

Referenced by AttackStart(), EnterPhase(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: