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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AxesCleanup () |
| boss_malchezaarAI (Creature *creature) | |
| void | Cleanup (Creature *infernal, InfernalPoint *point) |
| void | ClearWeapons () |
| void | DoMeleeAttacksIfReady () |
| void | EnfeebleHealthEffect () |
| void | EnfeebleResetHealth () |
| void | EnterCombat (Unit *) OVERRIDE |
| void | InfernalCleanup () |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonInfernal (const uint32) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| uint32 | AmplifyDamageTimer |
| uint64 | axes [2] |
| uint32 | AxesTargetSwitchTimer |
| uint32 | Cleave_Timer |
| uint32 | enfeeble_health [5] |
| uint64 | enfeeble_targets [5] |
| uint32 | EnfeebleResetTimer |
| uint32 | EnfeebleTimer |
| uint32 | InfernalCleanupTimer |
| std::vector< uint64 > | infernals |
| uint32 | InfernalTimer |
| InstanceScript * | instance |
| uint32 | phase |
| std::vector< InfernalPoint * > | positions |
| uint32 | ShadowNovaTimer |
| uint32 | SunderArmorTimer |
| uint32 | SWPainTimer |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 169 of file boss_prince_malchezaar.cpp.
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Definition at line 171 of file boss_prince_malchezaar.cpp.
References AmplifyDamageTimer, axes, AxesTargetSwitchTimer, Cleave_Timer, enfeeble_health, enfeeble_targets, EnfeebleResetTimer, EnfeebleTimer, WorldObject::GetInstanceScript(), InfernalCleanupTimer, infernals, InfernalTimer, instance, phase, positions, ScriptedAI::ScriptedAI(), ShadowNovaTimer, SunderArmorTimer, and SWPainTimer.
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Definition at line 279 of file boss_prince_malchezaar.cpp.
References axes, Unit::GetUnit(), Unit::IsAlive(), Unit::Kill(), and ScriptedAI::me.
Referenced by JustDied(), and Reset().
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Definition at line 579 of file boss_prince_malchezaar.cpp.
References Object::GetGUID(), infernals, and positions.
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Definition at line 290 of file boss_prince_malchezaar.cpp.
References BASE_ATTACK, EQUIP_NO_CHANGE, EQUIP_UNEQUIP, MAXDAMAGE, CreatureTemplate::maxdmg, ScriptedAI::me, MINDAMAGE, CreatureTemplate::mindmg, and ScriptedAI::SetEquipmentSlots().
Referenced by JustDied(), Reset(), and UpdateAI().
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Definition at line 560 of file boss_prince_malchezaar.cpp.
References ScriptedAI::me, and OFF_ATTACK.
Referenced by UpdateAI().
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Definition at line 301 of file boss_prince_malchezaar.cpp.
References enfeeble_health, enfeeble_targets, Unit::GetUnit(), ScriptedAI::me, SPELL_ENFEEBLE, SPELL_ENFEEBLE_EFFECT, sSpellMgr, and TYPEID_PLAYER.
Referenced by UpdateAI().
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Definition at line 337 of file boss_prince_malchezaar.cpp.
References enfeeble_health, enfeeble_targets, Unit::GetUnit(), Unit::IsAlive(), ScriptedAI::me, and Unit::SetHealth().
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 257 of file boss_prince_malchezaar.cpp.
References DATA_GO_NETHER_DOOR, instance, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().
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Definition at line 265 of file boss_prince_malchezaar.cpp.
References Unit::GetUnit(), infernals, JUST_DIED, and ScriptedAI::me.
Referenced by JustDied(), and Reset().
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Reimplemented from CreatureAI.
Definition at line 241 of file boss_prince_malchezaar.cpp.
References AxesCleanup(), ClearWeapons(), DATA_GO_NETHER_DOOR, InfernalCleanup(), InfernalPoints, instance, OVERRIDE, positions, SAY_DEATH, CreatureAI::Talk(), and TOTAL_INFERNAL_POINTS.
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Reimplemented from CreatureAI.
Definition at line 236 of file boss_prince_malchezaar.cpp.
References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().
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Reimplemented from UnitAI.
Definition at line 204 of file boss_prince_malchezaar.cpp.
References AmplifyDamageTimer, AxesCleanup(), AxesTargetSwitchTimer, ClearWeapons(), Cleave_Timer, DATA_GO_NETHER_DOOR, enfeeble_health, enfeeble_targets, EnfeebleResetTimer, EnfeebleTimer, InfernalCleanup(), InfernalCleanupTimer, InfernalPoints, InfernalTimer, instance, OVERRIDE, phase, positions, ShadowNovaTimer, SunderArmorTimer, SWPainTimer, and TOTAL_INFERNAL_POINTS.
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Definition at line 349 of file boss_prince_malchezaar.cpp.
References Creature::AI(), CAST_AI, UnitAI::DoCast(), frand(), Object::GetGUID(), INFERNAL_MODEL_INVISIBLE, INFERNAL_Z, infernals, M_PI, ScriptedAI::me, NETHERSPITE_INFERNAL, positions, Position::Relocate(), SAY_SUMMON, Skyfire::Containers::SelectRandomContainerElement(), Creature::SetDisplayId(), Unit::setFaction(), SPELL_INFERNAL_RELAY, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, InfernalPoint::x, and InfernalPoint::y.
Referenced by UpdateAI().
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== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 378 of file boss_prince_malchezaar.cpp.
References Unit::AddThreat(), Creature::AI(), AmplifyDamageTimer, UnitAI::AttackStart(), axes, AxesTargetSwitchTimer, BASE_ATTACK, ClearWeapons(), Cleave_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DoMeleeAttacksIfReady(), ScriptedAI::DoModifyThreatPercent(), EnfeebleHealthEffect(), EnfeebleResetHealth(), EnfeebleResetTimer, EnfeebleTimer, EQUIP_ID_AXE, EQUIP_NO_CHANGE, Object::GetGUID(), Unit::GetUnit(), ScriptedAI::HealthBelowPct(), InfernalTimer, MALCHEZARS_AXE, MAXDAMAGE, CreatureTemplate::maxdmg, ScriptedAI::me, MINDAMAGE, CreatureTemplate::mindmg, OFF_ATTACK, OVERRIDE, phase, SAY_AXE_TOSS1, SAY_AXE_TOSS2, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), ScriptedAI::SetEquipmentSlots(), Unit::setFaction(), Object::SetFlag(), ShadowNovaTimer, SPELL_AMPLIFY_DAMAGE, SPELL_CLEAVE, SPELL_EQUIP_AXES, SPELL_SHADOWNOVA, SPELL_SUNDER_ARMOR, SPELL_SW_PAIN, SPELL_THRASH_AURA, SummonInfernal(), SunderArmorTimer, SWPainTimer, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_FIELD_FLAGS, UNIT_FIELD_MAX_OFF_HAND_DAMAGE, UNIT_FIELD_MIN_OFF_HAND_DAMAGE, UNIT_FIELD_TARGET, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().
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Definition at line 598 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 607 of file boss_prince_malchezaar.cpp.
Referenced by AxesCleanup(), boss_malchezaarAI(), and UpdateAI().
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Definition at line 601 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 599 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 609 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), EnfeebleHealthEffect(), EnfeebleResetHealth(), and Reset().
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Definition at line 608 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), EnfeebleHealthEffect(), EnfeebleResetHealth(), and Reset().
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Definition at line 594 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 593 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 602 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), and Reset().
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Definition at line 604 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Cleanup(), InfernalCleanup(), and SummonInfernal().
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Definition at line 600 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 592 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), EnterCombat(), JustDied(), and Reset().
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Definition at line 611 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 605 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Cleanup(), JustDied(), Reset(), and SummonInfernal().
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Definition at line 595 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 597 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().
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Definition at line 596 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().