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SkyFire 5.4.8 server core API documentation
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boss_malchezaar::boss_malchezaarAI Struct Reference
Inheritance diagram for boss_malchezaar::boss_malchezaarAI:
Collaboration diagram for boss_malchezaar::boss_malchezaarAI:

Public Member Functions

void AxesCleanup ()
 boss_malchezaarAI (Creature *creature)
void Cleanup (Creature *infernal, InfernalPoint *point)
void ClearWeapons ()
void DoMeleeAttacksIfReady ()
void EnfeebleHealthEffect ()
void EnfeebleResetHealth ()
void EnterCombat (Unit *) OVERRIDE
void InfernalCleanup ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SummonInfernal (const uint32)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 AmplifyDamageTimer
uint64 axes [2]
uint32 AxesTargetSwitchTimer
uint32 Cleave_Timer
uint32 enfeeble_health [5]
uint64 enfeeble_targets [5]
uint32 EnfeebleResetTimer
uint32 EnfeebleTimer
uint32 InfernalCleanupTimer
std::vector< uint64 > infernals
uint32 InfernalTimer
InstanceScript * instance
uint32 phase
std::vector< InfernalPoint * > positions
uint32 ShadowNovaTimer
uint32 SunderArmorTimer
uint32 SWPainTimer

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 169 of file boss_prince_malchezaar.cpp.

Constructor & Destructor Documentation

◆ boss_malchezaarAI()

Member Function Documentation

◆ AxesCleanup()

void boss_malchezaar::boss_malchezaarAI::AxesCleanup ( )
inline

Definition at line 279 of file boss_prince_malchezaar.cpp.

References axes, Unit::GetUnit(), Unit::IsAlive(), Unit::Kill(), and ScriptedAI::me.

Referenced by JustDied(), and Reset().

◆ Cleanup()

void boss_malchezaar::boss_malchezaarAI::Cleanup ( Creature * infernal,
InfernalPoint * point )
inline

Definition at line 579 of file boss_prince_malchezaar.cpp.

References Object::GetGUID(), infernals, and positions.

◆ ClearWeapons()

void boss_malchezaar::boss_malchezaarAI::ClearWeapons ( )
inline

◆ DoMeleeAttacksIfReady()

void boss_malchezaar::boss_malchezaarAI::DoMeleeAttacksIfReady ( )
inline

Definition at line 560 of file boss_prince_malchezaar.cpp.

References ScriptedAI::me, and OFF_ATTACK.

Referenced by UpdateAI().

◆ EnfeebleHealthEffect()

void boss_malchezaar::boss_malchezaarAI::EnfeebleHealthEffect ( )
inline

◆ EnfeebleResetHealth()

void boss_malchezaar::boss_malchezaarAI::EnfeebleResetHealth ( )
inline

◆ EnterCombat()

void boss_malchezaar::boss_malchezaarAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 257 of file boss_prince_malchezaar.cpp.

References DATA_GO_NETHER_DOOR, instance, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ InfernalCleanup()

void boss_malchezaar::boss_malchezaarAI::InfernalCleanup ( )
inline

Definition at line 265 of file boss_prince_malchezaar.cpp.

References Unit::GetUnit(), infernals, JUST_DIED, and ScriptedAI::me.

Referenced by JustDied(), and Reset().

◆ JustDied()

void boss_malchezaar::boss_malchezaarAI::JustDied ( Unit * )
inlinevirtual

◆ KilledUnit()

void boss_malchezaar::boss_malchezaarAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 236 of file boss_prince_malchezaar.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ SummonInfernal()

◆ UpdateAI()

Member Data Documentation

◆ AmplifyDamageTimer

uint32 boss_malchezaar::boss_malchezaarAI::AmplifyDamageTimer
private

Definition at line 598 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ axes

uint64 boss_malchezaar::boss_malchezaarAI::axes[2]
private

Definition at line 607 of file boss_prince_malchezaar.cpp.

Referenced by AxesCleanup(), boss_malchezaarAI(), and UpdateAI().

◆ AxesTargetSwitchTimer

uint32 boss_malchezaar::boss_malchezaarAI::AxesTargetSwitchTimer
private

Definition at line 601 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ Cleave_Timer

uint32 boss_malchezaar::boss_malchezaarAI::Cleave_Timer
private

Definition at line 599 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ enfeeble_health

uint32 boss_malchezaar::boss_malchezaarAI::enfeeble_health[5]
private

◆ enfeeble_targets

uint64 boss_malchezaar::boss_malchezaarAI::enfeeble_targets[5]
private

◆ EnfeebleResetTimer

uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleResetTimer
private

Definition at line 594 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ EnfeebleTimer

uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleTimer
private

Definition at line 593 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ InfernalCleanupTimer

uint32 boss_malchezaar::boss_malchezaarAI::InfernalCleanupTimer
private

Definition at line 602 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), and Reset().

◆ infernals

std::vector<uint64> boss_malchezaar::boss_malchezaarAI::infernals
private

◆ InfernalTimer

uint32 boss_malchezaar::boss_malchezaarAI::InfernalTimer
private

Definition at line 600 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_malchezaar::boss_malchezaarAI::instance
private

Definition at line 592 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), EnterCombat(), JustDied(), and Reset().

◆ phase

uint32 boss_malchezaar::boss_malchezaarAI::phase
private

Definition at line 611 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ positions

std::vector<InfernalPoint*> boss_malchezaar::boss_malchezaarAI::positions
private

◆ ShadowNovaTimer

uint32 boss_malchezaar::boss_malchezaarAI::ShadowNovaTimer
private

Definition at line 595 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ SunderArmorTimer

uint32 boss_malchezaar::boss_malchezaarAI::SunderArmorTimer
private

Definition at line 597 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ SWPainTimer

uint32 boss_malchezaar::boss_malchezaarAI::SWPainTimer
private

Definition at line 596 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: