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SkyFire 5.4.8 server core API documentation
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boss_malchezaar::boss_malchezaarAI Struct Reference
Inheritance diagram for boss_malchezaar::boss_malchezaarAI:
Collaboration diagram for boss_malchezaar::boss_malchezaarAI:

Public Member Functions

void AxesCleanup ()
 boss_malchezaarAI (Creature *creature)
void Cleanup (Creature *infernal, InfernalPoint *point)
void ClearWeapons ()
void DoMeleeAttacksIfReady ()
void EnfeebleHealthEffect ()
void EnfeebleResetHealth ()
void EnterCombat (Unit *) OVERRIDE
void InfernalCleanup ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SummonInfernal (const uint32)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 AmplifyDamageTimer
uint64 axes [2]
uint32 AxesTargetSwitchTimer
uint32 Cleave_Timer
uint32 enfeeble_health [5]
uint64 enfeeble_targets [5]
uint32 EnfeebleResetTimer
uint32 EnfeebleTimer
uint32 InfernalCleanupTimer
std::vector< uint64infernals
uint32 InfernalTimer
InstanceScriptinstance
uint32 phase
std::vector< InfernalPoint * > positions
uint32 ShadowNovaTimer
uint32 SunderArmorTimer
uint32 SWPainTimer

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 169 of file boss_prince_malchezaar.cpp.

Constructor & Destructor Documentation

◆ boss_malchezaarAI()

Member Function Documentation

◆ AxesCleanup()

void boss_malchezaar::boss_malchezaarAI::AxesCleanup ( )
inline

Definition at line 279 of file boss_prince_malchezaar.cpp.

References axes, Unit::GetUnit(), Unit::IsAlive(), Unit::Kill(), and ScriptedAI::me.

Referenced by JustDied(), and Reset().

◆ Cleanup()

void boss_malchezaar::boss_malchezaarAI::Cleanup ( Creature * infernal,
InfernalPoint * point )
inline

Definition at line 579 of file boss_prince_malchezaar.cpp.

References Object::GetGUID(), infernals, and positions.

◆ ClearWeapons()

void boss_malchezaar::boss_malchezaarAI::ClearWeapons ( )
inline

◆ DoMeleeAttacksIfReady()

void boss_malchezaar::boss_malchezaarAI::DoMeleeAttacksIfReady ( )
inline

Definition at line 560 of file boss_prince_malchezaar.cpp.

References ScriptedAI::me, and OFF_ATTACK.

Referenced by UpdateAI().

◆ EnfeebleHealthEffect()

void boss_malchezaar::boss_malchezaarAI::EnfeebleHealthEffect ( )
inline

◆ EnfeebleResetHealth()

void boss_malchezaar::boss_malchezaarAI::EnfeebleResetHealth ( )
inline

◆ EnterCombat()

void boss_malchezaar::boss_malchezaarAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 257 of file boss_prince_malchezaar.cpp.

References DATA_GO_NETHER_DOOR, instance, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ InfernalCleanup()

void boss_malchezaar::boss_malchezaarAI::InfernalCleanup ( )
inline

Definition at line 265 of file boss_prince_malchezaar.cpp.

References Unit::GetUnit(), infernals, JUST_DIED, and ScriptedAI::me.

Referenced by JustDied(), and Reset().

◆ JustDied()

void boss_malchezaar::boss_malchezaarAI::JustDied ( Unit * )
inlinevirtual

◆ KilledUnit()

void boss_malchezaar::boss_malchezaarAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 236 of file boss_prince_malchezaar.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ SummonInfernal()

◆ UpdateAI()

Member Data Documentation

◆ AmplifyDamageTimer

uint32 boss_malchezaar::boss_malchezaarAI::AmplifyDamageTimer
private

Definition at line 598 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ axes

uint64 boss_malchezaar::boss_malchezaarAI::axes[2]
private

Definition at line 607 of file boss_prince_malchezaar.cpp.

Referenced by AxesCleanup(), boss_malchezaarAI(), and UpdateAI().

◆ AxesTargetSwitchTimer

uint32 boss_malchezaar::boss_malchezaarAI::AxesTargetSwitchTimer
private

Definition at line 601 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ Cleave_Timer

uint32 boss_malchezaar::boss_malchezaarAI::Cleave_Timer
private

Definition at line 599 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ enfeeble_health

uint32 boss_malchezaar::boss_malchezaarAI::enfeeble_health[5]
private

◆ enfeeble_targets

uint64 boss_malchezaar::boss_malchezaarAI::enfeeble_targets[5]
private

◆ EnfeebleResetTimer

uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleResetTimer
private

Definition at line 594 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ EnfeebleTimer

uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleTimer
private

Definition at line 593 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ InfernalCleanupTimer

uint32 boss_malchezaar::boss_malchezaarAI::InfernalCleanupTimer
private

Definition at line 602 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), and Reset().

◆ infernals

std::vector<uint64> boss_malchezaar::boss_malchezaarAI::infernals
private

◆ InfernalTimer

uint32 boss_malchezaar::boss_malchezaarAI::InfernalTimer
private

Definition at line 600 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_malchezaar::boss_malchezaarAI::instance
private

Definition at line 592 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), EnterCombat(), JustDied(), and Reset().

◆ phase

uint32 boss_malchezaar::boss_malchezaarAI::phase
private

Definition at line 611 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ positions

std::vector<InfernalPoint*> boss_malchezaar::boss_malchezaarAI::positions
private

◆ ShadowNovaTimer

uint32 boss_malchezaar::boss_malchezaarAI::ShadowNovaTimer
private

Definition at line 595 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ SunderArmorTimer

uint32 boss_malchezaar::boss_malchezaarAI::SunderArmorTimer
private

Definition at line 597 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().

◆ SWPainTimer

uint32 boss_malchezaar::boss_malchezaarAI::SWPainTimer
private

Definition at line 596 of file boss_prince_malchezaar.cpp.

Referenced by boss_malchezaarAI(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: