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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *target) OVERRIDE |
| boss_malygosAI (Creature *creature) | |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| uint32 | GetData (uint32 data) const OVERRIDE |
| uint64 | GetGUID (int32 type) const OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | MovementInform (uint32 type, uint32 id) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SetData (uint32 data, uint32 value) OVERRIDE |
| void | SetGUID (uint64 guid, int32 type) OVERRIDE |
| void | SetPhase (uint8 phase, bool setEvents=false) |
| void | SetPhaseEvents () |
| void | SpellHit (Unit *caster, SpellInfo const *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Member Functions | |
| void | FillCirclePath (Position const ¢erPos, float radius, float z, Movement::PointsArray &path, bool clockwise) |
| void | SendLightOverride (uint32 overrideId, uint32 fadeInTime) const |
| void | SendPacketToPlayers (WorldPacket const *data) const |
Private Attributes | |
| uint64 | _arcaneOverloadGUID |
| bool | _arcaneReinforcements |
| bool | _canAttack |
| bool | _despawned |
| bool | _executingVortex |
| bool | _firstCyclicMovementStarted |
| bool | _flyingOutOfPlatform |
| float | _flySpeed |
| bool | _killSpamFilter |
| uint64 | _lastHitByArcaneBarrageGUID |
| bool | _performingDestroyPlatform |
| bool | _performingSurgeOfPower |
| uint8 | _phase |
| uint8 | _preparingPulsesChecker |
| uint8 | _summonDeaths |
| uint64 | _surgeTargetGUID [3] |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 329 of file boss_malygos.cpp.
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Definition at line 331 of file boss_malygos.cpp.
References _despawned, _flySpeed, BossAI::BossAI(), DATA_MALYGOS_EVENT, ScriptedAI::me, and MOVE_FLIGHT.
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Reimplemented from UnitAI.
Definition at line 548 of file boss_malygos.cpp.
References _canAttack, UnitAI::AttackStart(), and OVERRIDE.
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Reimplemented from UnitAI.
Definition at line 436 of file boss_malygos.cpp.
References _despawned, _phase, ACTION_CYCLIC_MOVEMENT, ACTION_DELAYED_DESPAWN, ACTION_EXECUTE_VORTEX, ACTION_HANDLE_P_THREE_INTRO, ACTION_HANDLE_RESPAWN, ACTION_LAND_ENCOUNTER_START, ACTION_LIFT_IN_AIR, DATA_ALEXSTRASZA_BUNNY_GUID, DATA_RESPAWN_IRIS, UnitAI::DoCast(), EVENT_DELAY_MOVE_TO_DESTROY_P, EVENT_LAND_START_ENCOUNTER, EVENT_LIGHT_DIMENSION_CHANGE, BossAI::events, FillCirclePath(), IN_MILLISECONDS, BossAI::instance, Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, MalygosPositions, ScriptedAI::me, OVERRIDE, Movement::MoveSplineInit::Path(), PHASE_NOT_STARTED, PHASE_ONE, PHASE_TWO, POINT_DESTROY_PLATFORM_P_TWO, POINT_LAND_P_ONE, POINT_LIFT_IN_AIR_P_ONE, POINT_PHASE_ONE_TO_TWO_TRANSITION, REACT_AGGRESSIVE, SAY_END_P_TWO, Movement::MoveSplineInit::SetCyclic(), Movement::MoveSplineInit::SetFly(), SPELL_VORTEX_1, SPELL_VORTEX_2, SPELL_VORTEX_3, BossAI::summons, CreatureAI::Talk(), UNIT_FIELD_FLAGS, and UNIT_FLAG_IMMUNE_TO_NPC.
Referenced by MovementInform(), Reset(), SetData(), and UpdateAI().
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Reimplemented from CreatureAI.
Definition at line 554 of file boss_malygos.cpp.
References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_MALYGOS_EVENT, UnitAI::DoCast(), EnterEvadeMode(), IN_PROGRESS, BossAI::instance, ScriptedAI::me, OVERRIDE, SAY_START_P_ONE, SPELL_BERSERK, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 576 of file boss_malygos.cpp.
References _despawned, _flySpeed, _phase, ACTION_DELAYED_DESPAWN, DATA_MALYGOS_EVENT, BossAI::events, FAIL, IN_MILLISECONDS, BossAI::instance, LIGHT_GET_DEFAULT_FOR_MAP, ScriptedAI::me, MOVE_FLIGHT, NOT_STARTED, OVERRIDE, PHASE_THREE, PHASE_TWO, SendLightOverride(), BossAI::summons, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_ROOT.
Referenced by EnterCombat().
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Definition at line 1007 of file boss_malygos.cpp.
References centerPos, M_PI, and ScriptedAI::me.
Referenced by DoAction().
Reimplemented from UnitAI.
Definition at line 371 of file boss_malygos.cpp.
References _phase, _summonDeaths, DATA_PHASE, DATA_SUMMON_DEATHS, and OVERRIDE.
Reimplemented from UnitAI.
Definition at line 409 of file boss_malygos.cpp.
References _lastHitByArcaneBarrageGUID, _surgeTargetGUID, DATA_FIRST_SURGE_TARGET_GUID, DATA_LAST_TARGET_BARRAGE_GUID, NUM_MAX_SURGE_TARGETS, and OVERRIDE.
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Reimplemented from CreatureAI.
Definition at line 987 of file boss_malygos.cpp.
References BossAI::_JustDied(), AlexstraszaSpawnPos, DATA_GIFT_BOX_BUNNY_GUID, DIFFICULTY_10MAN_NORMAL, DIFFICULTY_25MAN_NORMAL, ScriptedAI::GetDifficulty(), GO_HEART_OF_MAGIC_10, GO_HEART_OF_MAGIC_25, HeartOfMagicSpawnPos, IN_MILLISECONDS, BossAI::instance, ScriptedAI::me, NPC_ALEXSTRASZA, OVERRIDE, SAY_DEATH, CreatureAI::Talk(), and TEMPSUMMON_MANUAL_DESPAWN.
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Reimplemented from CreatureAI.
Definition at line 623 of file boss_malygos.cpp.
References _killSpamFilter, _phase, EVENT_PREVENT_SAY_SPAM_ON_KILL, BossAI::events, IN_MILLISECONDS, OVERRIDE, PHASE_ONE, PHASE_THREE, PHASE_TWO, SAY_KILLED_PLAYER_P_ONE, SAY_KILLED_PLAYER_P_THREE, SAY_KILLED_PLAYER_P_TWO, CreatureAI::Talk(), and TYPEID_PLAYER.
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Reimplemented from CreatureAI.
Definition at line 664 of file boss_malygos.cpp.
References _phase, ScriptedAI::me, NPC_POWER_SPARK, OVERRIDE, PHASE_ONE, and SPELL_POWER_SPARK_MALYGOS.
Reimplemented from CreatureAI.
Definition at line 675 of file boss_malygos.cpp.
References _canAttack, _executingVortex, _firstCyclicMovementStarted, _flyingOutOfPlatform, _performingDestroyPlatform, _performingSurgeOfPower, ACTION_EXECUTE_VORTEX, DATA_ALEXSTRASZA_BUNNY_GUID, DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), EFFECT_MOTION_TYPE, EMOTE_SURGE_OF_POWER_WARNING_P2, EVENT_FLY_OUT_OF_PLATFORM, EVENT_MOVE_TO_P_THREE_POINT, EVENT_MOVE_TO_VORTEX_POINT, EVENT_PATHING_AROUND_PLATFORM, EVENT_RANDOM_PORTAL, EVENT_START_P_THREE, EVENT_STOP_PORTAL_BEAM, EVENT_SUMMON_ARCANE_BOMB, BossAI::events, IN_MILLISECONDS, BossAI::instance, LIGHT_ARCANE_RUNES, LIGHT_OBSCURE_SPACE, ScriptedAI::me, NPC_PORTAL_TRIGGER, OVERRIDE, PHASE_NOT_STARTED, PHASE_ONE, PHASE_TWO, POINT_DESTROY_PLATFORM_P_TWO, POINT_FLY_OUT_OF_PLATFORM_P_TWO, POINT_IDLE_P_THREE, POINT_LAND_AFTER_VORTEX_P_ONE, POINT_LAND_P_ONE, POINT_LIFT_IN_AIR_P_ONE, POINT_MOTION_TYPE, POINT_NEAR_RANDOM_PORTAL_P_NONE, POINT_PHASE_ONE_TO_TWO_TRANSITION, POINT_SURGE_OF_POWER_P_TWO, POINT_VORTEX_P_ONE, SendLightOverride(), SPELL_DESTROY_PLATFORM_CHANNEL, SPELL_PORTAL_BEAM, SPELL_SURGE_OF_POWER_P_II, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_ROOT.
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Reimplemented from UnitAI.
Definition at line 337 of file boss_malygos.cpp.
References _arcaneOverloadGUID, _arcaneReinforcements, _canAttack, _despawned, _executingVortex, _firstCyclicMovementStarted, _flyingOutOfPlatform, _flySpeed, _killSpamFilter, _lastHitByArcaneBarrageGUID, _performingDestroyPlatform, _performingSurgeOfPower, _preparingPulsesChecker, BossAI::_Reset(), _summonDeaths, _surgeTargetGUID, ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, ACTION_HANDLE_RESPAWN, DoAction(), BossAI::instance, ScriptedAI::me, MOVE_FLIGHT, OVERRIDE, PHASE_NOT_STARTED, REACT_PASSIVE, SetPhase(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, and UNIT_FIELD_ANIM_TIER.
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Definition at line 1023 of file boss_malygos.cpp.
References SendPacketToPlayers(), and SMSG_OVERRIDE_LIGHT.
Referenced by EnterEvadeMode(), MovementInform(), and UpdateAI().
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Definition at line 1033 of file boss_malygos.cpp.
References AREA_EYE_OF_ETERNITY, MapRefManager::begin(), MapRefManager::end(), LinkedListHead::isEmpty(), and ScriptedAI::me.
Referenced by SendLightOverride().
Reimplemented from UnitAI.
Definition at line 384 of file boss_malygos.cpp.
References _despawned, _performingDestroyPlatform, _phase, _summonDeaths, ACTION_HANDLE_P_THREE_INTRO, DATA_SUMMON_DEATHS, DIFFICULTY_10MAN_NORMAL, DIFFICULTY_25MAN_NORMAL, DoAction(), ScriptedAI::GetDifficulty(), MAX_SUMMONS_PHASE_TWO_10MAN, MAX_SUMMONS_PHASE_TWO_25MAN, OVERRIDE, and PHASE_TWO.
Reimplemented from UnitAI.
Definition at line 419 of file boss_malygos.cpp.
References _arcaneOverloadGUID, _lastHitByArcaneBarrageGUID, _surgeTargetGUID, DATA_FIRST_SURGE_TARGET_GUID, DATA_LAST_OVERLOAD_GUID, DATA_LAST_TARGET_BARRAGE_GUID, and OVERRIDE.
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Definition at line 511 of file boss_malygos.cpp.
References _phase, BossAI::events, and SetPhaseEvents().
Referenced by Reset(), and UpdateAI().
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Definition at line 520 of file boss_malygos.cpp.
References _phase, ACTION_LIFT_IN_AIR, EVENT_ARCANE_BREATH, EVENT_ARCANE_PULSE, EVENT_ARCANE_STORM, EVENT_MOVE_TO_POINT_SURGE_P_TWO, EVENT_POWER_SPARKS, EVENT_SAY_INTRO, EVENT_START_FIRST_RANDOM_PORTAL, EVENT_STATIC_FIELD, EVENT_SURGE_OF_POWER_P_THREE, EVENT_VORTEX, BossAI::events, IN_MILLISECONDS, ScriptedAI::me, PHASE_NOT_STARTED, PHASE_ONE, PHASE_THREE, and PHASE_TWO.
Referenced by SetPhase().
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Reimplemented from CreatureAI.
Definition at line 651 of file boss_malygos.cpp.
References CHAT_MSG_ADDON, EMOTE_HIT_BERSERKER_TIMER, LANG_ADDON, ScriptedAI::me, OVERRIDE, SAY_BUFF_SPARK, sCreatureTextMgr, SPELL_MALYGOS_BERSERK, SPELL_POWER_SPARK_MALYGOS, CreatureAI::Talk(), TEXT_RANGE_MAP, and Object::ToCreature().
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== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 744 of file boss_malygos.cpp.
References _arcaneOverloadGUID, _arcaneReinforcements, _canAttack, _executingVortex, _flyingOutOfPlatform, _killSpamFilter, _performingDestroyPlatform, _performingSurgeOfPower, _phase, _preparingPulsesChecker, _surgeTargetGUID, ACTION_CYCLIC_MOVEMENT, ACTION_LIFT_IN_AIR, Creature::AI(), DATA_ALEXSTRASZA_BUNNY_GUID, DATA_FOCUSING_IRIS_GUID, DATA_POWER_SPARKS_HANDLING, DIFFICULTY_10MAN_NORMAL, DIFFICULTY_25MAN_NORMAL, DoAction(), UnitAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SURGE_OF_POWER_WARNING_P3, EVENT_ARCANE_BREATH, EVENT_ARCANE_PULSE, EVENT_ARCANE_STORM, EVENT_DELAY_MOVE_TO_DESTROY_P, EVENT_DELAYED_REINFORCEMENTS, EVENT_FLY_OUT_OF_PLATFORM, EVENT_LAND_START_ENCOUNTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_P_THREE_POINT, EVENT_MOVE_TO_POINT_SURGE_P_TWO, EVENT_MOVE_TO_VORTEX_POINT, EVENT_PATHING_AROUND_PLATFORM, EVENT_POWER_SPARKS, EVENT_PREVENT_SAY_SPAM_ON_KILL, EVENT_RANDOM_PORTAL, EVENT_SAY_INTRO, EVENT_START_FIRST_RANDOM_PORTAL, EVENT_START_P_THREE, EVENT_STATIC_FIELD, EVENT_STOP_PORTAL_BEAM, EVENT_SUMMON_ARCANE_BOMB, EVENT_SURGE_OF_POWER_P_THREE, EVENT_VORTEX, BossAI::events, ScriptedAI::GetDifficulty(), Unit::GetMotionMaster(), IN_MILLISECONDS, BossAI::instance, Unit::IsAIEnabled, LIGHT_CHANGE_DIMENSIONS, LIGHT_OBSCURE_ARCANE_RUNES, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MalygosPositions, MAX_MELEE_HOVER_DISK_SPAWNPOINTS, ScriptedAI::me, MeleeHoverDisksSpawnPositions, MeleeHoverDisksWaypoints, MotionMaster::MovePoint(), NPC_HOVER_DISK_CASTER, NPC_HOVER_DISK_MELEE, OVERRIDE, PHASE_NOT_STARTED, PHASE_ONE, PHASE_THREE, PHASE_TWO, POINT_DESTROY_PLATFORM_P_TWO, POINT_FLY_OUT_OF_PLATFORM_P_TWO, POINT_IDLE_P_THREE, POINT_SURGE_OF_POWER_P_TWO, POINT_VORTEX_P_ONE, RangeHoverDisksSpawnPositions, SAY_DEEP_BREATH, SAY_END_P_ONE, SAY_INTRO_EVENT, SAY_START_P_THREE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SendLightOverride(), SetPhase(), SPELL_ARCANE_BOMB_TRIGGER, SPELL_ARCANE_BREATH, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM_P_I, SPELL_ARCANE_STORM_P_III, SPELL_CLEAR_ALL_DEBUFFS, SPELL_IMMUNE_CURSES, SPELL_RANDOM_PORTAL, SPELL_RIDE_RED_DRAGON_BUDDY, SPELL_STATIC_FIELD_MISSLE, SPELL_SUMMON_ARCANE_BOMB, SPELL_SURGE_OF_POWER_PHASE_3_10, SPELL_SURGE_OF_POWER_WARNING_SELECTOR_25, SPELLVALUE_MAX_TARGETS, CreatureAI::Talk(), TYPEID_PLAYER, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
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Definition at line 1046 of file boss_malygos.cpp.
Referenced by Reset(), SetGUID(), and UpdateAI().
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Definition at line 1054 of file boss_malygos.cpp.
Referenced by Reset(), and UpdateAI().
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Definition at line 1051 of file boss_malygos.cpp.
Referenced by AttackStart(), MovementInform(), Reset(), and UpdateAI().
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Definition at line 1052 of file boss_malygos.cpp.
Referenced by boss_malygosAI(), DoAction(), EnterEvadeMode(), Reset(), and SetData().
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Definition at line 1053 of file boss_malygos.cpp.
Referenced by MovementInform(), Reset(), and UpdateAI().
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Definition at line 1056 of file boss_malygos.cpp.
Referenced by MovementInform(), and Reset().
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Definition at line 1055 of file boss_malygos.cpp.
Referenced by MovementInform(), Reset(), and UpdateAI().
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Definition at line 1060 of file boss_malygos.cpp.
Referenced by boss_malygosAI(), EnterEvadeMode(), and Reset().
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Definition at line 1050 of file boss_malygos.cpp.
Referenced by KilledUnit(), Reset(), and UpdateAI().
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Definition at line 1047 of file boss_malygos.cpp.
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Definition at line 1058 of file boss_malygos.cpp.
Referenced by MovementInform(), Reset(), SetData(), and UpdateAI().
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Definition at line 1057 of file boss_malygos.cpp.
Referenced by MovementInform(), Reset(), and UpdateAI().
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Definition at line 1043 of file boss_malygos.cpp.
Referenced by DoAction(), EnterEvadeMode(), GetData(), KilledUnit(), MoveInLineOfSight(), SetData(), SetPhase(), SetPhaseEvents(), and UpdateAI().
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Definition at line 1045 of file boss_malygos.cpp.
Referenced by Reset(), and UpdateAI().
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Definition at line 1044 of file boss_malygos.cpp.
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Definition at line 1048 of file boss_malygos.cpp.
Referenced by GetGUID(), Reset(), SetGUID(), and UpdateAI().