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SkyFire 5.4.8 server core API documentation
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boss_moroes::boss_moroesAI Struct Reference
Inheritance diagram for boss_moroes::boss_moroesAI:
Collaboration diagram for boss_moroes::boss_moroesAI:

Public Member Functions

void AddsAttack ()
 boss_moroesAI (Creature *creature)
void DeSpawnAdds ()
void EnterCombat (Unit *) OVERRIDE
bool isAddlistEmpty ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpawnAdds ()
void StartEvent ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 AddGUID [4]
uint32 AddId [4]
uint32 Blind_Timer
uint32 CheckAdds_Timer
bool Enrage
uint32 Gouge_Timer
InstanceScriptinstance
bool InVanish
uint32 Vanish_Timer
uint32 Wait_Timer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 91 of file boss_moroes.cpp.

Constructor & Destructor Documentation

◆ boss_moroesAI()

boss_moroes::boss_moroesAI::boss_moroesAI ( Creature * creature)
inline

Member Function Documentation

◆ AddsAttack()

void boss_moroes::boss_moroesAI::AddsAttack ( )
inline

◆ DeSpawnAdds()

void boss_moroes::boss_moroesAI::DeSpawnAdds ( )
inline

Definition at line 212 of file boss_moroes.cpp.

References AddGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by JustDied(), and SpawnAdds().

◆ EnterCombat()

void boss_moroes::boss_moroesAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 140 of file boss_moroes.cpp.

References AddsAttack(), CreatureAI::DoZoneInCombat(), OVERRIDE, SAY_AGGRO, StartEvent(), and CreatureAI::Talk().

◆ isAddlistEmpty()

bool boss_moroes::boss_moroesAI::isAddlistEmpty ( )
inline

Definition at line 203 of file boss_moroes.cpp.

References AddId.

Referenced by SpawnAdds().

◆ JustDied()

void boss_moroes::boss_moroesAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 154 of file boss_moroes.cpp.

References DeSpawnAdds(), DONE, instance, OVERRIDE, SAY_DEATH, SPELL_GARROTE, CreatureAI::Talk(), and TYPE_MOROES.

◆ KilledUnit()

void boss_moroes::boss_moroesAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 149 of file boss_moroes.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

void boss_moroes::boss_moroesAI::Reset ( )
inlinevirtual

◆ SpawnAdds()

void boss_moroes::boss_moroesAI::SpawnAdds ( )
inline

◆ StartEvent()

void boss_moroes::boss_moroesAI::StartEvent ( )
inline

Definition at line 132 of file boss_moroes.cpp.

References CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, and TYPE_MOROES.

Referenced by EnterCombat().

◆ UpdateAI()

Member Data Documentation

◆ AddGUID

uint64 boss_moroes::boss_moroesAI::AddGUID[4]

Definition at line 103 of file boss_moroes.cpp.

Referenced by AddsAttack(), boss_moroesAI(), DeSpawnAdds(), SpawnAdds(), and UpdateAI().

◆ AddId

uint32 boss_moroes::boss_moroesAI::AddId[4]

Definition at line 110 of file boss_moroes.cpp.

Referenced by boss_moroesAI(), isAddlistEmpty(), and SpawnAdds().

◆ Blind_Timer

uint32 boss_moroes::boss_moroesAI::Blind_Timer

Definition at line 106 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ CheckAdds_Timer

uint32 boss_moroes::boss_moroesAI::CheckAdds_Timer

Definition at line 109 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ Enrage

bool boss_moroes::boss_moroesAI::Enrage

Definition at line 113 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ Gouge_Timer

uint32 boss_moroes::boss_moroesAI::Gouge_Timer

Definition at line 107 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_moroes::boss_moroesAI::instance

Definition at line 101 of file boss_moroes.cpp.

Referenced by boss_moroesAI(), JustDied(), Reset(), StartEvent(), and UpdateAI().

◆ InVanish

bool boss_moroes::boss_moroesAI::InVanish

Definition at line 112 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ Vanish_Timer

uint32 boss_moroes::boss_moroesAI::Vanish_Timer

Definition at line 105 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().

◆ Wait_Timer

uint32 boss_moroes::boss_moroesAI::Wait_Timer

Definition at line 108 of file boss_moroes.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: