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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AddsAttack () |
| boss_moroesAI (Creature *creature) | |
| void | DeSpawnAdds () |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | isAddlistEmpty () |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpawnAdds () |
| void | StartEvent () |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint64 | AddGUID [4] |
| uint32 | AddId [4] |
| uint32 | Blind_Timer |
| uint32 | CheckAdds_Timer |
| bool | Enrage |
| uint32 | Gouge_Timer |
| InstanceScript * | instance |
| bool | InVanish |
| uint32 | Vanish_Timer |
| uint32 | Wait_Timer |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 91 of file boss_moroes.cpp.
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inline |
Definition at line 93 of file boss_moroes.cpp.
References AddGUID, AddId, WorldObject::GetInstanceScript(), instance, and ScriptedAI::ScriptedAI().
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inline |
Definition at line 224 of file boss_moroes.cpp.
References AddGUID, Creature::AI(), UnitAI::AttackStart(), CreatureAI::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), Unit::GetCreature(), Unit::IsAlive(), and ScriptedAI::me.
Referenced by EnterCombat().
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inline |
Definition at line 212 of file boss_moroes.cpp.
References AddGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.
Referenced by JustDied(), and SpawnAdds().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 140 of file boss_moroes.cpp.
References AddsAttack(), CreatureAI::DoZoneInCombat(), OVERRIDE, SAY_AGGRO, StartEvent(), and CreatureAI::Talk().
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inline |
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 154 of file boss_moroes.cpp.
References DeSpawnAdds(), DONE, instance, OVERRIDE, SAY_DEATH, SPELL_GARROTE, CreatureAI::Talk(), and TYPE_MOROES.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 149 of file boss_moroes.cpp.
References OVERRIDE, SAY_KILL, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 115 of file boss_moroes.cpp.
References Blind_Timer, CheckAdds_Timer, Enrage, Gouge_Timer, instance, InVanish, ScriptedAI::me, NOT_STARTED, OVERRIDE, SpawnAdds(), TYPE_MOROES, Vanish_Timer, and Wait_Timer.
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inline |
Definition at line 168 of file boss_moroes.cpp.
References AddGUID, AddId, Adds, DeSpawnAdds(), isAddlistEmpty(), Locations, ScriptedAI::me, Skyfire::Containers::RandomResizeList(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by Reset().
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inline |
Definition at line 132 of file boss_moroes.cpp.
References CreatureAI::DoZoneInCombat(), IN_PROGRESS, instance, and TYPE_MOROES.
Referenced by EnterCombat().
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 241 of file boss_moroes.cpp.
References AddGUID, Creature::AI(), UnitAI::AttackStart(), Blind_Timer, CheckAdds_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Enrage, CreatureAI::EnterEvadeMode(), Unit::GetCreature(), Unit::GetVictim(), Gouge_Timer, ScriptedAI::HealthBelowPct(), instance, InVanish, Unit::IsAlive(), ScriptedAI::me, OVERRIDE, SAY_SPECIAL, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), SPELL_BLIND, SPELL_FRENZY, SPELL_GARROTE, SPELL_GOUGE, SPELL_VANISH, CreatureAI::Talk(), TYPE_MOROES, CreatureAI::UpdateVictim(), Vanish_Timer, and Wait_Timer.
| uint64 boss_moroes::boss_moroesAI::AddGUID[4] |
Definition at line 103 of file boss_moroes.cpp.
Referenced by AddsAttack(), boss_moroesAI(), DeSpawnAdds(), SpawnAdds(), and UpdateAI().
| uint32 boss_moroes::boss_moroesAI::AddId[4] |
Definition at line 110 of file boss_moroes.cpp.
Referenced by boss_moroesAI(), isAddlistEmpty(), and SpawnAdds().
| uint32 boss_moroes::boss_moroesAI::Blind_Timer |
Definition at line 106 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_moroes::boss_moroesAI::CheckAdds_Timer |
Definition at line 109 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_moroes::boss_moroesAI::Enrage |
Definition at line 113 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_moroes::boss_moroesAI::Gouge_Timer |
Definition at line 107 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* boss_moroes::boss_moroesAI::instance |
Definition at line 101 of file boss_moroes.cpp.
Referenced by boss_moroesAI(), JustDied(), Reset(), StartEvent(), and UpdateAI().
| bool boss_moroes::boss_moroesAI::InVanish |
Definition at line 112 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_moroes::boss_moroesAI::Vanish_Timer |
Definition at line 105 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_moroes::boss_moroesAI::Wait_Timer |
Definition at line 108 of file boss_moroes.cpp.
Referenced by Reset(), and UpdateAI().