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SkyFire 5.4.8 server core API documentation
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boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI Struct Reference
Inheritance diagram for boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI:
Collaboration diagram for boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI:

Public Member Functions

void ApplyWateryGrave (Unit *player, uint8 i)
 boss_morogrim_tidewalkerAI (Creature *creature)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void StartEvent ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

int8 counter
bool Earthquake
uint32 Earthquake_Timer
uint32 globulespell [4]
InstanceScriptinstance
bool Phase2
int8 Playercount
Map::PlayerList const * PlayerList
uint32 TidalWave_Timer
uint32 WateryGlobules_Timer
uint32 WateryGrave_Timer

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 79 of file boss_morogrim_tidewalker.cpp.

Constructor & Destructor Documentation

◆ boss_morogrim_tidewalkerAI()

boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::boss_morogrim_tidewalkerAI ( Creature * creature)
inline

Member Function Documentation

◆ ApplyWateryGrave()

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::ApplyWateryGrave ( Unit * player,
uint8 i )
inline

◆ EnterCombat()

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 139 of file boss_morogrim_tidewalker.cpp.

References ScriptedAI::me, OVERRIDE, Playercount, PlayerList, and StartEvent().

◆ JustDied()

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 131 of file boss_morogrim_tidewalker.cpp.

References DATA_MOROGRIMTIDEWALKEREVENT, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ KilledUnit()

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 126 of file boss_morogrim_tidewalker.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ StartEvent()

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::StartEvent ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ counter

int8 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::counter
private

Definition at line 277 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), and UpdateAI().

◆ Earthquake

bool boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Earthquake
private

Definition at line 278 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ Earthquake_Timer

uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Earthquake_Timer
private

Definition at line 273 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ globulespell

uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::globulespell[4]
private

Definition at line 275 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::instance
private

◆ Phase2

bool boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Phase2
private

Definition at line 279 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ Playercount

int8 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Playercount
private

Definition at line 276 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), EnterCombat(), and UpdateAI().

◆ PlayerList

Map::PlayerList const* boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::PlayerList
private

Definition at line 270 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), and EnterCombat().

◆ TidalWave_Timer

uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::TidalWave_Timer
private

Definition at line 271 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ WateryGlobules_Timer

uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::WateryGlobules_Timer
private

Definition at line 274 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().

◆ WateryGrave_Timer

uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::WateryGrave_Timer
private

Definition at line 272 of file boss_morogrim_tidewalker.cpp.

Referenced by boss_morogrim_tidewalkerAI(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: