Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_nightbane::boss_nightbaneAI Struct Reference
Inheritance diagram for boss_nightbane::boss_nightbaneAI:
Collaboration diagram for boss_nightbane::boss_nightbaneAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_nightbaneAI (Creature *creature)
void EnterCombat (Unit *) OVERRIDE
void HandleTerraceDoors (bool open)
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32 type, uint32 id) OVERRIDE
void Reset () OVERRIDE
void TakeOff ()
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 BellowingRoarTimer
uint32 CharredEarthTimer
uint32 DistractingAshTimer
uint32 FireballBarrageTimer
uint32 FlyCount
bool Flying
uint32 FlyTimer
InstanceScriptinstance
bool Intro
bool Movement
uint32 MovePhase
uint32 Phase
bool RainBones
uint32 RainofBonesTimer
uint32 SearingCindersTimer
bool Skeletons
uint32 SmokingBlastTimer
uint32 SmolderingBreathTimer
uint32 TailSweepTimer
uint32 WaitTimer

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 59 of file boss_nightbane.cpp.

Constructor & Destructor Documentation

◆ boss_nightbaneAI()

Member Function Documentation

◆ AttackStart()

void boss_nightbane::boss_nightbaneAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 150 of file boss_nightbane.cpp.

References ScriptedAI::AttackStart(), Flying, Intro, and OVERRIDE.

◆ EnterCombat()

void boss_nightbane::boss_nightbaneAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 141 of file boss_nightbane.cpp.

References HandleTerraceDoors(), IN_PROGRESS, instance, OVERRIDE, CreatureAI::Talk(), TYPE_NIGHTBANE, and YELL_AGGRO.

◆ HandleTerraceDoors()

void boss_nightbane::boss_nightbaneAI::HandleTerraceDoors ( bool open)
inline

Definition at line 132 of file boss_nightbane.cpp.

References DATA_MASTERS_TERRACE_DOOR_1, DATA_MASTERS_TERRACE_DOOR_2, and instance.

Referenced by EnterCombat(), JustDied(), and Reset().

◆ JustDied()

void boss_nightbane::boss_nightbaneAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 156 of file boss_nightbane.cpp.

References DONE, HandleTerraceDoors(), instance, OVERRIDE, and TYPE_NIGHTBANE.

◆ JustSummoned()

void boss_nightbane::boss_nightbaneAI::JustSummoned ( Creature * summoned)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 217 of file boss_nightbane.cpp.

References ScriptedAI::me, and OVERRIDE.

◆ MoveInLineOfSight()

void boss_nightbane::boss_nightbaneAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 164 of file boss_nightbane.cpp.

References Flying, Intro, CreatureAI::MoveInLineOfSight(), and OVERRIDE.

◆ MovementInform()

void boss_nightbane::boss_nightbaneAI::MovementInform ( uint32 type,
uint32 id )
inlinevirtual

◆ Reset()

◆ TakeOff()

void boss_nightbane::boss_nightbaneAI::TakeOff ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ BellowingRoarTimer

uint32 boss_nightbane::boss_nightbaneAI::BellowingRoarTimer
private

Definition at line 408 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ CharredEarthTimer

uint32 boss_nightbane::boss_nightbaneAI::CharredEarthTimer
private

Definition at line 409 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ DistractingAshTimer

uint32 boss_nightbane::boss_nightbaneAI::DistractingAshTimer
private

Definition at line 410 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ FireballBarrageTimer

uint32 boss_nightbane::boss_nightbaneAI::FireballBarrageTimer
private

Definition at line 415 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ FlyCount

uint32 boss_nightbane::boss_nightbaneAI::FlyCount
private

Definition at line 418 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), TakeOff(), and UpdateAI().

◆ Flying

bool boss_nightbane::boss_nightbaneAI::Flying
private

◆ FlyTimer

uint32 boss_nightbane::boss_nightbaneAI::FlyTimer
private

Definition at line 419 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), TakeOff(), and UpdateAI().

◆ instance

InstanceScript* boss_nightbane::boss_nightbaneAI::instance
private

◆ Intro

bool boss_nightbane::boss_nightbaneAI::Intro
private

◆ Movement

bool boss_nightbane::boss_nightbaneAI::Movement
private

Definition at line 423 of file boss_nightbane.cpp.

◆ MovePhase

uint32 boss_nightbane::boss_nightbaneAI::MovePhase
private

Definition at line 426 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), MovementInform(), and Reset().

◆ Phase

uint32 boss_nightbane::boss_nightbaneAI::Phase
private

Definition at line 403 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), MovementInform(), Reset(), and UpdateAI().

◆ RainBones

bool boss_nightbane::boss_nightbaneAI::RainBones
private

Definition at line 405 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), TakeOff(), and UpdateAI().

◆ RainofBonesTimer

uint32 boss_nightbane::boss_nightbaneAI::RainofBonesTimer
private

Definition at line 413 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), TakeOff(), and UpdateAI().

◆ SearingCindersTimer

uint32 boss_nightbane::boss_nightbaneAI::SearingCindersTimer
private

Definition at line 416 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ Skeletons

bool boss_nightbane::boss_nightbaneAI::Skeletons
private

Definition at line 406 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), TakeOff(), and UpdateAI().

◆ SmokingBlastTimer

uint32 boss_nightbane::boss_nightbaneAI::SmokingBlastTimer
private

Definition at line 414 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ SmolderingBreathTimer

uint32 boss_nightbane::boss_nightbaneAI::SmolderingBreathTimer
private

Definition at line 411 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ TailSweepTimer

uint32 boss_nightbane::boss_nightbaneAI::TailSweepTimer
private

Definition at line 412 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), Reset(), and UpdateAI().

◆ WaitTimer

uint32 boss_nightbane::boss_nightbaneAI::WaitTimer
private

Definition at line 425 of file boss_nightbane.cpp.

Referenced by boss_nightbaneAI(), MovementInform(), and Reset().


The documentation for this struct was generated from the following file: