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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_prince_taldaramAI (Creature *creature) | |
| bool | CheckRoom () |
| void | DamageDealt (Unit *, uint32 &damage, DamageEffectType damageType) OVERRIDE |
| void | DamageTaken (Unit *attacker, uint32 &damage) OVERRIDE |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | InitializeAI () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustRespawned () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *, SpellInfo const *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| bool | _isEmpowered |
| uint32 | _spawnHealth |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 567 of file boss_blood_prince_council.cpp.
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inline |
Definition at line 569 of file boss_blood_prince_council.cpp.
References _isEmpowered, _spawnHealth, BossAI::BossAI(), DATA_BLOOD_PRINCE_COUNCIL, and Unit::GetMaxHealth().
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inline |
Definition at line 715 of file boss_blood_prince_council.cpp.
References BossAI::CheckBoundary(), DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_VALANAR_GUID, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), BossAI::instance, and ScriptedAI::me.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 663 of file boss_blood_prince_council.cpp.
References DATA_ORB_WHISPERER_ACHIEVEMENT, BossAI::instance, OVERRIDE, ScriptedAI::RAID_MODE(), and SPELL_DIRECT_DAMAGE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 672 of file boss_blood_prince_council.cpp.
References _isEmpowered, ScriptedAI::me, and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 687 of file boss_blood_prince_council.cpp.
References _isEmpowered, _spawnHealth, ACTION_CAST_INVOCATION, ACTION_REMOVE_INVOCATION, ACTION_STAND_UP, UnitAI::DoCast(), ScriptedAI::me, OBJECT_FIELD_DYNAMIC_FLAGS, OVERRIDE, SAY_TALDARAM_INVOCATION, SPELL_FEIGN_DEATH, SPELL_INVOCATION_OF_BLOOD_TALDARAM, SPELL_INVOCATION_VISUAL_ACTIVE, CreatureAI::Talk(), UNIT_DYNFLAG_DEAD, UNIT_FIELD_FLAGS, UNIT_FIELD_FLAGS2, UNIT_FIELD_NPC_FLAGS, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_NOT_SELECTABLE.
Referenced by SpellHit().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 604 of file boss_blood_prince_council.cpp.
References DATA_BLOOD_PRINCES_CONTROL, CreatureAI::DoZoneInCombat(), EVENT_BERSERK, EVENT_CONJURE_FLAME, EVENT_GLITTERING_SPARKS, BossAI::events, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, OVERRIDE, and SPELL_SHADOW_PRISON.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 575 of file boss_blood_prince_council.cpp.
References _spawnHealth, JustRespawned(), ScriptedAI::me, OVERRIDE, REACT_DEFENSIVE, and sObjectMgr.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 616 of file boss_blood_prince_council.cpp.
References EMOTE_TALDARAM_DEATH, ENCOUNTER_FRAME_DISENGAGE, BossAI::events, BossAI::instance, ScriptedAI::me, OVERRIDE, BossAI::summons, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 625 of file boss_blood_prince_council.cpp.
References _isEmpowered, _spawnHealth, DATA_BLOOD_PRINCES_CONTROL, ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::me, OVERRIDE, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 637 of file boss_blood_prince_council.cpp.
References _spawnHealth, UnitAI::DoCast(), ScriptedAI::me, OVERRIDE, and SPELL_FEIGN_DEATH.
Referenced by InitializeAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 649 of file boss_blood_prince_council.cpp.
References EMOTE_TALDARAM_FLAME, Object::GetGUID(), NPC_BALL_OF_INFERNO_FLAME, OVERRIDE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), BossAI::summons, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 681 of file boss_blood_prince_council.cpp.
References OVERRIDE, SAY_TALDARAM_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 599 of file boss_blood_prince_council.cpp.
References OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 587 of file boss_blood_prince_council.cpp.
References _isEmpowered, _spawnHealth, DATA_ORB_WHISPERER_ACHIEVEMENT, BossAI::events, BossAI::instance, ScriptedAI::me, OVERRIDE, REACT_DEFENSIVE, BossAI::summons, UNIT_FIELD_FLAGS, and UNIT_FLAG_IMMUNE_TO_PC.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 643 of file boss_blood_prince_council.cpp.
References ACTION_CAST_INVOCATION, DoAction(), OVERRIDE, and SPELL_INVOCATION_OF_BLOOD_TALDARAM.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 732 of file boss_blood_prince_council.cpp.
References _isEmpowered, CheckRoom(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_TALDARAM_BERSERK, EVENT_BERSERK, EVENT_CONJURE_FLAME, EVENT_GLITTERING_SPARKS, BossAI::events, ScriptedAI::me, OVERRIDE, SAY_TALDARAM_SPECIAL, SPELL_BERSERK, SPELL_CONJURE_EMPOWERED_FLAME, SPELL_CONJURE_FLAME, SPELL_GLITTERING_SPARKS, CreatureAI::Talk(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
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private |
Definition at line 777 of file boss_blood_prince_council.cpp.
Referenced by boss_prince_taldaramAI(), DamageTaken(), DoAction(), JustReachedHome(), Reset(), and UpdateAI().
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private |
Definition at line 776 of file boss_blood_prince_council.cpp.
Referenced by boss_prince_taldaramAI(), DoAction(), InitializeAI(), JustReachedHome(), JustRespawned(), and Reset().