Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
boss_professor_putricide::boss_professor_putricideAI Struct Reference
Inheritance diagram for boss_professor_putricide::boss_professor_putricideAI:
Collaboration diagram for boss_professor_putricide::boss_professor_putricideAI:

Public Member Functions

 boss_professor_putricideAI (Creature *creature)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *who) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MovementInform (uint32 type, uint32 id) OVERRIDE
void Reset () OVERRIDE
void SetData (uint32 id, uint32 data) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Member Functions

void SetPhase (Phases newPhase)

Private Attributes

float const _baseSpeed
bool _experimentState
uint64 _oozeFloodDummyGUIDs [4]
uint8 _oozeFloodStage
Phases _phase

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 208 of file boss_professor_putricide.cpp.

Constructor & Destructor Documentation

◆ boss_professor_putricideAI()

boss_professor_putricide::boss_professor_putricideAI::boss_professor_putricideAI ( Creature * creature)
inline

Member Function Documentation

◆ DamageTaken()

void boss_professor_putricide::boss_professor_putricideAI::DamageTaken ( Unit * ,
uint32 &  )
inlinevirtual

◆ DoAction()

◆ EnterCombat()

◆ GetData()

uint32 boss_professor_putricide::boss_professor_putricideAI::GetData ( uint32 type) const
inlinevirtual

◆ JustDied()

void boss_professor_putricide::boss_professor_putricideAI::JustDied ( Unit * )
inlinevirtual

◆ JustReachedHome()

void boss_professor_putricide::boss_professor_putricideAI::JustReachedHome ( )
inlinevirtual

◆ JustSummoned()

◆ KilledUnit()

void boss_professor_putricide::boss_professor_putricideAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 271 of file boss_professor_putricide.cpp.

References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.

◆ MovementInform()

◆ Reset()

◆ SetData()

void boss_professor_putricide::boss_professor_putricideAI::SetData ( uint32 id,
uint32 data )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 546 of file boss_professor_putricide.cpp.

References _experimentState, DATA_EXPERIMENT_STAGE, and OVERRIDE.

◆ SetPhase()

void boss_professor_putricide::boss_professor_putricideAI::SetPhase ( Phases newPhase)
inlineprivate

Definition at line 686 of file boss_professor_putricide.cpp.

References _phase, and BossAI::events.

Referenced by DoAction(), EnterCombat(), and Reset().

◆ UpdateAI()

void boss_professor_putricide::boss_professor_putricideAI::UpdateAI ( uint32 diff)
inlinevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 552 of file boss_professor_putricide.cpp.

References _phase, ACTION_ROTFACE_OOZE, ScriptedAI::AttackStart(), BossAI::CheckInRoom(), DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_CHOKING_GAS_BOMB, EMOTE_MALLEABLE_GOO, EMOTE_ONESHOT_KNEEL, EMOTE_UNSTABLE_EXPERIMENT, CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_CHOKING_GAS_BOMB, EVENT_FESTERGUT_DIES, EVENT_FESTERGUT_GOO, EVENT_MALLEABLE_GOO, EVENT_MUTATED_PLAGUE, EVENT_PHASE_TRANSITION, EVENT_RESUME_ATTACK, EVENT_ROTFACE_DIES, EVENT_ROTFACE_OOZE_FLOOD, EVENT_SLIME_PUDDLE, EVENT_TEAR_GAS, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_TEAR_GAS_TARGET_STALKER, OVERRIDE, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_TABLE, REACT_DEFENSIVE, SAY_BERSERK, SAY_FESTERGUT_DEATH, SAY_ROTFACE_DEATH, SAY_TRANSFORM_1, SAY_TRANSFORM_2, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), SPELL_BERSERK2, SPELL_CHOKING_GAS_BOMB, SPELL_GAS_VARIABLE, SPELL_MALLEABLE_GOO, SPELL_MALLEABLE_GOO_SUMMON, SPELL_MUTATED_PLAGUE, SPELL_OOZE_VARIABLE, SPELL_SLIME_PUDDLE_TRIGGER, SPELL_TEAR_GAS_CANCEL, SPELL_TEAR_GAS_PERIODIC_TRIGGER, SPELL_UNBOUND_PLAGUE, SPELL_UNBOUND_PLAGUE_SEARCHER, SPELL_UNSTABLE_EXPERIMENT, SPELLVALUE_MAX_TARGETS, BossAI::summons, tablePos, CreatureAI::Talk(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _baseSpeed

float const boss_professor_putricide::boss_professor_putricideAI::_baseSpeed
private

◆ _experimentState

bool boss_professor_putricide::boss_professor_putricideAI::_experimentState
private

Definition at line 696 of file boss_professor_putricide.cpp.

Referenced by boss_professor_putricideAI(), GetData(), Reset(), and SetData().

◆ _oozeFloodDummyGUIDs

uint64 boss_professor_putricide::boss_professor_putricideAI::_oozeFloodDummyGUIDs[4]
private

Definition at line 692 of file boss_professor_putricide.cpp.

Referenced by DoAction().

◆ _oozeFloodStage

uint8 boss_professor_putricide::boss_professor_putricideAI::_oozeFloodStage
private

Definition at line 695 of file boss_professor_putricide.cpp.

Referenced by DoAction().

◆ _phase

Phases boss_professor_putricide::boss_professor_putricideAI::_phase
private

The documentation for this struct was generated from the following file: