|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| boss_professor_putricideAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *who) OVERRIDE |
| uint32 | GetData (uint32 type) const OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MovementInform (uint32 type, uint32 id) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SetData (uint32 id, uint32 data) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Member Functions | |
| void | SetPhase (Phases newPhase) |
Private Attributes | |
| float const | _baseSpeed |
| bool | _experimentState |
| uint64 | _oozeFloodDummyGUIDs [4] |
| uint8 | _oozeFloodStage |
| Phases | _phase |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 208 of file boss_professor_putricide.cpp.
|
inline |
Definition at line 210 of file boss_professor_putricide.cpp.
References _baseSpeed, _experimentState, _phase, BossAI::BossAI(), DATA_PROFESSOR_PUTRICIDE, EXPERIMENT_STATE_OOZE, MOVE_RUN, and PHASE_NONE.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 332 of file boss_professor_putricide.cpp.
References _phase, ACTION_CHANGE_PHASE, DoAction(), ScriptedAI::HealthAbovePct(), ScriptedAI::me, OVERRIDE, PHASE_COMBAT_1, PHASE_COMBAT_2, and REACT_PASSIVE.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 404 of file boss_professor_putricide.cpp.
References _baseSpeed, _oozeFloodDummyGUIDs, _oozeFloodStage, _phase, ACTION_CHANGE_PHASE, ACTION_FESTERGUT_COMBAT, ACTION_FESTERGUT_DEATH, ACTION_FESTERGUT_GAS, ACTION_ROTFACE_COMBAT, ACTION_ROTFACE_DEATH, ACTION_ROTFACE_OOZE, DATA_ROTFACE, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), EVENT_CHOKING_GAS_BOMB, EVENT_FESTERGUT_DIES, EVENT_FESTERGUT_GOO, EVENT_MALLEABLE_GOO, EVENT_MUTATED_PLAGUE, EVENT_ROTFACE_DIES, EVENT_TEAR_GAS, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, festergutWatchPos, Unit::GetCreature(), GetCreatureListWithEntryInGrid(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, MOVE_RUN, NPC_PUDDLE_STALKER, oozeFloodSpells, OVERRIDE, PHASE_COMBAT_1, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_FESTERGUT, POINT_ROTFACE, POINT_TABLE, REACT_PASSIVE, rotfaceWatchPos, SAY_FESTERGUT_GASEOUS_BLIGHT, SAY_PHASE_TRANSITION_HEROIC, SAY_ROTFACE_OOZE_FLOOD, SetPhase(), SPELL_GAS_VARIABLE, SPELL_OOZE_VARIABLE, SPELL_RELEASE_GAS_VISUAL, SPELL_TEAR_GAS, SPELL_UNSTABLE_EXPERIMENT, tablePos, CreatureAI::Talk(), and TYPEID_PLAYER.
Referenced by DamageTaken(), MovementInform(), and UpdateAI().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 235 of file boss_professor_putricide.cpp.
References DATA_PROFESSOR_PUTRICIDE, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_SLIME_PUDDLE, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, OVERRIDE, PHASE_COMBAT_1, PHASE_FESTERGUT, PHASE_ROTFACE, SAY_AGGRO, SetPhase(), SPELL_OOZE_TANK_PROTECTION, and CreatureAI::Talk().
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 529 of file boss_professor_putricide.cpp.
References _experimentState, _phase, DATA_ABOMINATION, DATA_EXPERIMENT_STAGE, DATA_PHASE, NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, OVERRIDE, and BossAI::summons.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 277 of file boss_professor_putricide.cpp.
References BossAI::_JustDied(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, OVERRIDE, SAY_DEATH, SPELL_MUTATED_PLAGUE_CLEAR, SPELL_SHADOWS_FATE, SPELL_UNHOLY_INFUSION_CREDIT, and CreatureAI::Talk().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 263 of file boss_professor_putricide.cpp.
References BossAI::_JustReachedHome(), DATA_PROFESSOR_PUTRICIDE, BossAI::events, FAIL, BossAI::instance, ScriptedAI::me, OVERRIDE, PHASE_COMBAT_1, PHASE_COMBAT_2, and PHASE_COMBAT_3.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 288 of file boss_professor_putricide.cpp.
References AURA_STATE_UNKNOWN19, AURA_STATE_UNKNOWN22, UnitAI::DoCast(), CreatureAI::DoZoneInCombat(), IMMUNITY_EFFECT, ScriptedAI::me, NPC_CHOKING_GAS_BOMB, NPC_GAS_CLOUD, NPC_GROWING_OOZE_PUDDLE, NPC_MALLEABLE_OOZE_STALKER, NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, NPC_VOLATILE_OOZE, OVERRIDE, REACT_PASSIVE, SPELL_CHOKING_GAS_BOMB_PERIODIC, SPELL_CHOKING_GAS_EXPLOSION_TRIGGER, SPELL_EFFECT_KNOCK_BACK, SPELL_GASEOUS_BLOAT_PROC, SPELL_GROW, SPELL_GROW_STACKER, SPELL_MALLEABLE_GOO_H, SPELL_OOZE_ERUPTION_SEARCH_PERIODIC, SPELL_SLIME_PUDDLE_AURA, and BossAI::summons.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 271 of file boss_professor_putricide.cpp.
References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 353 of file boss_professor_putricide.cpp.
References _baseSpeed, _phase, ACTION_FESTERGUT_GAS, ACTION_ROTFACE_OOZE, DATA_FESTERGUT, DATA_PUTRICIDE_TABLE, DATA_ROTFACE, DoAction(), UnitAI::DoCast(), EVENT_PHASE_TRANSITION, EVENT_ROTFACE_OOZE_FLOOD, BossAI::events, Unit::GetCreature(), ObjectAccessor::GetGameObject(), IN_PROGRESS, BossAI::instance, ScriptedAI::me, MOVE_RUN, OVERRIDE, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_ROTFACE, POINT_FESTERGUT, POINT_MOTION_TYPE, POINT_ROTFACE, POINT_TABLE, SPELL_CREATE_CONCOCTION, SPELL_GASEOUS_BLIGHT_LARGE, SPELL_GUZZLE_POTIONS, sSpellMgr, and table.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 216 of file boss_professor_putricide.cpp.
References _experimentState, DATA_FESTERGUT, DATA_NAUSEA_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, DATA_ROTFACE, DONE, BossAI::events, EXPERIMENT_STATE_OOZE, BossAI::instance, ScriptedAI::me, NOT_STARTED, OVERRIDE, PHASE_COMBAT_1, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_MOTION_TYPE, REACT_DEFENSIVE, SetPhase(), BossAI::summons, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, and UNIT_FLAG_NOT_SELECTABLE.
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 546 of file boss_professor_putricide.cpp.
References _experimentState, DATA_EXPERIMENT_STAGE, and OVERRIDE.
|
inlineprivate |
Definition at line 686 of file boss_professor_putricide.cpp.
References _phase, and BossAI::events.
Referenced by DoAction(), EnterCombat(), and Reset().
|
inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 552 of file boss_professor_putricide.cpp.
References _phase, ACTION_ROTFACE_OOZE, ScriptedAI::AttackStart(), BossAI::CheckInRoom(), DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_CHOKING_GAS_BOMB, EMOTE_MALLEABLE_GOO, EMOTE_ONESHOT_KNEEL, EMOTE_UNSTABLE_EXPERIMENT, CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_CHOKING_GAS_BOMB, EVENT_FESTERGUT_DIES, EVENT_FESTERGUT_GOO, EVENT_MALLEABLE_GOO, EVENT_MUTATED_PLAGUE, EVENT_PHASE_TRANSITION, EVENT_RESUME_ATTACK, EVENT_ROTFACE_DIES, EVENT_ROTFACE_OOZE_FLOOD, EVENT_SLIME_PUDDLE, EVENT_TEAR_GAS, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, BossAI::events, BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_TEAR_GAS_TARGET_STALKER, OVERRIDE, PHASE_COMBAT_2, PHASE_COMBAT_3, PHASE_FESTERGUT, PHASE_ROTFACE, POINT_TABLE, REACT_DEFENSIVE, SAY_BERSERK, SAY_FESTERGUT_DEATH, SAY_ROTFACE_DEATH, SAY_TRANSFORM_1, SAY_TRANSFORM_2, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), SPELL_BERSERK2, SPELL_CHOKING_GAS_BOMB, SPELL_GAS_VARIABLE, SPELL_MALLEABLE_GOO, SPELL_MALLEABLE_GOO_SUMMON, SPELL_MUTATED_PLAGUE, SPELL_OOZE_VARIABLE, SPELL_SLIME_PUDDLE_TRIGGER, SPELL_TEAR_GAS_CANCEL, SPELL_TEAR_GAS_PERIODIC_TRIGGER, SPELL_UNBOUND_PLAGUE, SPELL_UNBOUND_PLAGUE_SEARCHER, SPELL_UNSTABLE_EXPERIMENT, SPELLVALUE_MAX_TARGETS, BossAI::summons, tablePos, CreatureAI::Talk(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
|
private |
Definition at line 694 of file boss_professor_putricide.cpp.
Referenced by boss_professor_putricideAI(), DoAction(), and MovementInform().
|
private |
Definition at line 696 of file boss_professor_putricide.cpp.
Referenced by boss_professor_putricideAI(), GetData(), Reset(), and SetData().
|
private |
Definition at line 692 of file boss_professor_putricide.cpp.
Referenced by DoAction().
|
private |
Definition at line 695 of file boss_professor_putricide.cpp.
Referenced by DoAction().
|
private |
Definition at line 693 of file boss_professor_putricide.cpp.
Referenced by boss_professor_putricideAI(), DamageTaken(), DoAction(), GetData(), MovementInform(), SetPhase(), and UpdateAI().