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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_sapphironAI (Creature *creature) | |
| void | CastExplosion () |
| void | CheckPlayersFrostResist () |
| void | ClearIceBlock () |
| void | DoAction (int32 param) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | EnterPhaseGround () |
| uint32 | GetData (uint32 data) const OVERRIDE |
| void | InitializeAI () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32 id) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| bool | _canTheHundredClub |
| uint32 | _checkFrostResistTimer |
| IceBlockMap | _iceblocks |
| uint32 | _iceboltCount |
| Map * | _map |
| Phases | _phase |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 78 of file boss_sapphiron.cpp.
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inline |
Definition at line 80 of file boss_sapphiron.cpp.
References _map, _phase, BOSS_SAPPHIRON, BossAI::BossAI(), ScriptedAI::me, and PHASE_NULL.
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inline |
Definition at line 344 of file boss_sapphiron.cpp.
References _iceblocks, Unit::ApplySpellImmune(), CreatureAI::DoZoneInCombat(), GameObject::GetGameObject(), Position::GetPositionX(), Position::GetPositionY(), Object::GetTypeId(), Unit::HasAura(), IMMUNITY_ID, ScriptedAI::me, SPELL_FROST_EXPLOSION, SPELL_ICEBOLT, and TYPEID_PLAYER.
Referenced by UpdateAI().
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inline |
Definition at line 158 of file boss_sapphiron.cpp.
References _canTheHundredClub, _map, MapRefManager::begin(), MapRefManager::end(), MAX_FROST_RESISTANCE, and SPELL_SCHOOL_FROST.
Referenced by EnterCombat(), JustDied(), and UpdateAI().
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inline |
Definition at line 186 of file boss_sapphiron.cpp.
References _iceblocks, ObjectAccessor::GetGameObject(), ObjectAccessor::GetPlayer(), ScriptedAI::me, and SPELL_ICEBOLT.
Referenced by Reset(), and UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 149 of file boss_sapphiron.cpp.
References _phase, DATA_SAPPHIRON_BIRTH, EVENT_BIRTH, BossAI::events, IN_MILLISECONDS, OVERRIDE, and PHASE_BIRTH.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 110 of file boss_sapphiron.cpp.
References BossAI::_EnterCombat(), CheckPlayersFrostResist(), EnterPhaseGround(), EVENT_BERSERK, BossAI::events, IN_MILLISECONDS, ScriptedAI::me, MINUTE, OVERRIDE, and SPELL_FROST_AURA.
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inline |
Definition at line 174 of file boss_sapphiron.cpp.
References _phase, EVENT_BLIZZARD, EVENT_CLEAVE, EVENT_DRAIN, EVENT_FLIGHT, EVENT_TAIL, BossAI::events, IN_MILLISECONDS, ScriptedAI::me, PHASE_GROUND, and REACT_AGGRESSIVE.
Referenced by EnterCombat(), and UpdateAI().
Reimplemented from UnitAI.
Definition at line 199 of file boss_sapphiron.cpp.
References _canTheHundredClub, DATA_THE_HUNDRED_CLUB, and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 85 of file boss_sapphiron.cpp.
References GO_BIRTH, UnitAI::InitializeAI(), ScriptedAI::me, OVERRIDE, REACT_PASSIVE, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 135 of file boss_sapphiron.cpp.
References BossAI::_JustDied(), CheckPlayersFrostResist(), ScriptedAI::me, OVERRIDE, and SPELL_DIES.
Reimplemented from CreatureAI.
Definition at line 143 of file boss_sapphiron.cpp.
References EVENT_LIFTOFF, BossAI::events, and OVERRIDE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 97 of file boss_sapphiron.cpp.
References _canTheHundredClub, _checkFrostResistTimer, _phase, BossAI::_Reset(), ClearIceBlock(), IN_MILLISECONDS, OVERRIDE, PHASE_FLIGHT, and PHASE_NULL.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 122 of file boss_sapphiron.cpp.
References _iceblocks, GO_ICEBLOCK, ScriptedAI::me, OVERRIDE, and SPELL_ICEBOLT.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 207 of file boss_sapphiron.cpp.
References _canTheHundredClub, _checkFrostResistTimer, _iceblocks, _iceboltCount, _phase, CastExplosion(), BossAI::CheckInRoom(), CheckPlayersFrostResist(), ClearIceBlock(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoSummon(), EMOTE_AIR_PHASE, EMOTE_BREATH, EMOTE_ENRAGE, EMOTE_GROUND_PHASE, EMOTE_ONESHOT_LAND, EnterPhaseGround(), EVENT_BERSERK, EVENT_BIRTH, EVENT_BLIZZARD, EVENT_BREATH, EVENT_CLEAVE, EVENT_DRAIN, EVENT_EXPLOSION, EVENT_FLIGHT, EVENT_GROUND, EVENT_ICEBOLT, EVENT_LAND, EVENT_LIFTOFF, EVENT_TAIL, BossAI::events, ScriptedAI::HealthAbovePct(), IN_MILLISECONDS, ScriptedAI::me, NPC_BLIZZARD, OVERRIDE, PHASE_BIRTH, PHASE_FLIGHT, PHASE_GROUND, ScriptedAI::RAID_MODE(), REACT_AGGRESSIVE, REACT_PASSIVE, SPELL_BERSERK, SPELL_CLEAVE, SPELL_FROST_MISSILE, SPELL_ICEBOLT, SPELL_LIFE_DRAIN, SPELL_TAIL_SWEEP, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, TYPEID_PLAYER, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and CreatureAI::UpdateVictim().
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private |
Definition at line 387 of file boss_sapphiron.cpp.
Referenced by CheckPlayersFrostResist(), GetData(), Reset(), and UpdateAI().
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private |
Definition at line 388 of file boss_sapphiron.cpp.
Referenced by Reset(), and UpdateAI().
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private |
Definition at line 386 of file boss_sapphiron.cpp.
Referenced by CastExplosion(), ClearIceBlock(), SpellHitTarget(), and UpdateAI().
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private |
Definition at line 385 of file boss_sapphiron.cpp.
Referenced by UpdateAI().
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private |
Definition at line 389 of file boss_sapphiron.cpp.
Referenced by boss_sapphironAI(), and CheckPlayersFrostResist().
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private |
Definition at line 384 of file boss_sapphiron.cpp.
Referenced by boss_sapphironAI(), DoAction(), EnterPhaseGround(), Reset(), and UpdateAI().