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SkyFire 5.4.8 server core API documentation
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boss_sartharion::boss_sartharionAI Struct Reference
Inheritance diagram for boss_sartharion::boss_sartharionAI:
Collaboration diagram for boss_sartharion::boss_sartharionAI:

Public Member Functions

void AddDrakeLootMode ()
 boss_sartharionAI (Creature *creature)
void CallDragon (uint32 uiDataId)
void CastLavaStrikeOnTarget (Unit *target)
void EnterCombat (Unit *) OVERRIDE
void FetchDragons ()
uint32 GetData (uint32 type) const OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SendFlameTsunami ()
void UpdateAI (uint32 uiDiff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint8 drakeCount
InstanceScriptinstance
bool m_bHasCalledShadron
bool m_bHasCalledTenebron
bool m_bHasCalledVesperon
bool m_bIsBerserk
bool m_bIsHardEnraged
bool m_bIsSoftEnraged
uint32 m_uiCleaveTimer
uint32 m_uiEnrageTimer
uint32 m_uiFlameBreathTimer
uint32 m_uiFlameTsunamiTimer
uint32 m_uiLavaStrikeTimer
uint32 m_uiShadronTimer
uint32 m_uiTailSweepTimer
uint32 m_uiTenebronTimer
uint32 m_uiVesperonTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 215 of file boss_sartharion.cpp.

Constructor & Destructor Documentation

◆ boss_sartharionAI()

boss_sartharion::boss_sartharionAI::boss_sartharionAI ( Creature * creature)
inline

Member Function Documentation

◆ AddDrakeLootMode()

void boss_sartharion::boss_sartharionAI::AddDrakeLootMode ( )
inline

◆ CallDragon()

◆ CastLavaStrikeOnTarget()

void boss_sartharion::boss_sartharionAI::CastLavaStrikeOnTarget ( Unit * target)
inline

Definition at line 521 of file boss_sartharion.cpp.

References ScriptedAI::me, NPC_FIRE_CYCLONE, and SPELL_LAVA_STRIKE.

Referenced by UpdateAI().

◆ EnterCombat()

void boss_sartharion::boss_sartharionAI::EnterCombat ( Unit * )
inlinevirtual

◆ FetchDragons()

◆ GetData()

uint32 boss_sartharion::boss_sartharionAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 393 of file boss_sartharion.cpp.

References drakeCount, OVERRIDE, and TWILIGHT_ACHIEVEMENTS.

◆ JustDied()

void boss_sartharion::boss_sartharionAI::JustDied ( Unit * )
inlinevirtual

◆ JustReachedHome()

void boss_sartharion::boss_sartharionAI::JustReachedHome ( )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 338 of file boss_sartharion.cpp.

References instance, NOT_STARTED, OVERRIDE, and TYPE_SARTHARION_EVENT.

◆ KilledUnit()

void boss_sartharion::boss_sartharionAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 376 of file boss_sartharion.cpp.

References OVERRIDE, SAY_SARTHARION_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ SendFlameTsunami()

void boss_sartharion::boss_sartharionAI::SendFlameTsunami ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ drakeCount

uint8 boss_sartharion::boss_sartharionAI::drakeCount

Definition at line 244 of file boss_sartharion.cpp.

Referenced by FetchDragons(), GetData(), and Reset().

◆ instance

InstanceScript* boss_sartharion::boss_sartharionAI::instance

◆ m_bHasCalledShadron

bool boss_sartharion::boss_sartharionAI::m_bHasCalledShadron

Definition at line 241 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bHasCalledTenebron

bool boss_sartharion::boss_sartharionAI::m_bHasCalledTenebron

Definition at line 240 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bHasCalledVesperon

bool boss_sartharion::boss_sartharionAI::m_bHasCalledVesperon

Definition at line 242 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsBerserk

bool boss_sartharion::boss_sartharionAI::m_bIsBerserk

Definition at line 224 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsHardEnraged

bool boss_sartharion::boss_sartharionAI::m_bIsHardEnraged

Definition at line 228 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsSoftEnraged

bool boss_sartharion::boss_sartharionAI::m_bIsSoftEnraged

Definition at line 225 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiCleaveTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiCleaveTimer

Definition at line 237 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiEnrageTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiEnrageTimer

Definition at line 227 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiFlameBreathTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiFlameBreathTimer

Definition at line 235 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiFlameTsunamiTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiFlameTsunamiTimer

Definition at line 234 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiLavaStrikeTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiLavaStrikeTimer

Definition at line 238 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiShadronTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiShadronTimer

Definition at line 231 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiTailSweepTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiTailSweepTimer

Definition at line 236 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiTenebronTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiTenebronTimer

Definition at line 230 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiVesperonTimer

uint32 boss_sartharion::boss_sartharionAI::m_uiVesperonTimer

Definition at line 232 of file boss_sartharion.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: