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SkyFire 5.4.8 server core API documentation
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boss_shade_of_aran::boss_aranAI Struct Reference
Inheritance diagram for boss_shade_of_aran::boss_aranAI:
Collaboration diagram for boss_shade_of_aran::boss_aranAI:

Public Member Functions

 boss_aranAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void FlameWreathEffect ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, const SpellInfo *Spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 ArcaneCooldown
uint32 BerserkTimer
uint32 CloseDoorTimer
uint32 CurrentNormalSpell
bool Drinking
uint32 DrinkInterruptTimer
bool DrinkInturrupted
bool ElementalsSpawned
uint32 FireCooldown
uint32 FlameWreathCheckTime
uint64 FlameWreathTarget [3]
uint32 FlameWreathTimer
uint32 FrostCooldown
float FWTargPosX [3]
float FWTargPosY [3]
InstanceScript * instance
uint8 LastSuperSpell
uint32 NormalCastTimer
uint32 SecondarySpellTimer
uint32 SuperCastTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 79 of file boss_shade_of_aran.cpp.

Constructor & Destructor Documentation

◆ boss_aranAI()

boss_shade_of_aran::boss_aranAI::boss_aranAI ( Creature * creature)
inline

Member Function Documentation

◆ DamageTaken()

void boss_shade_of_aran::boss_aranAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 468 of file boss_shade_of_aran.cpp.

References Drinking, DrinkInturrupted, and OVERRIDE.

◆ EnterCombat()

void boss_shade_of_aran::boss_aranAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 161 of file boss_shade_of_aran.cpp.

References DATA_GO_LIBRARY_DOOR, IN_PROGRESS, instance, OVERRIDE, SAY_AGGRO, CreatureAI::Talk(), and TYPE_ARAN.

◆ FlameWreathEffect()

void boss_shade_of_aran::boss_aranAI::FlameWreathEffect ( )
inline

◆ JustDied()

void boss_shade_of_aran::boss_aranAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 150 of file boss_shade_of_aran.cpp.

References DATA_GO_LIBRARY_DOOR, DONE, instance, OVERRIDE, SAY_DEATH, CreatureAI::Talk(), and TYPE_ARAN.

◆ KilledUnit()

void boss_shade_of_aran::boss_aranAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 145 of file boss_shade_of_aran.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

◆ SpellHit()

void boss_shade_of_aran::boss_aranAI::SpellHit ( Unit * ,
const SpellInfo * Spell )
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ ArcaneCooldown

uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown

Definition at line 103 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ BerserkTimer

uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer

Definition at line 91 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ CloseDoorTimer

uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer

Definition at line 92 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ CurrentNormalSpell

uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell

Definition at line 102 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ Drinking

bool boss_shade_of_aran::boss_aranAI::Drinking

Definition at line 110 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ DrinkInterruptTimer

uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer

Definition at line 107 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ DrinkInturrupted

bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted

Definition at line 111 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ ElementalsSpawned

bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned

Definition at line 109 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FireCooldown

uint32 boss_shade_of_aran::boss_aranAI::FireCooldown

Definition at line 104 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ FlameWreathCheckTime

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime

Definition at line 97 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FlameWreathTarget

uint64 boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3]

Definition at line 98 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FlameWreathTimer

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer

Definition at line 96 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FrostCooldown

uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown

Definition at line 105 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ FWTargPosX

float boss_shade_of_aran::boss_aranAI::FWTargPosX[3]

Definition at line 99 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FWTargPosY

float boss_shade_of_aran::boss_aranAI::FWTargPosY[3]

Definition at line 100 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ instance

InstanceScript* boss_shade_of_aran::boss_aranAI::instance

Definition at line 86 of file boss_shade_of_aran.cpp.

Referenced by boss_aranAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().

◆ LastSuperSpell

uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell

Definition at line 94 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ NormalCastTimer

uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer

Definition at line 89 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ SecondarySpellTimer

uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer

Definition at line 88 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ SuperCastTimer

uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer

Definition at line 90 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: