Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_shade_of_aran::boss_aranAI Struct Reference
Inheritance diagram for boss_shade_of_aran::boss_aranAI:
Collaboration diagram for boss_shade_of_aran::boss_aranAI:

Public Member Functions

 boss_aranAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void EnterCombat (Unit *) OVERRIDE
void FlameWreathEffect ()
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, const SpellInfo *Spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint32 ArcaneCooldown
uint32 BerserkTimer
uint32 CloseDoorTimer
uint32 CurrentNormalSpell
bool Drinking
uint32 DrinkInterruptTimer
bool DrinkInturrupted
bool ElementalsSpawned
uint32 FireCooldown
uint32 FlameWreathCheckTime
uint64 FlameWreathTarget [3]
uint32 FlameWreathTimer
uint32 FrostCooldown
float FWTargPosX [3]
float FWTargPosY [3]
InstanceScriptinstance
uint8 LastSuperSpell
uint32 NormalCastTimer
uint32 SecondarySpellTimer
uint32 SuperCastTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 79 of file boss_shade_of_aran.cpp.

Constructor & Destructor Documentation

◆ boss_aranAI()

boss_shade_of_aran::boss_aranAI::boss_aranAI ( Creature * creature)
inline

Member Function Documentation

◆ DamageTaken()

void boss_shade_of_aran::boss_aranAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 468 of file boss_shade_of_aran.cpp.

References Drinking, DrinkInturrupted, and OVERRIDE.

◆ EnterCombat()

void boss_shade_of_aran::boss_aranAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 161 of file boss_shade_of_aran.cpp.

References DATA_GO_LIBRARY_DOOR, IN_PROGRESS, instance, OVERRIDE, SAY_AGGRO, CreatureAI::Talk(), and TYPE_ARAN.

◆ FlameWreathEffect()

void boss_shade_of_aran::boss_aranAI::FlameWreathEffect ( )
inline

◆ JustDied()

void boss_shade_of_aran::boss_aranAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 150 of file boss_shade_of_aran.cpp.

References DATA_GO_LIBRARY_DOOR, DONE, instance, OVERRIDE, SAY_DEATH, CreatureAI::Talk(), and TYPE_ARAN.

◆ KilledUnit()

void boss_shade_of_aran::boss_aranAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 145 of file boss_shade_of_aran.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

◆ SpellHit()

void boss_shade_of_aran::boss_aranAI::SpellHit ( Unit * ,
const SpellInfo * Spell )
inlinevirtual

◆ UpdateAI()

Member Data Documentation

◆ ArcaneCooldown

uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown

Definition at line 103 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ BerserkTimer

uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer

Definition at line 91 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ CloseDoorTimer

uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer

Definition at line 92 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ CurrentNormalSpell

uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell

Definition at line 102 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ Drinking

bool boss_shade_of_aran::boss_aranAI::Drinking

Definition at line 110 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ DrinkInterruptTimer

uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer

Definition at line 107 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ DrinkInturrupted

bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted

Definition at line 111 of file boss_shade_of_aran.cpp.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ ElementalsSpawned

bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned

Definition at line 109 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FireCooldown

uint32 boss_shade_of_aran::boss_aranAI::FireCooldown

Definition at line 104 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ FlameWreathCheckTime

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime

Definition at line 97 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FlameWreathTarget

uint64 boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3]

Definition at line 98 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FlameWreathTimer

uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer

Definition at line 96 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ FrostCooldown

uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown

Definition at line 105 of file boss_shade_of_aran.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ FWTargPosX

float boss_shade_of_aran::boss_aranAI::FWTargPosX[3]

Definition at line 99 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ FWTargPosY

float boss_shade_of_aran::boss_aranAI::FWTargPosY[3]

Definition at line 100 of file boss_shade_of_aran.cpp.

Referenced by FlameWreathEffect(), and UpdateAI().

◆ instance

InstanceScript* boss_shade_of_aran::boss_aranAI::instance

Definition at line 86 of file boss_shade_of_aran.cpp.

Referenced by boss_aranAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().

◆ LastSuperSpell

uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell

Definition at line 94 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ NormalCastTimer

uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer

Definition at line 89 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ SecondarySpellTimer

uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer

Definition at line 88 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().

◆ SuperCastTimer

uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer

Definition at line 90 of file boss_shade_of_aran.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: