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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_aranAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | EnterCombat (Unit *) OVERRIDE |
| void | FlameWreathEffect () |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *, const SpellInfo *Spell) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | ArcaneCooldown |
| uint32 | BerserkTimer |
| uint32 | CloseDoorTimer |
| uint32 | CurrentNormalSpell |
| bool | Drinking |
| uint32 | DrinkInterruptTimer |
| bool | DrinkInturrupted |
| bool | ElementalsSpawned |
| uint32 | FireCooldown |
| uint32 | FlameWreathCheckTime |
| uint64 | FlameWreathTarget [3] |
| uint32 | FlameWreathTimer |
| uint32 | FrostCooldown |
| float | FWTargPosX [3] |
| float | FWTargPosY [3] |
| InstanceScript * | instance |
| uint8 | LastSuperSpell |
| uint32 | NormalCastTimer |
| uint32 | SecondarySpellTimer |
| uint32 | SuperCastTimer |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 79 of file boss_shade_of_aran.cpp.
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inline |
Definition at line 81 of file boss_shade_of_aran.cpp.
References WorldObject::GetInstanceScript(), instance, and ScriptedAI::ScriptedAI().
Reimplemented from UnitAI.
Definition at line 468 of file boss_shade_of_aran.cpp.
References Drinking, DrinkInturrupted, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 161 of file boss_shade_of_aran.cpp.
References DATA_GO_LIBRARY_DOOR, IN_PROGRESS, instance, OVERRIDE, SAY_AGGRO, CreatureAI::Talk(), and TYPE_ARAN.
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inline |
Definition at line 172 of file boss_shade_of_aran.cpp.
References UnitAI::DoCast(), FlameWreathTarget, FWTargPosX, FWTargPosY, Object::GetTypeId(), Unit::GetUnit(), Unit::IsAlive(), ScriptedAI::me, SPELL_FLAME_WREATH, and TYPEID_PLAYER.
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 150 of file boss_shade_of_aran.cpp.
References DATA_GO_LIBRARY_DOOR, DONE, instance, OVERRIDE, SAY_DEATH, CreatureAI::Talk(), and TYPE_ARAN.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 145 of file boss_shade_of_aran.cpp.
References OVERRIDE, SAY_KILL, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 113 of file boss_shade_of_aran.cpp.
References ArcaneCooldown, BerserkTimer, CloseDoorTimer, CurrentNormalSpell, DATA_GO_LIBRARY_DOOR, Drinking, DrinkInterruptTimer, DrinkInturrupted, ElementalsSpawned, FireCooldown, FlameWreathCheckTime, FlameWreathTimer, FrostCooldown, instance, LastSuperSpell, NormalCastTimer, NOT_STARTED, OVERRIDE, SecondarySpellTimer, SuperCastTimer, and TYPE_ARAN.
Reimplemented from CreatureAI.
Definition at line 474 of file boss_shade_of_aran.cpp.
References ArcaneCooldown, CurrentNormalSpell, FireCooldown, FrostCooldown, ScriptedAI::me, OVERRIDE, SPELL_ARCMISSLE, SPELL_EFFECT_INTERRUPT_CAST, SPELL_FIREBALL, and SPELL_FROSTBOLT.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 207 of file boss_shade_of_aran.cpp.
References ArcaneCooldown, BerserkTimer, Unit::CastSpell(), CloseDoorTimer, CREATURE_ARAN_BLIZZARD, CREATURE_SHADOW_OF_ARAN, CREATURE_WATER_ELEMENTAL, CurrentNormalSpell, DATA_GO_LIBRARY_DOOR, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), Drinking, DrinkInterruptTimer, DrinkInturrupted, ElementalsSpawned, FireCooldown, FlameWreathCheckTime, FlameWreathEffect(), FlameWreathTarget, FlameWreathTimer, FrostCooldown, FWTargPosX, FWTargPosY, Unit::GetUnit(), ScriptedAI::HealthBelowPct(), instance, WorldObject::IsWithinDist2d(), LastSuperSpell, ScriptedAI::me, NormalCastTimer, OVERRIDE, POWER_MANA, SAY_BLIZZARD, SAY_DRINK, SAY_ELEMENTALS, SAY_EXPLOSION, SAY_FLAMEWREATH, SAY_TIMEOVER, SecondarySpellTimer, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_AEXPLOSION, SPELL_AOE_CS, SPELL_AOE_PYROBLAST, SPELL_ARCMISSLE, SPELL_BLINK_CENTER, SPELL_CHAINSOFICE, SPELL_CIRCULAR_BLIZZARD, SPELL_CONJURE, SPELL_DRINK, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_MASS_POLY, SPELL_MASSSLOW, SPELL_PLAYERPULL, SPELL_POTION, SUPER_AE, SUPER_BLIZZARD, SUPER_FLAME, SuperCastTimer, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, and CreatureAI::UpdateVictim().
| uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown |
Definition at line 103 of file boss_shade_of_aran.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer |
Definition at line 91 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer |
Definition at line 92 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell |
Definition at line 102 of file boss_shade_of_aran.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| bool boss_shade_of_aran::boss_aranAI::Drinking |
Definition at line 110 of file boss_shade_of_aran.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer |
Definition at line 107 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted |
Definition at line 111 of file boss_shade_of_aran.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
| bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned |
Definition at line 109 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::FireCooldown |
Definition at line 104 of file boss_shade_of_aran.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime |
Definition at line 97 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3] |
Definition at line 98 of file boss_shade_of_aran.cpp.
Referenced by FlameWreathEffect(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer |
Definition at line 96 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown |
Definition at line 105 of file boss_shade_of_aran.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| float boss_shade_of_aran::boss_aranAI::FWTargPosX[3] |
Definition at line 99 of file boss_shade_of_aran.cpp.
Referenced by FlameWreathEffect(), and UpdateAI().
| float boss_shade_of_aran::boss_aranAI::FWTargPosY[3] |
Definition at line 100 of file boss_shade_of_aran.cpp.
Referenced by FlameWreathEffect(), and UpdateAI().
| InstanceScript* boss_shade_of_aran::boss_aranAI::instance |
Definition at line 86 of file boss_shade_of_aran.cpp.
Referenced by boss_aranAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().
| uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell |
Definition at line 94 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer |
Definition at line 89 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer |
Definition at line 88 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer |
Definition at line 90 of file boss_shade_of_aran.cpp.
Referenced by Reset(), and UpdateAI().