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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_skadiAI (Creature *creature) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summoned) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SpawnMobs () |
| void | SpawnTrigger () |
| void | SpellHit (Unit *, const SpellInfo *spell) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summoned) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| InstanceScript * | instance |
| bool | m_bSaidEmote |
| uint32 | m_uiCrushTimer |
| uint64 | m_uiGraufGUID |
| uint32 | m_uiMountTimer |
| uint32 | m_uiMovementTimer |
| uint32 | m_uiPoisonedSpearTimer |
| uint8 | m_uiSpellHitCount |
| uint32 | m_uiSummonTimer |
| uint32 | m_uiWaypointId |
| uint32 | m_uiWhirlwindTimer |
| CombatPhase | Phase |
| SummonList | Summons |
| std::vector< uint64 > | triggersGUID |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 156 of file boss_skadi.cpp.
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inline |
Definition at line 158 of file boss_skadi.cpp.
References WorldObject::GetInstanceScript(), instance, m_uiGraufGUID, ScriptedAI::me, ScriptedAI::ScriptedAI(), and Summons.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 215 of file boss_skadi.cpp.
References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_THE_RUTHLESS_EVENT, FLYING, IN_PROGRESS, instance, Location, m_uiMountTimer, m_uiMovementTimer, m_uiSummonTimer, ScriptedAI::me, NPC_GRAUF, OVERRIDE, Phase, SAY_AGGRO, Summons, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 398 of file boss_skadi.cpp.
References DATA_SKADI_THE_RUTHLESS_EVENT, DONE, instance, OVERRIDE, SAY_DEATH, Summons, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 206 of file boss_skadi.cpp.
References Unit::GetCreature(), Location, m_uiGraufGUID, ScriptedAI::me, NPC_GRAUF, OVERRIDE, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 237 of file boss_skadi.cpp.
References IN_MILLISECONDS, m_uiGraufGUID, NPC_GRAUF, NPC_TRIGGER, NPC_YMIRJAR_HARPOONER, NPC_YMIRJAR_WARRIOR, NPC_YMIRJAR_WITCH_DOCTOR, OVERRIDE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_FREEZING_CLOUD, and Summons.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 406 of file boss_skadi.cpp.
References OVERRIDE, SAY_KILL, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 181 of file boss_skadi.cpp.
References ACHIEV_TIMED_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_SKADI_THE_RUTHLESS_EVENT, Unit::GetCreature(), instance, Location, m_bSaidEmote, m_uiCrushTimer, m_uiGraufGUID, m_uiMountTimer, m_uiPoisonedSpearTimer, m_uiSpellHitCount, m_uiWaypointId, m_uiWhirlwindTimer, ScriptedAI::me, MOVE_FLIGHT, NOT_STARTED, NPC_GRAUF, OVERRIDE, Phase, SKADI, Summons, and triggersGUID.
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inline |
Definition at line 411 of file boss_skadi.cpp.
References ScriptedAI::DUNGEON_MODE(), ScriptedAI::me, NPC_YMIRJAR_HARPOONER, NPC_YMIRJAR_WARRIOR, NPC_YMIRJAR_WITCH_DOCTOR, SpawnLoc, and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
Referenced by UpdateAI().
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inline |
Definition at line 432 of file boss_skadi.cpp.
References Location, ScriptedAI::me, and NPC_TRIGGER.
Referenced by UpdateAI().
Reimplemented from CreatureAI.
Definition at line 267 of file boss_skadi.cpp.
References EMOTE_ONESHOT_FLYDEATH, IN_MILLISECONDS, Location, m_uiCrushTimer, m_uiPoisonedSpearTimer, m_uiSpellHitCount, m_uiWhirlwindTimer, ScriptedAI::me, NPC_GRAUF, OVERRIDE, Phase, SAY_DRAKE_DEATH, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SKADI, SPELL_HARPOON_DAMAGE, CreatureAI::Talk(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 260 of file boss_skadi.cpp.
References m_uiGraufGUID, NPC_GRAUF, OVERRIDE, and Summons.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 293 of file boss_skadi.cpp.
References DATA_MOUNT, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BREATH, EMOTE_RANGE, FLYING, Location, m_bSaidEmote, m_uiCrushTimer, m_uiMountTimer, m_uiMovementTimer, m_uiPoisonedSpearTimer, m_uiSummonTimer, m_uiWaypointId, m_uiWhirlwindTimer, ScriptedAI::me, OVERRIDE, Phase, SAY_DRAKE_BREATH, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SKADI, SpawnMobs(), SpawnTrigger(), SPELL_CRUSH, SPELL_POISONED_SPEAR, SPELL_WHIRLWIND, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().
| InstanceScript* boss_skadi::boss_skadiAI::instance |
Definition at line 164 of file boss_skadi.cpp.
Referenced by boss_skadiAI(), EnterCombat(), JustDied(), and Reset().
| bool boss_skadi::boss_skadiAI::m_bSaidEmote |
Definition at line 177 of file boss_skadi.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_skadi::boss_skadiAI::m_uiCrushTimer |
Definition at line 169 of file boss_skadi.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| uint64 boss_skadi::boss_skadiAI::m_uiGraufGUID |
Definition at line 166 of file boss_skadi.cpp.
Referenced by boss_skadiAI(), JustReachedHome(), JustSummoned(), Reset(), and SummonedCreatureDespawn().
| uint32 boss_skadi::boss_skadiAI::m_uiMountTimer |
Definition at line 174 of file boss_skadi.cpp.
Referenced by EnterCombat(), Reset(), and UpdateAI().
| uint32 boss_skadi::boss_skadiAI::m_uiMovementTimer |
Definition at line 173 of file boss_skadi.cpp.
Referenced by EnterCombat(), and UpdateAI().
| uint32 boss_skadi::boss_skadiAI::m_uiPoisonedSpearTimer |
Definition at line 170 of file boss_skadi.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| uint8 boss_skadi::boss_skadiAI::m_uiSpellHitCount |
Definition at line 176 of file boss_skadi.cpp.
Referenced by Reset(), and SpellHit().
| uint32 boss_skadi::boss_skadiAI::m_uiSummonTimer |
Definition at line 175 of file boss_skadi.cpp.
Referenced by EnterCombat(), and UpdateAI().
| uint32 boss_skadi::boss_skadiAI::m_uiWaypointId |
Definition at line 172 of file boss_skadi.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_skadi::boss_skadiAI::m_uiWhirlwindTimer |
Definition at line 171 of file boss_skadi.cpp.
Referenced by Reset(), SpellHit(), and UpdateAI().
| CombatPhase boss_skadi::boss_skadiAI::Phase |
Definition at line 179 of file boss_skadi.cpp.
Referenced by EnterCombat(), Reset(), SpellHit(), and UpdateAI().
| SummonList boss_skadi::boss_skadiAI::Summons |
Definition at line 165 of file boss_skadi.cpp.
Referenced by boss_skadiAI(), EnterCombat(), JustDied(), JustSummoned(), Reset(), and SummonedCreatureDespawn().
| std::vector<uint64> boss_skadi::boss_skadiAI::triggersGUID |
Definition at line 167 of file boss_skadi.cpp.
Referenced by Reset().