Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_skadi::boss_skadiAI Struct Reference
Inheritance diagram for boss_skadi::boss_skadiAI:
Collaboration diagram for boss_skadi::boss_skadiAI:

Public Member Functions

 boss_skadiAI (Creature *creature)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summoned) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpawnMobs ()
void SpawnTrigger ()
void SpellHit (Unit *, const SpellInfo *spell) OVERRIDE
void SummonedCreatureDespawn (Creature *summoned) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

InstanceScriptinstance
bool m_bSaidEmote
uint32 m_uiCrushTimer
uint64 m_uiGraufGUID
uint32 m_uiMountTimer
uint32 m_uiMovementTimer
uint32 m_uiPoisonedSpearTimer
uint8 m_uiSpellHitCount
uint32 m_uiSummonTimer
uint32 m_uiWaypointId
uint32 m_uiWhirlwindTimer
CombatPhase Phase
SummonList Summons
std::vector< uint64triggersGUID
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 156 of file boss_skadi.cpp.

Constructor & Destructor Documentation

◆ boss_skadiAI()

boss_skadi::boss_skadiAI::boss_skadiAI ( Creature * creature)
inline

Member Function Documentation

◆ EnterCombat()

◆ JustDied()

void boss_skadi::boss_skadiAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 398 of file boss_skadi.cpp.

References DATA_SKADI_THE_RUTHLESS_EVENT, DONE, instance, OVERRIDE, SAY_DEATH, Summons, and CreatureAI::Talk().

◆ JustReachedHome()

void boss_skadi::boss_skadiAI::JustReachedHome ( )
inlinevirtual

◆ JustSummoned()

void boss_skadi::boss_skadiAI::JustSummoned ( Creature * summoned)
inlinevirtual

◆ KilledUnit()

void boss_skadi::boss_skadiAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 406 of file boss_skadi.cpp.

References OVERRIDE, SAY_KILL, and CreatureAI::Talk().

◆ Reset()

◆ SpawnMobs()

void boss_skadi::boss_skadiAI::SpawnMobs ( )
inline

◆ SpawnTrigger()

void boss_skadi::boss_skadiAI::SpawnTrigger ( )
inline

Definition at line 432 of file boss_skadi.cpp.

References Location, ScriptedAI::me, and NPC_TRIGGER.

Referenced by UpdateAI().

◆ SpellHit()

◆ SummonedCreatureDespawn()

void boss_skadi::boss_skadiAI::SummonedCreatureDespawn ( Creature * summoned)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 260 of file boss_skadi.cpp.

References m_uiGraufGUID, NPC_GRAUF, OVERRIDE, and Summons.

◆ UpdateAI()

Member Data Documentation

◆ instance

InstanceScript* boss_skadi::boss_skadiAI::instance

Definition at line 164 of file boss_skadi.cpp.

Referenced by boss_skadiAI(), EnterCombat(), JustDied(), and Reset().

◆ m_bSaidEmote

bool boss_skadi::boss_skadiAI::m_bSaidEmote

Definition at line 177 of file boss_skadi.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiCrushTimer

uint32 boss_skadi::boss_skadiAI::m_uiCrushTimer

Definition at line 169 of file boss_skadi.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ m_uiGraufGUID

uint64 boss_skadi::boss_skadiAI::m_uiGraufGUID

◆ m_uiMountTimer

uint32 boss_skadi::boss_skadiAI::m_uiMountTimer

Definition at line 174 of file boss_skadi.cpp.

Referenced by EnterCombat(), Reset(), and UpdateAI().

◆ m_uiMovementTimer

uint32 boss_skadi::boss_skadiAI::m_uiMovementTimer

Definition at line 173 of file boss_skadi.cpp.

Referenced by EnterCombat(), and UpdateAI().

◆ m_uiPoisonedSpearTimer

uint32 boss_skadi::boss_skadiAI::m_uiPoisonedSpearTimer

Definition at line 170 of file boss_skadi.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ m_uiSpellHitCount

uint8 boss_skadi::boss_skadiAI::m_uiSpellHitCount

Definition at line 176 of file boss_skadi.cpp.

Referenced by Reset(), and SpellHit().

◆ m_uiSummonTimer

uint32 boss_skadi::boss_skadiAI::m_uiSummonTimer

Definition at line 175 of file boss_skadi.cpp.

Referenced by EnterCombat(), and UpdateAI().

◆ m_uiWaypointId

uint32 boss_skadi::boss_skadiAI::m_uiWaypointId

Definition at line 172 of file boss_skadi.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiWhirlwindTimer

uint32 boss_skadi::boss_skadiAI::m_uiWhirlwindTimer

Definition at line 171 of file boss_skadi.cpp.

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ Phase

CombatPhase boss_skadi::boss_skadiAI::Phase

Definition at line 179 of file boss_skadi.cpp.

Referenced by EnterCombat(), Reset(), SpellHit(), and UpdateAI().

◆ Summons

SummonList boss_skadi::boss_skadiAI::Summons

◆ triggersGUID

std::vector<uint64> boss_skadi::boss_skadiAI::triggersGUID

Definition at line 167 of file boss_skadi.cpp.

Referenced by Reset().


The documentation for this struct was generated from the following file:
  • src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp