Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_svala::boss_svalaAI Struct Reference
Inheritance diagram for boss_svala::boss_svalaAI:
Collaboration diagram for boss_svala::boss_svalaAI:

Public Member Functions

 boss_svalaAI (Creature *creature)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void KilledUnit (Unit *victim) OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void Reset () OVERRIDE
void SpellHitTarget (Unit *, const SpellInfo *spell) OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

TempSummonarthas
uint64 arthasGUID
uint32 callFlamesTimer
InstanceScriptinstance
uint8 introPhase
uint32 introTimer
SvalaPhase Phase
Position pos
uint8 sacrePhase
bool sacrificed
uint32 sacrificeTimer
uint32 sinsterStrikeTimer
SummonList summons
float x
float y
float z
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 110 of file boss_svala.cpp.

Constructor & Destructor Documentation

◆ boss_svalaAI()

boss_svala::boss_svalaAI::boss_svalaAI ( Creature * creature)
inline

Member Function Documentation

◆ EnterCombat()

void boss_svala::boss_svalaAI::EnterCombat ( Unit * )
inlinevirtual

◆ JustDied()

void boss_svala::boss_svalaAI::JustDied ( Unit * )
inlinevirtual

◆ JustSummoned()

void boss_svala::boss_svalaAI::JustSummoned ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 176 of file boss_svala.cpp.

References NPC_RITUAL_CHANNELER, OVERRIDE, SPELL_SUMMONED_VIS, and summons.

◆ KilledUnit()

void boss_svala::boss_svalaAI::KilledUnit ( Unit * victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 211 of file boss_svala.cpp.

References ScriptedAI::me, OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ MoveInLineOfSight()

void boss_svala::boss_svalaAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

◆ Reset()

void boss_svala::boss_svalaAI::Reset ( )
inlinevirtual

◆ SpellHitTarget()

void boss_svala::boss_svalaAI::SpellHitTarget ( Unit * ,
const SpellInfo * spell )
inlinevirtual

◆ SummonedCreatureDespawn()

void boss_svala::boss_svalaAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 184 of file boss_svala.cpp.

References OVERRIDE, and summons.

◆ UpdateAI()

Member Data Documentation

◆ arthas

TempSummon* boss_svala::boss_svalaAI::arthas

Definition at line 132 of file boss_svala.cpp.

Referenced by MoveInLineOfSight(), and UpdateAI().

◆ arthasGUID

uint64 boss_svala::boss_svalaAI::arthasGUID

Definition at line 133 of file boss_svala.cpp.

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ callFlamesTimer

uint32 boss_svala::boss_svalaAI::callFlamesTimer

Definition at line 136 of file boss_svala.cpp.

Referenced by EnterCombat(), and UpdateAI().

◆ instance

InstanceScript* boss_svala::boss_svalaAI::instance

Definition at line 121 of file boss_svala.cpp.

Referenced by boss_svalaAI(), EnterCombat(), JustDied(), Reset(), and UpdateAI().

◆ introPhase

uint8 boss_svala::boss_svalaAI::introPhase

Definition at line 129 of file boss_svala.cpp.

Referenced by Reset(), and UpdateAI().

◆ introTimer

uint32 boss_svala::boss_svalaAI::introTimer

Definition at line 128 of file boss_svala.cpp.

Referenced by Reset(), and UpdateAI().

◆ Phase

SvalaPhase boss_svala::boss_svalaAI::Phase

◆ pos

Position boss_svala::boss_svalaAI::pos

Definition at line 125 of file boss_svala.cpp.

Referenced by UpdateAI().

◆ sacrePhase

uint8 boss_svala::boss_svalaAI::sacrePhase

Definition at line 130 of file boss_svala.cpp.

Referenced by UpdateAI().

◆ sacrificed

bool boss_svala::boss_svalaAI::sacrificed

Definition at line 139 of file boss_svala.cpp.

Referenced by Reset(), and UpdateAI().

◆ sacrificeTimer

uint32 boss_svala::boss_svalaAI::sacrificeTimer

Definition at line 137 of file boss_svala.cpp.

Referenced by UpdateAI().

◆ sinsterStrikeTimer

uint32 boss_svala::boss_svalaAI::sinsterStrikeTimer

Definition at line 135 of file boss_svala.cpp.

Referenced by EnterCombat(), and UpdateAI().

◆ summons

SummonList boss_svala::boss_svalaAI::summons

Definition at line 122 of file boss_svala.cpp.

Referenced by boss_svalaAI(), JustDied(), JustSummoned(), Reset(), and SummonedCreatureDespawn().

◆ x

float boss_svala::boss_svalaAI::x

Definition at line 126 of file boss_svala.cpp.

◆ y

float boss_svala::boss_svalaAI::y

Definition at line 126 of file boss_svala.cpp.

◆ z

float boss_svala::boss_svalaAI::z

Definition at line 126 of file boss_svala.cpp.


The documentation for this struct was generated from the following file:
  • src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp