Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_teron_gorefiend::boss_teron_gorefiendAI Struct Reference
Inheritance diagram for boss_teron_gorefiend::boss_teron_gorefiendAI:
Collaboration diagram for boss_teron_gorefiend::boss_teron_gorefiendAI:

Public Member Functions

 boss_teron_gorefiendAI (Creature *creature)
float CalculateRandomLocation (float Loc, uint32 radius)
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MindControlGhost ()
void MoveInLineOfSight (Unit *who) OVERRIDE
void Reset () OVERRIDE
void SetThreatList (Creature *blossom)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 AggroTargetGUID
uint32 AggroTimer
uint32 CrushingShadowsTimer
bool Done
uint32 EnrageTimer
uint64 GhostGUID
uint32 IncinerateTimer
InstanceScriptinstance
bool Intro
uint32 RandomYellTimer
uint32 ShadowOfDeathTimer
uint32 SummonDoomBlossomTimer
uint32 SummonShadowsTimer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 210 of file boss_teron_gorefiend.cpp.

Constructor & Destructor Documentation

◆ boss_teron_gorefiendAI()

boss_teron_gorefiend::boss_teron_gorefiendAI::boss_teron_gorefiendAI ( Creature * creature)
inline

Member Function Documentation

◆ CalculateRandomLocation()

float boss_teron_gorefiend::boss_teron_gorefiendAI::CalculateRandomLocation ( float Loc,
uint32 radius )
inline

Definition at line 293 of file boss_teron_gorefiend.cpp.

Referenced by MindControlGhost(), and UpdateAI().

◆ EnterCombat()

void boss_teron_gorefiend::boss_teron_gorefiendAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 256 of file boss_teron_gorefiend.cpp.

References OVERRIDE.

◆ JustDied()

void boss_teron_gorefiend::boss_teron_gorefiendAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 285 of file boss_teron_gorefiend.cpp.

References DATA_TERON_GOREFIEND, DONE, instance, OVERRIDE, SAY_DEATH, and CreatureAI::Talk().

◆ KilledUnit()

void boss_teron_gorefiend::boss_teron_gorefiendAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 280 of file boss_teron_gorefiend.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ MindControlGhost()

void boss_teron_gorefiend::boss_teron_gorefiendAI::MindControlGhost ( )
inline

NOTE FOR FUTURE DEVELOPER: PROPERLY IMPLEMENT THE GHOST PORTION

ONLY AFTER SkyFire FULLY IMPLEMENTS MIND CONTROL ABILITIES

THE CURRENT CODE IN THIS FUNCTION IS ONLY THE BEGINNING OF

WHAT IS FULLY NECESSARY FOR GOREFIEND TO BE 100% COMPLETE

Definition at line 326 of file boss_teron_gorefiend.cpp.

References Creature::AI(), CalculateRandomLocation(), CAST_AI, Unit::CastSpell(), CREATURE_SHADOWY_CONSTRUCT, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetUnit(), GhostGUID, Unit::HasAura(), Unit::IsAlive(), ScriptedAI::me, MotionMaster::MoveChase(), SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SetThreatList(), SPELL_PASSIVE_SHADOWFORM, SPELL_SHADOW_OF_DEATH, and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

◆ MoveInLineOfSight()

void boss_teron_gorefiend::boss_teron_gorefiendAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

◆ Reset()

◆ SetThreatList()

void boss_teron_gorefiend::boss_teron_gorefiendAI::SetThreatList ( Creature * blossom)
inline

◆ UpdateAI()

Member Data Documentation

◆ AggroTargetGUID

uint64 boss_teron_gorefiend::boss_teron_gorefiendAI::AggroTargetGUID

Definition at line 228 of file boss_teron_gorefiend.cpp.

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ AggroTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::AggroTimer

Definition at line 226 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ CrushingShadowsTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::CrushingShadowsTimer

Definition at line 222 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ Done

bool boss_teron_gorefiend::boss_teron_gorefiendAI::Done

Definition at line 232 of file boss_teron_gorefiend.cpp.

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ EnrageTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::EnrageTimer

Definition at line 221 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ GhostGUID

uint64 boss_teron_gorefiend::boss_teron_gorefiendAI::GhostGUID

Definition at line 229 of file boss_teron_gorefiend.cpp.

Referenced by MindControlGhost().

◆ IncinerateTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::IncinerateTimer

Definition at line 219 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_teron_gorefiend::boss_teron_gorefiendAI::instance

◆ Intro

bool boss_teron_gorefiend::boss_teron_gorefiendAI::Intro

Definition at line 231 of file boss_teron_gorefiend.cpp.

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ RandomYellTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::RandomYellTimer

Definition at line 225 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ ShadowOfDeathTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::ShadowOfDeathTimer

Definition at line 223 of file boss_teron_gorefiend.cpp.

◆ SummonDoomBlossomTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::SummonDoomBlossomTimer

Definition at line 220 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().

◆ SummonShadowsTimer

uint32 boss_teron_gorefiend::boss_teron_gorefiendAI::SummonShadowsTimer

Definition at line 224 of file boss_teron_gorefiend.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: