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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_the_lich_kingAI (Creature *creature) | |
| bool | CanAIAttack (Unit const *target) const OVERRIDE |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoAction (int32 action) OVERRIDE |
| void | EnterCombat (Unit *target) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| uint32 | GetData (uint32 type) const OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MovementInform (uint32 type, uint32 pointId) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SetData (uint32 type, uint32 value) OVERRIDE |
| void | SpellHit (Unit *, SpellInfo const *spell) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *spell) OVERRIDE |
| void | SummonedCreatureDies (Creature *summon, Unit *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Member Functions | |
| void | SendLightOverride (uint32 overrideId, uint32 fadeInTime) const |
| void | SendMusicToPlayers (uint32) const |
| void | SendPacketToPlayers (WorldPacket const *data) const |
| void | SendWeather (WeatherState weather) const |
Private Attributes | |
| uint32 | _necroticPlagueStack |
| uint32 | _vileSpiritExplosions |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 470 of file boss_the_lich_king.cpp.
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inline |
Definition at line 472 of file boss_the_lich_king.cpp.
References BossAI::BossAI(), and DATA_THE_LICH_KING.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 533 of file boss_the_lich_king.cpp.
References OVERRIDE, and SPELL_IN_FROSTMOURNE_ROOM.
Reimplemented from UnitAI.
Definition at line 630 of file boss_the_lich_king.cpp.
References CenterPosition, EVENT_EMOTE_CAST_SHOUT, EVENT_OUTRO_EMOTE_TALK, EVENT_OUTRO_MOVE_CENTER, EVENT_OUTRO_TALK_1, EVENT_OUTRO_TALK_2, EVENT_OUTRO_TALK_3, BossAI::events, ScriptedAI::HealthAbovePct(), ScriptedAI::me, MUSIC_FURY_OF_FROSTMOURNE, OVERRIDE, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, REACT_PASSIVE, SendMusicToPlayers(), SPELL_FURY_OF_FROSTMOURNE, BossAI::summons, and TRIGGERED_NONE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 556 of file boss_the_lich_king.cpp.
References ACTION_BREAK_FROSTMOURNE, ACTION_FINISH_OUTRO, ACTION_PLAY_MUSIC, ACTION_RESTORE_LIGHT, ACTION_START_ATTACK, ACTION_START_ENCOUNTER, ACTION_TELEPORT_BACK, DATA_THE_LICH_KING, EQUIP_BROKEN_FROSTMOURNE, EVENT_INTRO_MOVE_1, EVENT_OUTRO_TALK_6, EVENT_OUTRO_TALK_7, EVENT_OUTRO_TALK_8, EVENT_START_ATTACK, BossAI::events, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, MUSIC_FINAL, MUSIC_FROZEN_THRONE, NPC_STRANGULATE_VEHICLE, OVERRIDE, PHASE_OUTRO, SAY_LK_FROSTMOURNE_ESCAPE, SAY_LK_INTRO_1, SendLightOverride(), SendMusicToPlayers(), ScriptedAI::SetEquipmentSlots(), SPELL_SUMMON_BROKEN_FROSTMOURNE, SPELL_SUMMON_BROKEN_FROSTMOURNE_2, BossAI::summons, CreatureAI::Talk(), TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STAND_STATE_STAND.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 497 of file boss_the_lich_king.cpp.
References DATA_THE_LICH_KING, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), EVENT_BERSERK, EVENT_GROUP_BERSERK, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_SHADOW_TRAP, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_SHAMBLING_HORROR, BossAI::events, BossAI::instance, ScriptedAI::IsHeroic(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, OVERRIDE, and PHASE_ONE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 539 of file boss_the_lich_king.cpp.
References ACTION_TELEPORT_BACK, DATA_HIGHLORD_TIRION_FORDRING, DATA_THE_LICH_KING, UnitAI::DoCastAOE(), CreatureAI::EnterEvadeMode(), FAIL, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::me, NPC_STRANGULATE_VEHICLE, OVERRIDE, SPELL_KILL_FROSTMOURNE_PLAYERS, and BossAI::summons.
Referenced by EnterCombat().
Reimplemented from UnitAI.
Definition at line 600 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, DATA_VILE, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 486 of file boss_the_lich_king.cpp.
References BossAI::_JustDied(), UnitAI::DoCastAOE(), ScriptedAI::me, NPC_FROSTMOURNE_TRIGGER, OVERRIDE, SPELL_PLAY_MOVIE, UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, and UNIT_FIELD_ANIM_TIER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 519 of file boss_the_lich_king.cpp.
References BossAI::_JustReachedHome(), DATA_THE_LICH_KING, BossAI::instance, ScriptedAI::me, NOT_STARTED, OVERRIDE, and SendLightOverride().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 675 of file boss_the_lich_king.cpp.
References EMOTE_ONESHOT_EMERGE, EVENT_OUTRO_SOUL_BARRAGE, BossAI::events, BossAI::JustSummoned(), LIGHT_SOULSTORM, ScriptedAI::me, MOVE_FLIGHT, NPC_DEFILE, NPC_DRUDGE_GHOUL, NPC_FROSTMOURNE_TRIGGER, NPC_ICE_SPHERE, NPC_SHAMBLING_HORROR, NPC_STRANGULATE_VEHICLE, NPC_VILE_SPIRIT, OVERRIDE, PHASE_FROSTMOURNE, PHASE_OUTRO, REACT_PASSIVE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SendLightOverride(), SendWeather(), SPELL_BROKEN_FROSTMOURNE, SPELL_DEFILE_AURA, SPELL_ICE_BURST_TARGET_SEARCH, SPELL_ICE_PULSE, SPELL_ICE_SPHERE, SPELL_RISEN_WITCH_DOCTOR_SPAWN, BossAI::summons, UNIT_STATE_CASTING, and WEATHER_STATE_BLACKSNOW.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 550 of file boss_the_lich_king.cpp.
References BossAI::events, ScriptedAI::me, OVERRIDE, PHASE_OUTRO, SAY_LK_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 767 of file boss_the_lich_king.cpp.
References ACTION_CONTINUE_INTRO, ACTION_SUMMON_TERENAS, DATA_HIGHLORD_TIRION_FORDRING, UnitAI::DoCast(), EVENT_DEFILE, EVENT_GROUP_BERSERK, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_INTRO_MOVE_2, EVENT_INTRO_MOVE_3, EVENT_INTRO_TALK_1, EVENT_OUTRO_RAISE_DEAD, EVENT_OUTRO_TALK_4, EVENT_OUTRO_TALK_5, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SOUL_REAPER, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, BossAI::events, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, MUSIC_SPECIAL, NPC_FROSTMOURNE_TRIGGER, NPC_VALKYR_SHADOWGUARD, OVERRIDE, PHASE_INTRO, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, POINT_LK_INTRO_1, POINT_LK_INTRO_2, POINT_LK_INTRO_3, POINT_LK_OUTRO_1, POINT_LK_OUTRO_2, POINT_MOTION_TYPE, SAY_LK_REMORSELESS_WINTER, SAY_TIRION_OUTRO_2, SendMusicToPlayers(), SPELL_REMORSELESS_WINTER_1, SPELL_REMORSELESS_WINTER_2, BossAI::summons, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 476 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, BossAI::_Reset(), _vileSpiritExplosions, BossAI::events, ScriptedAI::me, OVERRIDE, PHASE_INTRO, REACT_PASSIVE, and ScriptedAI::SetEquipmentSlots().
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inlineprivate |
Definition at line 1093 of file boss_the_lich_king.cpp.
References SendPacketToPlayers(), and SMSG_OVERRIDE_LIGHT.
Referenced by DoAction(), JustReachedHome(), JustSummoned(), and SpellHitTarget().
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inlineprivate |
@TODO: Wrong Packet, Send correct one.
Definition at line 1084 of file boss_the_lich_king.cpp.
Referenced by DamageTaken(), DoAction(), MovementInform(), and UpdateAI().
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inlineprivate |
Definition at line 1113 of file boss_the_lich_king.cpp.
References AREA_THE_FROZEN_THRONE, MapRefManager::begin(), MapRefManager::end(), LinkedListHead::isEmpty(), and ScriptedAI::me.
Referenced by SendLightOverride(), and SendWeather().
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inlineprivate |
Definition at line 1102 of file boss_the_lich_king.cpp.
References ByteBuffer::FlushBits(), SendPacketToPlayers(), SMSG_WEATHER, and ByteBuffer::WriteBit().
Referenced by JustSummoned(), and SpellHitTarget().
Reimplemented from UnitAI.
Definition at line 615 of file boss_the_lich_king.cpp.
References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, DATA_VILE, and OVERRIDE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 752 of file boss_the_lich_king.cpp.
References ScriptedAI::IsHeroic(), ScriptedAI::me, OVERRIDE, SAY_LK_FROSTMOURNE_KILL, SPELL_HARVESTED_SOUL, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 758 of file boss_the_lich_king.cpp.
References LIGHT_SNOWSTORM, OVERRIDE, REMORSELESS_WINTER_1, REMORSELESS_WINTER_2, SendLightOverride(), SendWeather(), and WEATHER_STATE_LIGHT_SNOW.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 735 of file boss_the_lich_king.cpp.
References NPC_DRUDGE_GHOUL, NPC_ICE_SPHERE, NPC_RAGING_SPIRIT, NPC_SHAMBLING_HORROR, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, OVERRIDE, and TEMPSUMMON_CORPSE_DESPAWN.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 833 of file boss_the_lich_king.cpp.
References ACTION_FROSTMOURNE_INTRO, ACTION_OUTRO, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_HIGHLORD_TIRION_FORDRING, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, EQUIP_UNEQUIP, EVENT_BERSERK, EVENT_DEFILE, EVENT_EMOTE_CAST_SHOUT, EVENT_FINISH_INTRO, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_INTRO_CAST_FREEZE, EVENT_INTRO_EMOTE_1, EVENT_INTRO_MOVE_1, EVENT_INTRO_MOVE_2, EVENT_INTRO_MOVE_3, EVENT_INTRO_TALK_1, EVENT_NECROTIC_PLAGUE, EVENT_OUTRO_EMOTE_TALK, EVENT_OUTRO_MOVE_CENTER, EVENT_OUTRO_RAISE_DEAD, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_TALK_1, EVENT_OUTRO_TALK_2, EVENT_OUTRO_TALK_3, EVENT_OUTRO_TALK_4, EVENT_OUTRO_TALK_5, EVENT_OUTRO_TALK_6, EVENT_OUTRO_TALK_7, EVENT_OUTRO_TALK_8, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, BossAI::events, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), Unit::GetMotionMaster(), BossAI::instance, EventProcessor::KillAllEvents(), LichKingIntro, Unit::m_Events, ScriptedAI::me, MotionMaster::MoveRandom(), MUSIC_FINAL, MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, OutroFlying, OVERRIDE, PHASE_FROSTMOURNE, PHASE_INTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, PHASE_TWO_THREE, POINT_LK_INTRO_1, POINT_LK_INTRO_2, POINT_LK_INTRO_3, POINT_LK_OUTRO_1, POINT_LK_OUTRO_2, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, sCreatureTextMgr, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SendMusicToPlayers(), ScriptedAI::SetEquipmentSlots(), Creature::SetReactState(), SHEATH_STATE_MELEE, SOUND_PAIN, SPELL_BERSERK2, SPELL_DEFILE, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_EMOTE_SIT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOUL_VALKYR, SPELL_HARVEST_SOULS, SPELL_ICE_LOCK, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_RAISE_DEAD, SPELL_SHADOW_TRAP, SPELL_SOUL_BARRAGE, SPELL_SOUL_REAPER, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRITS, SUMMON_VALKYR, BossAI::summons, CreatureAI::Talk(), TEAM_OTHER, TerenasSpawnHeroic, TEXT_RANGE_NORMAL, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_NONE, UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTE1_FLAG_HOVER, UNIT_FIELD_ANIM_TIER, UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
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private |
Definition at line 1123 of file boss_the_lich_king.cpp.
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private |
Definition at line 1124 of file boss_the_lich_king.cpp.