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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| boss_twinemperorsAI (Creature *creature) | |
| virtual void | CastSpellOnBug (Creature *target)=0 |
| void | CheckEnrage (uint32 diff) |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | EnterCombat (Unit *who) OVERRIDE |
| Creature * | GetOtherBoss () |
| void | HandleBugs (uint32 diff) |
| virtual bool | IAmVeklor ()=0 |
| void | JustDied (Unit *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| virtual void | Reset ()=0 |
| Creature * | RespawnNearbyBugsAndGetOne () |
| void | SetAfterTeleport () |
| void | SpellHit (Unit *caster, const SpellInfo *entry) OVERRIDE |
| void | TeleportToMyBrother () |
| bool | TryActivateAfterTTelep (uint32 diff) |
| void | TryHealBrother (uint32 diff) |
| void | TwinReset () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | Abuse_Bug_Timer |
| bool | AfterTeleport |
| uint32 | AfterTeleportTimer |
| uint32 | BugsTimer |
| bool | DontYellWhenDead |
| uint32 | EnrageTimer |
| uint32 | Heal_Timer |
| InstanceScript * | instance |
| uint32 | Teleport_Timer |
| bool | tspellcasted |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 52 of file boss_twinemperors.cpp.
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inline |
Definition at line 58 of file boss_twinemperors.cpp.
References Abuse_Bug_Timer, AfterTeleport, AfterTeleportTimer, BugsTimer, DontYellWhenDead, EnrageTimer, WorldObject::GetInstanceScript(), Heal_Timer, instance, ScriptedAI::ScriptedAI(), Teleport_Timer, and tspellcasted.
Referenced by boss_veklor::boss_veklorAI::boss_veklorAI(), boss_veknilash::boss_veknilashAI::boss_veknilashAI(), JustDied(), and TeleportToMyBrother().
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pure virtual |
Implemented in boss_veklor::boss_veklorAI, and boss_veknilash::boss_veknilashAI.
Referenced by HandleBugs().
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inline |
Definition at line 360 of file boss_twinemperors.cpp.
References UnitAI::DoCast(), EnrageTimer, ScriptedAI::me, and SPELL_BERSERK.
Referenced by boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
Reimplemented from UnitAI.
Definition at line 95 of file boss_twinemperors.cpp.
References Unit::GetHealth(), Unit::GetMaxHealth(), GetOtherBoss(), JUST_DIED, ScriptedAI::me, OBJECT_FIELD_DYNAMIC_FLAGS, OVERRIDE, Unit::setDeathState(), Object::SetFlag(), Unit::SetHealth(), and UNIT_DYNFLAG_LOOTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 131 of file boss_twinemperors.cpp.
References Creature::AI(), ScriptedAI::AttackStart(), CAST_AI, ScriptedAI::DoPlaySoundToSet(), CreatureAI::DoZoneInCombat(), GetOtherBoss(), IAmVeklor(), Unit::IsInCombat(), ScriptedAI::me, OVERRIDE, ScriptedAI::ScriptedAI(), SOUND_VL_AGGRO, and SOUND_VN_AGGRO.
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inline |
Definition at line 87 of file boss_twinemperors.cpp.
References DATA_VEKLOR, DATA_VEKNILASH, Unit::GetCreature(), IAmVeklor(), instance, and ScriptedAI::me.
Referenced by DamageTaken(), EnterCombat(), JustDied(), SpellHit(), TeleportToMyBrother(), and TryHealBrother().
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inline |
Definition at line 330 of file boss_twinemperors.cpp.
References Abuse_Bug_Timer, BugsTimer, CastSpellOnBug(), and RespawnNearbyBugsAndGetOne().
Referenced by boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
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pure virtual |
Implemented in boss_veklor::boss_veklorAI, and boss_veknilash::boss_veknilashAI.
Referenced by EnterCombat(), GetOtherBoss(), JustDied(), KilledUnit(), TeleportToMyBrother(), and TryHealBrother().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 112 of file boss_twinemperors.cpp.
References Creature::AI(), boss_twinemperorsAI(), CAST_AI, DontYellWhenDead, ScriptedAI::DoPlaySoundToSet(), GetOtherBoss(), IAmVeklor(), JUST_DIED, ScriptedAI::me, OBJECT_FIELD_DYNAMIC_FLAGS, OVERRIDE, Creature::setDeathState(), Object::SetFlag(), Unit::SetHealth(), SOUND_VL_DEATH, SOUND_VN_DEATH, and UNIT_DYNFLAG_LOOTABLE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 126 of file boss_twinemperors.cpp.
References ScriptedAI::DoPlaySoundToSet(), IAmVeklor(), ScriptedAI::me, OVERRIDE, SOUND_VL_KILL, and SOUND_VN_KILL.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 278 of file boss_twinemperors.cpp.
References ScriptedAI::AttackStart(), ScriptedAI::me, and OVERRIDE.
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pure virtual |
Reimplemented from UnitAI.
Implemented in boss_veklor::boss_veklorAI, and boss_veknilash::boss_veknilashAI.
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inline |
Definition at line 298 of file boss_twinemperors.cpp.
References ABUSE_BUG_RANGE, Unit::isDead(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, Unit::RemoveAllAuras(), Creature::Respawn(), and Unit::setFaction().
Referenced by HandleBugs().
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inline |
Definition at line 220 of file boss_twinemperors.cpp.
References AfterTeleport, AfterTeleportTimer, UnitAI::DoCast(), ScriptedAI::DoResetThreat(), ScriptedAI::DoStopAttack(), ScriptedAI::me, SPELL_TWIN_TELEPORT_VISUAL, tspellcasted, and UNIT_STATE_STUNNED.
Referenced by TeleportToMyBrother().
Reimplemented from CreatureAI.
Definition at line 149 of file boss_twinemperors.cpp.
References Unit::GetHealth(), Unit::GetMaxHealth(), GetOtherBoss(), HEAL_BROTHER_AMOUNT, ScriptedAI::me, OVERRIDE, Unit::SetHealth(), and SPELL_HEAL_BROTHER.
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inline |
Definition at line 194 of file boss_twinemperors.cpp.
References Creature::AI(), boss_twinemperorsAI(), CAST_AI, GetOtherBoss(), IAmVeklor(), instance, ScriptedAI::me, Position::Relocate(), SetAfterTeleport(), Creature::SetPosition(), Teleport_Timer, and TELEPORTTIME.
Referenced by boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
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inline |
Definition at line 232 of file boss_twinemperors.cpp.
References AfterTeleport, AfterTeleportTimer, ScriptedAI::AttackStart(), UnitAI::DoCast(), EnrageTimer, ScriptedAI::me, SPELL_TWIN_TELEPORT, Teleport_Timer, tspellcasted, and UNIT_STATE_STUNNED.
Referenced by boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
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inline |
Definition at line 178 of file boss_twinemperors.cpp.
References UnitAI::DoCast(), GetOtherBoss(), Heal_Timer, IAmVeklor(), WorldObject::IsWithinDist(), ScriptedAI::me, and SPELL_HEAL_BROTHER.
Referenced by boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
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inline |
Definition at line 73 of file boss_twinemperors.cpp.
References Abuse_Bug_Timer, AfterTeleport, AfterTeleportTimer, BugsTimer, DontYellWhenDead, EnrageTimer, Heal_Timer, ScriptedAI::me, Teleport_Timer, TELEPORTTIME, tspellcasted, and UNIT_STATE_STUNNED.
Referenced by boss_veklor::boss_veklorAI::Reset(), and boss_veknilash::boss_veknilashAI::Reset().
| uint32 boss_twinemperorsAI::Abuse_Bug_Timer |
Definition at line 379 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), HandleBugs(), and TwinReset().
| bool boss_twinemperorsAI::AfterTeleport |
Definition at line 376 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), SetAfterTeleport(), TryActivateAfterTTelep(), TwinReset(), and boss_veklor::boss_veklorAI::UpdateAI().
| uint32 boss_twinemperorsAI::AfterTeleportTimer |
Definition at line 377 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), SetAfterTeleport(), TryActivateAfterTTelep(), and TwinReset().
| uint32 boss_twinemperorsAI::BugsTimer |
Definition at line 379 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), HandleBugs(), and TwinReset().
| bool boss_twinemperorsAI::DontYellWhenDead |
Definition at line 378 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), JustDied(), and TwinReset().
| uint32 boss_twinemperorsAI::EnrageTimer |
Definition at line 381 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), CheckEnrage(), TryActivateAfterTTelep(), and TwinReset().
| uint32 boss_twinemperorsAI::Heal_Timer |
Definition at line 374 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), TryHealBrother(), and TwinReset().
| InstanceScript* boss_twinemperorsAI::instance |
Definition at line 372 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), GetOtherBoss(), and TeleportToMyBrother().
| uint32 boss_twinemperorsAI::Teleport_Timer |
Definition at line 375 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), TeleportToMyBrother(), TryActivateAfterTTelep(), TwinReset(), boss_veklor::boss_veklorAI::UpdateAI(), and boss_veknilash::boss_veknilashAI::UpdateAI().
| bool boss_twinemperorsAI::tspellcasted |
Definition at line 380 of file boss_twinemperors.cpp.
Referenced by boss_twinemperorsAI(), SetAfterTeleport(), TryActivateAfterTTelep(), and TwinReset().