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SkyFire 5.4.8 server core API documentation
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boss_urom::boss_uromAI Struct Reference
Inheritance diagram for boss_urom::boss_uromAI:
Collaboration diagram for boss_urom::boss_uromAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_uromAI (Creature *creature)
void CastTeleport ()
void EnterCombat (Unit *) OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void LeaveCombat ()
void Reset () OVERRIDE
void SetGroups ()
void SetPosition (uint8 i)
void SpellHit (Unit *, const SpellInfo *pSpell) OVERRIDE
void SummonGroups ()
void UpdateAI (uint32 uiDiff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
void EnterCombat (Unit *) OVERRIDE
void ExecuteEvent (uint32) OVERRIDE
BossBoundaryMap const * GetBoundary () const
void JustDied (Unit *) OVERRIDE
void JustReachedHome () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~BossAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
Player * GetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

uint32 arcaneExplosionTimer
bool canCast
bool canGoBack
uint32 castArcaneExplosionTimer
uint32 frostBombTimer
uint8 group [3]
uint32 teleportTimer
uint32 timeBombTimer
float x
float y

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from BossAI
InstanceScript *const instance
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creature * me
Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
Protected Member Functions inherited from BossAI
void _DespawnAtEvade ()
void _EnterCombat ()
void _JustDied ()
void _JustReachedHome ()
void _Reset ()
bool CheckBoundary (Unit *who)
bool CheckInRoom ()
void TeleportCheaters ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from BossAI
EventMap events
SummonList summons
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 87 of file boss_urom.cpp.

Constructor & Destructor Documentation

◆ boss_uromAI()

boss_urom::boss_uromAI::boss_uromAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_urom::boss_uromAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 145 of file boss_urom.cpp.

References ScriptedAI::DoStartNoMovement(), ScriptedAI::me, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ CastTeleport()

void boss_urom::boss_uromAI::CastTeleport ( )
inline

◆ EnterCombat()

void boss_urom::boss_uromAI::EnterCombat ( Unit * )
inlinevirtual

◆ JustDied()

void boss_urom::boss_uromAI::JustDied ( Unit * )
inlinevirtual

◆ KilledUnit()

void boss_urom::boss_uromAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 241 of file boss_urom.cpp.

References OVERRIDE, SAY_PLAYER_KILL, and CreatureAI::Talk().

◆ LeaveCombat()

void boss_urom::boss_uromAI::LeaveCombat ( )
inline

Definition at line 326 of file boss_urom.cpp.

References ScriptedAI::me.

Referenced by SpellHit().

◆ Reset()

void boss_urom::boss_uromAI::Reset ( )
inlinevirtual

◆ SetGroups()

void boss_urom::boss_uromAI::SetGroups ( )
inline

Definition at line 167 of file boss_urom.cpp.

References DATA_UROM_PLATAFORM, group, and BossAI::instance.

Referenced by EnterCombat().

◆ SetPosition()

void boss_urom::boss_uromAI::SetPosition ( uint8 i)
inline

Definition at line 179 of file boss_urom.cpp.

References ScriptedAI::me, x, and y.

Referenced by SummonGroups().

◆ SpellHit()

void boss_urom::boss_uromAI::SpellHit ( Unit * ,
const SpellInfo * pSpell )
inlinevirtual

Unconfirmed, previous below

Reimplemented from CreatureAI.

Definition at line 333 of file boss_urom.cpp.

References canCast, LeaveCombat(), ScriptedAI::me, OVERRIDE, SPELL_EVOCATE, SPELL_SUMMON_MENAGERIE, SPELL_SUMMON_MENAGERIE_2, SPELL_SUMMON_MENAGERIE_3, and SPELL_TELEPORT.

◆ SummonGroups()

void boss_urom::boss_uromAI::SummonGroups ( )
inline

◆ UpdateAI()

Member Data Documentation

◆ arcaneExplosionTimer

uint32 boss_urom::boss_uromAI::arcaneExplosionTimer
private

Definition at line 371 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ canCast

bool boss_urom::boss_uromAI::canCast
private

Definition at line 365 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), SpellHit(), and UpdateAI().

◆ canGoBack

bool boss_urom::boss_uromAI::canGoBack
private

Definition at line 366 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ castArcaneExplosionTimer

uint32 boss_urom::boss_uromAI::castArcaneExplosionTimer
private

Definition at line 372 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ frostBombTimer

uint32 boss_urom::boss_uromAI::frostBombTimer
private

Definition at line 373 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ group

uint8 boss_urom::boss_uromAI::group[3]
private

Definition at line 368 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), SetGroups(), and SummonGroups().

◆ teleportTimer

uint32 boss_urom::boss_uromAI::teleportTimer
private

Definition at line 370 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ timeBombTimer

uint32 boss_urom::boss_uromAI::timeBombTimer
private

Definition at line 374 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), and UpdateAI().

◆ x

float boss_urom::boss_uromAI::x
private

Definition at line 363 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), SetPosition(), and SummonGroups().

◆ y

float boss_urom::boss_uromAI::y
private

Definition at line 363 of file boss_urom.cpp.

Referenced by boss_uromAI(), Reset(), SetPosition(), and SummonGroups().


The documentation for this struct was generated from the following file: