Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_ymiron::boss_ymironAI Struct Reference
Inheritance diagram for boss_ymiron::boss_ymironAI:
Collaboration diagram for boss_ymiron::boss_ymironAI:

Public Member Functions

 boss_ymironAI (Creature *creature)
void DespawnBoatGhosts (uint64 m_uiCreatureGUID)
void EnterCombat (Unit *) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void Reset () OVERRIDE
void SpellHitTarget (Unit *who, SpellInfo const *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

InstanceScriptinstance
bool kingsBane
bool m_bIsActiveWithBJORN
bool m_bIsActiveWithHALDOR
bool m_bIsActiveWithRANULF
bool m_bIsActiveWithTORGYN
bool m_bIsPause
bool m_bIsWalking
uint32 m_uiAbility_BJORN_Timer
uint32 m_uiAbility_HALDOR_Timer
uint32 m_uiAbility_RANULF_Timer
uint32 m_uiAbility_TORGYN_Timer
uint64 m_uiActivedCreatureGUID
uint8 m_uiActivedNumber
uint8 m_uiActiveOrder [4]
uint32 m_uiAncestors_Vengeance_Timer
uint32 m_uiBane_Timer
uint32 m_uiDarkSlash_Timer
uint32 m_uiFetidRot_Timer
uint32 m_uiHealthAmountModifier
uint32 m_uiHealthAmountMultipler
uint64 m_uiOrbGUID
uint32 m_uiPause_Timer
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 99 of file boss_ymiron.cpp.

Constructor & Destructor Documentation

◆ boss_ymironAI()

boss_ymiron::boss_ymironAI::boss_ymironAI ( Creature * creature)
inline

Member Function Documentation

◆ DespawnBoatGhosts()

void boss_ymiron::boss_ymironAI::DespawnBoatGhosts ( uint64 m_uiCreatureGUID)
inline

Definition at line 376 of file boss_ymiron.cpp.

References Unit::GetCreature(), and ScriptedAI::me.

Referenced by JustDied(), Reset(), and UpdateAI().

◆ EnterCombat()

void boss_ymiron::boss_ymironAI::EnterCombat ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 180 of file boss_ymiron.cpp.

References DATA_KING_YMIRON_EVENT, IN_PROGRESS, instance, OVERRIDE, SAY_AGGRO, and CreatureAI::Talk().

◆ GetData()

uint32 boss_ymiron::boss_ymironAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 194 of file boss_ymiron.cpp.

References DATA_KINGS_BANE, kingsBane, and OVERRIDE.

◆ JustDied()

void boss_ymiron::boss_ymironAI::JustDied ( Unit * )
inlinevirtual

◆ KilledUnit()

void boss_ymiron::boss_ymironAI::KilledUnit ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 371 of file boss_ymiron.cpp.

References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().

◆ Reset()

◆ SpellHitTarget()

void boss_ymiron::boss_ymironAI::SpellHitTarget ( Unit * who,
SpellInfo const * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 188 of file boss_ymiron.cpp.

References kingsBane, OVERRIDE, and TYPEID_PLAYER.

◆ UpdateAI()

Member Data Documentation

◆ instance

InstanceScript* boss_ymiron::boss_ymironAI::instance

Definition at line 146 of file boss_ymiron.cpp.

Referenced by boss_ymironAI(), EnterCombat(), JustDied(), and Reset().

◆ kingsBane

bool boss_ymiron::boss_ymironAI::kingsBane

Definition at line 124 of file boss_ymiron.cpp.

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ m_bIsActiveWithBJORN

bool boss_ymiron::boss_ymironAI::m_bIsActiveWithBJORN

Definition at line 120 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsActiveWithHALDOR

bool boss_ymiron::boss_ymironAI::m_bIsActiveWithHALDOR

Definition at line 121 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsActiveWithRANULF

bool boss_ymiron::boss_ymironAI::m_bIsActiveWithRANULF

Definition at line 122 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsActiveWithTORGYN

bool boss_ymiron::boss_ymironAI::m_bIsActiveWithTORGYN

Definition at line 123 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsPause

bool boss_ymiron::boss_ymironAI::m_bIsPause

Definition at line 119 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_bIsWalking

bool boss_ymiron::boss_ymironAI::m_bIsWalking

Definition at line 118 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiAbility_BJORN_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiAbility_BJORN_Timer

Definition at line 134 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiAbility_HALDOR_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiAbility_HALDOR_Timer

Definition at line 135 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiAbility_RANULF_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiAbility_RANULF_Timer

Definition at line 136 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiAbility_TORGYN_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiAbility_TORGYN_Timer

Definition at line 137 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiActivedCreatureGUID

uint64 boss_ymiron::boss_ymironAI::m_uiActivedCreatureGUID

Definition at line 143 of file boss_ymiron.cpp.

Referenced by boss_ymironAI(), JustDied(), Reset(), and UpdateAI().

◆ m_uiActivedNumber

uint8 boss_ymiron::boss_ymironAI::m_uiActivedNumber

Definition at line 127 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiActiveOrder

uint8 boss_ymiron::boss_ymironAI::m_uiActiveOrder[4]

Definition at line 126 of file boss_ymiron.cpp.

Referenced by boss_ymironAI(), and UpdateAI().

◆ m_uiAncestors_Vengeance_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiAncestors_Vengeance_Timer

Definition at line 132 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiBane_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiBane_Timer

Definition at line 130 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiDarkSlash_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiDarkSlash_Timer

Definition at line 131 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiFetidRot_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiFetidRot_Timer

Definition at line 129 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiHealthAmountModifier

uint32 boss_ymiron::boss_ymironAI::m_uiHealthAmountModifier

Definition at line 140 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiHealthAmountMultipler

uint32 boss_ymiron::boss_ymironAI::m_uiHealthAmountMultipler

Definition at line 141 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().

◆ m_uiOrbGUID

uint64 boss_ymiron::boss_ymironAI::m_uiOrbGUID

Definition at line 144 of file boss_ymiron.cpp.

Referenced by boss_ymironAI(), JustDied(), Reset(), and UpdateAI().

◆ m_uiPause_Timer

uint32 boss_ymiron::boss_ymironAI::m_uiPause_Timer

Definition at line 139 of file boss_ymiron.cpp.

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: