Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_zhao_ren::boss_zhao_renAI Struct Reference
Inheritance diagram for boss_zhao_ren::boss_zhao_renAI:
Collaboration diagram for boss_zhao_ren::boss_zhao_renAI:

Public Member Functions

 boss_zhao_renAI (Creature *creature)
bool checkParticipants ()
PlayerGetRandomPlayer ()
void JustDied (Unit *) OVERRIDE
void MovementInform (uint32 type, uint32 pointId) OVERRIDE
void Reset () OVERRIDE
void RotatePosition ()
void SpellHit (Unit *, const SpellInfo *spell) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterCombat (Unit *)
virtual void EnterEvadeMode ()
virtual void ExecuteEvent (uint32)
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
virtual void JustSummoned (Creature *)
virtual void KilledUnit (Unit *)
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
virtual void AttackStart (Unit *)
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint8 currentPos
bool encounterStarted
EventMap events
uint8 fireworkHits

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 962 of file zone_wandering_island.cpp.

Constructor & Destructor Documentation

◆ boss_zhao_renAI()

boss_zhao_ren::boss_zhao_renAI::boss_zhao_renAI ( Creature * creature)
inline

Definition at line 968 of file zone_wandering_island.cpp.

References CreatureAI::CreatureAI().

Member Function Documentation

◆ checkParticipants()

bool boss_zhao_ren::boss_zhao_renAI::checkParticipants ( )
inline

Definition at line 1098 of file zone_wandering_island.cpp.

References GetPlayerListInGrid(), CreatureAI::me, and QUEST_STATUS_INCOMPLETE.

Referenced by UpdateAI().

◆ GetRandomPlayer()

Player * boss_zhao_ren::boss_zhao_renAI::GetRandomPlayer ( )
inline

◆ JustDied()

void boss_zhao_ren::boss_zhao_renAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 983 of file zone_wandering_island.cpp.

References GetPlayerListInGrid(), CreatureAI::me, and OVERRIDE.

◆ MovementInform()

void boss_zhao_ren::boss_zhao_renAI::MovementInform ( uint32 type,
uint32 pointId )
inlinevirtual

◆ Reset()

void boss_zhao_ren::boss_zhao_renAI::Reset ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 970 of file zone_wandering_island.cpp.

References currentPos, encounterStarted, events, fireworkHits, CreatureAI::me, OVERRIDE, REACT_PASSIVE, and ZhaoPos.

Referenced by UpdateAI().

◆ RotatePosition()

void boss_zhao_ren::boss_zhao_renAI::RotatePosition ( )
inline

Definition at line 1078 of file zone_wandering_island.cpp.

References currentPos, CreatureAI::me, and ZhaoPos.

Referenced by UpdateAI().

◆ SpellHit()

void boss_zhao_ren::boss_zhao_renAI::SpellHit ( Unit * ,
const SpellInfo * spell )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 1065 of file zone_wandering_island.cpp.

References fireworkHits, CreatureAI::me, OVERRIDE, and zhaoStunPos.

◆ UpdateAI()

void boss_zhao_ren::boss_zhao_renAI::UpdateAI ( uint32 diff)
inlinevirtual

Member Data Documentation

◆ currentPos

uint8 boss_zhao_ren::boss_zhao_renAI::currentPos

Definition at line 966 of file zone_wandering_island.cpp.

Referenced by Reset(), and RotatePosition().

◆ encounterStarted

bool boss_zhao_ren::boss_zhao_renAI::encounterStarted

Definition at line 965 of file zone_wandering_island.cpp.

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_zhao_ren::boss_zhao_renAI::events

Definition at line 964 of file zone_wandering_island.cpp.

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ fireworkHits

uint8 boss_zhao_ren::boss_zhao_renAI::fireworkHits

Definition at line 967 of file zone_wandering_island.cpp.

Referenced by Reset(), and SpellHit().


The documentation for this struct was generated from the following file: