Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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creature_type Struct Reference

#include <OutdoorPvP.h>

Public Attributes

uint32 entry
uint32 map
float o
uint32 teamval
float x
float y
float z

Detailed Description

Definition at line 56 of file OutdoorPvP.h.

Member Data Documentation

◆ entry

uint32 creature_type::entry

Definition at line 58 of file OutdoorPvP.h.

◆ map

uint32 creature_type::map

Definition at line 60 of file OutdoorPvP.h.

◆ o

float creature_type::o

Definition at line 64 of file OutdoorPvP.h.

◆ teamval

uint32 creature_type::teamval

Definition at line 59 of file OutdoorPvP.h.

◆ x

float creature_type::x

Definition at line 61 of file OutdoorPvP.h.

◆ y

float creature_type::y

Definition at line 62 of file OutdoorPvP.h.

◆ z

float creature_type::z

Definition at line 63 of file OutdoorPvP.h.


The documentation for this struct was generated from the following file: